
Wealth. Women. Wildly offbeat jokes. Lie, cheat, steal, and embrace your inner rogue. Being bad has never felt so good.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For medical reasons I am EXCLUSIVELY a point & click gamer. There is nothing wrong with point & click games, the stories are amazing, but I sometimes I miss the range of RPG games & this game gave it back to me. Quest for Infamy is the silliest game I've played in a while & the sarcasm reminds me so much of the point & click games of my childhood. You're going to love it.
Being an avid adult gamer, and actually KNOWING the creators of the Quest For Glory series of games, and speaking as a game developer myself (Pixel Piracy), I can honestly say that this game is akin to booting up my old pentium I and playing Quest for Glory again. It hits all the notes, and then some, it goes so far out of it's way to provide an undistilled feeling of nostalgia, while being completely fresh and true to itself as it's own game that I can only give my most sincere thanks to the development team behind it. I have spent years waiting for an adventure game as unique as Quest For Glory to crop up again, and the wait is now over. This game, to me, is Quest for Glory V (the 3d weird one they came out with at the end of the nineties DOES NOT count.), and yes I know it's a different studio, but this spiritual successor is THAT empowering, without lacking originality, that it deserves it. KUDOS!
Quest for Infamy is a wonderful homage to the glory days of Sierra On-Line, particularly the Quest for Glory series. The people at Infamous Quests don't disappoint in giving us a humorous look into the seedy underbelly of the world of Lonaria. After escaping from the clutches of a baron to the east, Roehm hitches a ride to the Valley of Krasna as he flees toward the north. Volksville, Tyr, and the surrounding countryside is filled with unique and interesting people that will either help or hinder your progress to save your hide. Over two years in development, and lots of blood sweat and tears later, the experience shows just how passionate the development team has been in bringing their dream to life. If you're looking for an adventure experience that'll tickle both your nostalgic as well as your funny bone, then look no further than this title. I promise you won't be disappointed.
I'm not good at writing reviews, so I'm gonna write a list because it's easier. Good: - Voice acting. Characters like Roehm, Kit and Rayford sound great. - Puzzle design. Sometimes I did some clever things. - 320x240. It's a pretty neat resolution. A lot of the artwork looks great, especially the backgrounds. - Roehm. I like that he's got more personality and attitude. Similar games tend to have a main character with the personality of an apple. I'm not that fond of apples. - That one guy wearing the clothing of the hero from Hero's Quest. He made me giggle. - A lot of the writing is great. Bad: - Voice acting. Sometimes there's reverb, sometimes it's muffled, sometimes the accents makes no sense, and sometimes the voice actor honestly isn't good at acting at all. Overall, I like the voice acting, but it's all over the place. - Puzzle design. Most of the puzzles are fine, but it's easy to do puzzles in the opposite order, and it's especially frustrating when you're denied to do the solution because you haven't triggered an event elsewhere which is an arbitrary requirement. There's also a few puzzles where logical actions not only fail, but give you a generic "Can't do that." - 320x240. I like the graphics, but with the exception of the character sprites a lot of it looks like it was scaled way down. It would have been interesting to see it go for a higher res look. - The premise of being a bad guy is neat, but you're not really much of a bad guy. You fight bandits, help out people, and well, have a bit of a potty mouth. There's a ton of wasted potential. - Bugs, oh so many bugs. Background objects rendering in front of character. Clicking on edge of screen to move to next screen can be a surprisingly large challenge, especially in windowed mode. Some scripts can get very confused if you do things in an unexpected order. And I was able to find a way to skip a sizable portion of the game because I like exploring too much. - The combat is kinda dreadfully boring. But I'm willing to excuse the game for it as the combat is dreadfully boring in every game of this subgenre. If Steam supported horizontal thumbs up, I would probably lean more towards that. People who eat up adventure games for breakfast will enjoy this, but others might just get frustrated. I am definitely thinking a sequel has great potential though.
Quest for Infamy has the forest setting of Quest for Glory I: So You Want To Be A Hero. Its got the varied class-specific sidequests of Quest for Glory 2: Trial By Fire. It has the vast scope (over 200 hand-drawn areas!) of Quest for Glory 3: Wages of War. Part of the plot concerns the fate of the cursed Killington family, an eldritch tale right out of Quest for Glory 4: Shadows of Darkness. And the massive port city of Tyr feels a lot like Silmaria from Quest for Glory 5: Dragon Fire. In short, if you liked Quest for Glory, you will REALLY like this game. Play it for the nostalgia alone.
Heroine Quest does everything this game does, better, for free. In terms of quality, it feels as though this is the free game while Heroine's Quest is what people should be paying for. It's not a terrible homage to QFG, just overtly bland, never really getting into the Infamy angle. It's also filled with terrible British humor by people who love their Red Dwarf and Monty Python, but never got what a huge portion of what made those influential was originality. Also, my impressions. More detailed, much more negative: http://xander77.livejournal.com/24815.html
It's possible you might have a good time with this but I wouldn't risk it. I loved Quest for Glory and this recreates enough of that feeling to go on but I can't believe how unfinished it seems to be. After all these years and even getting a 2.0 version I have come across so many situations where I've had to waste time trying to resolve an issue and have eventually given up when I reached a dead end. Because I happened to find out information earlier than intended I can no longer receive a necessary item to progress.
