
Arriving on a curious planet, Vix and her toolbox Tin explore space, fixing machines with unconventional tools and eating cozy meals with kind robot locals. On an epic adventure, the duo repairs an interstellar beacon, constructs giant mechs, and unravels a cosmic mystery that transcends existence.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Japanese, Korean, Simplified Chinese, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wanted to like it, but the overall story and gameplay just didn't meet my expectations. Much of it ends up feeling repetitive very quickly, and I don't feel particularly wowed by the puzzles themselves. The storyline was definitely more interesting toward the end, but there was a definite trudging through the plot that turned me off of the whole thing. Deevs's review further down echoes a lot of what I felt.
It really hurts to mark this down as a negative review, because I do really like the game. But throughout it I experienced constant bugs revolving around the camera getting stuck, having to reload or restart the game, one time the screen turning completely black, along side other complete random bug occurrences. That would all be fine, bugs can be fixed, but the ending... endings... they pissed me off, so much. Ending spoilers: [spoiler]The game has 'three' endings. A fakeout ending, leading to "it was all a dream", then leading to two other "endings." I didn't like any of them, and especially not the 'real' endings. Getting turned into a data space bug after dying made me feel so uncomfortable, but saving Bryan made me conflicted. It was a happy ending, but not the ending I would have liked. Then It changed to the REAL ending of "Oh, it was all a dream (tape)", which you're given a cartridge by the butterfly alien from your dream. You can either choose to plug it in and possibly heal your condition, or throw it in the trash. You're not told what happens if you actually plug the cartridge in, aside from an achievement about going outside. Maybe that's a happy ending? Why give us the choice?[/spoiler] All that being said... I still like the game. I really liked the gameplay, when I was able to play it without having to reload or restart my game after a game breaking bug. I got all the achievements in a natural playthrough. It just left me with a bitter taste in my mouth.
starting this review by saying that this is not a cozy game in any absolute means... everytime you loot and/or fix something, you have a 'countdown' before your stash gets raided by the pirates and/or police. too many terms popping up everywhere for you to keep track of when you're already feeling lost with the first quest given along with the endless backtracking is EXHAUSTING if your patience runs thin with fetch quests. i'm at chapter 5 and doing my best to not give up because the tasks were said to be in an arbitrary order so why can't i unlock an area without an important item from another person's memory??? ♥♥♥♥♥♥♥♥♥, if you want the player to follow a certain order then STATE it. the navigator doesn't work as intended as it only points to an area you've already DISCOVERED BY YOURSELF and not what is convenient or near to you. oh and you need to finish exploring plus fixing every item at every area on a planet so the map marks the area's name or else you'll have to explore the vast empty planet all over again (((: when it gets dark, it gets DARK as in you'll have to camp to sleep through the night... which i do not need my companion bot to waste 10 seconds of the same animation over and over again. the one thing that irks me the most is the constant use of switching back and forth in the terminal area and the library LIKE CAN'T IT JUST BE AN INTERSECTION WHERE I CAN JUST CHOOSE AND WALK NORMALLY??? pointless use of the switch logic as it's overused... if it's a one-time thing, i get it, it's for the plot but multiple times? i came in expecting to fix items like assemble with care or trash goblin but the fixing parts are barebones of the same repeated cycle of a damaged wire, shutting up the robot and pressing buttons of the same category. plus, you'll always run out of bandaids and/or postage stamps when you need it which is everytime you fix a broken item because the wire is ALWAYS SEVERED. i do not recommend this game if you're looking for a chill afternoon to relax because you'll find the time passing by with anxiety from the pirates/police, stress from the lack of actual direction in-game, and frustration at the pacing roundabouts to nowhere.
Another game that the 'rating' system of Steam can't really accurately 'rate'. The graphics are extremely simple and nothing special. Nothing terrible either, but except for a few nice larger pixel art pieces the majority of the game looks acceptable at best. Audio-wise the game is pretty good, as usual with smaller games like this there aren't a lot of different tunes but the ones that are there are fun and easy to listen to. The same goes for the sounds, except for the scooter horn which is way too wimpy. They are quite loud by default though. Obviously gameplay is where this game has to shine, which it almost does. The gameplay is actually pretty fun for the most part, but extremely repetitive. You'll be completing the same two or three gameplay loops over and over and over again. And that's where the game kind of lost me. I had to play in small chunks after the first hour or so because I just had to keep doing the same things over and over again. The repetitiveness is further exacerbated by the comments of your companion who says the same things every time you do certain things in the game such as going to sleep. It's cute the first time, but having to wait for several seconds after going to sleep for him to say his lines that you have to push a button to accept/skip and then the same when you wake up gets annoying fast. Add to that the other occasions where he keeps saying the same lines over and over again and it becomes frustrating. For me, the repetitiveness of the game is its downfall. In the end, would I recommend this game? No. But thanks to Steam's 'rating' system I have to say yes because it also doesn't deserve a negative. It's a charming casual game bogged down by being much too repetitive. Although I won't recommend it, I also wouldn't [i]not[/i] recommend it. If you can get it for a good price and know its flaws, there is fun to be had and an interesting story to experience.
Silly little game about helping others. Puzzles are relatively simple and easy but I don't see that as a negative. Not every game needs to have 4D chess PhD level puzzles. Good game to relax with before bed or to cheer up a bit after a rough day.
Вкратце - мне понравилось. А если длиннее - обычно я не одобряю когда впихивают интерактивные истории к играм, но тут МОЕ ПОЧТЕНИЕ. Разраб выдал абсурдный, незамысловатый сюжет по началу, НО ЗАТО ПОТОООМ... навалил поворотов так, что на эмоции несколько раз пробрало. Да и к тому же вас никто не торопит, изучаете себе спокойно локации, чините чайники бедолагам, набиваете себе рюкзак инструментами (хламом). В остальном ВЕСЬ процесс медитативен, я проходил историю вечерами на деке (Steam Deck) и очень доволен за столь вкусную сцену. Если хочется чего-то спокойного, сюжетного и красивого (пиксель арт мое почтение) не на один вечер - крайне рекомендуется.
Completed it, loved it, got all the achievements and now feel a bit empty The gameplay is fun, but can get a bit repetitive. Loved the story a lot though and couldn't stop playing it because of that. I get emotional fast, so maybe this doesn