Modern day Quest for Glory, plays like one, with similar class story progression and similar battle system to the old. Funny dialogues, lame character, and good ole (sometimes not too logical) puzzles. Highly recommended for fans of the series. Thumbs up!
This game was better than I expected in nearly every way (except one, see below). The story, quests, world and overall feeling of humor create a modernized take on the old-school adventure game. The end game achievements can be obtained by any character class so there isn't a need to do 3 full playthroughs. A complete game (sorcerer) and 2 partial games should get most of the achievements. The only thing I didn't enjoy, which led me to put off giving a positive review, was the body shaming 'humor' peppered throughout. Unnecessary and not funny. Too bad as it mars an otherwise very enjoyable game. So I have to qualify the recommendation with a warning.
Quest for Infamy is a fairly short indie point & click RPG hybrid where you play as an anti-hero as he gets into trouble with a pompous sheriff, a curse, a cult, and other shenanigans. Full disclosure, I have [i]not[/i] played any of the Quest for Glory games as of yet; I have heard many say this is similar, but I can't personally attest to it. Furthermore, I first played Quest for Infamy back in 2016 when I bought it. I really loved it but only got through Act I. Out of my 27.2 hour playtime, 14.0 of that was one complete playthrough as a rogue from start to finish. You can choose one of three paths (as a rogue, sorcerer, or brigand). Each play style offers some varying side quests, though the main story remains the same. Because of this diversity in gameplay, you will come across a lot of items you will never use because they are meant for other play styles. This never annoyed me; I just stored things in my inventory and only tried items when I thought they'd be useful. Quest for Infamy has a beautiful old school aesthetic and catchy, pleasing music. The game is pretty unique in the point-and-click sphere because it basically plops you down into a rather large world with little constraints and lets you explore to your heart's content. Other than some short-lived blockages like a broken bridge, you are free to wander at will, and it isn't nearly as restrictive as other games of its ilk. This can lead to some "What do I do now?" moments, but the Steam discussion boards and even the developer's walkthrough (easily found on Google) never failed me for these. The developer himself is an awesome guy who often shows up in the forums to personally answer questions; he is one of the few developers I follow on social media (and I truly hope he gets through his health struggles). I love the aesthetic of most point-and-click adventure games, but my patience is thin for their logic and antics. I never remember having that issue with Quest for Infamy. The logic is pretty sound in most instances. There were a few times where I saw [i]other[/i] players complaining about the game's logic (using rubbing alcohol on a bush to burn it down will only work [i]after[/i] triggering a cut scene, for example), but I never had the same issues I saw complaints about. If I have any complaints about the game now that I've beaten it fully, it would be twofold: first, the pacing is a little off. Act I is the longest act of the game, possibly due in part to the player's desire to explore as much of the world as possible as soon as you are given the freedom. Yesterday, my husband asked me if I was close to beating the game. I told him I was still in Act One, and that there were three acts. He said, "Oh, wow, that's a big game!" And I agreed. Less than a few hours of game time later, I have beaten the final two acts. In this respect, the game feels quite short--but you'd never expect it given the length of Act I. My second complaint is that the game's sense of humor is not for everyone. The game is called Quest for [i]Infamy[/i], and if you're good with words you'll understand that means you play as an anti-hero. Still, Roehm's humor can be hit-or-miss, and he often confuses outright disrespect for humor. Roehm is a womanizer, which is fairly common for rogue characters particularly of old school games. Thankfully, many--if not most--of the game's most important characters are capable women, so his remarks are often written off by them, and rightfully so. Still, these characters are ridiculously dressed, so the constant remarks by Roehm and his narrator about their looks and attire can get tiring. Worse are Roehm's comments about overweight characters. For example, there is a particularly sympathetic character named Jan who is really sweet and happens to be obese. Roehm (and his narrator) insult this man's physical appearance multiple times, which I personally found pretty tasteless. I am a lover of dark, edgy, offensive, and juvenile humor, and it's impossible to offend me. Still, these comments just seemed unnecessary, maybe because they weren't [i]funny[/i]. So I played the game despite these comments, though I could easily see them turning other players off of the game completely. I have seen a negative review or two of this game for this reason--so fair warning. Much of this game's humor was a win for me otherwise, so much so that it's the reason I remember loving this game so much to come back to it. Ah--I did remember one other negative. Sometimes clicks don't register right. You have to click on the edge of the screen in the direction you want to travel. Sounds easy enough, right? You have to click as close to the "path" as you can see. Depending on the location, this can be near the top of the screen, the bottom, left, right, etc. Sometimes clicks don't register at [i]all[/i]--as happened during a time where I was coming back to town through the woods at night and kept going in circles because the click on one screen didn't register so many times in a row that I thought I misremembered the return path. If a path leads to a corner, good luck figuring out if your click is registering to go to the west/east or to the south/north. I have missed some maps entirely for sections of the game because clicks keep registering for the side of the screen instead of the bottom, for example, so I don't know the other map even exists. To summarize, I really enjoyed Quest for Infamy, but it is [i]not[/i] a game for everyone. You have to be open to more offensive styles of humor, some technical frustrations, and pacing issues. Because the game is much shorter than I expected it to be, I might not come back to it anytime soon. The different paths aren't really worth multiple playthroughs to see a new side quest or two, in my opinion. Still, if you like adventure games, this is one that deserves your time and a little bit of your money. Given it's $9.99 full price, I'd say it's worth full price for its gameplay, though it's a steal when on sale.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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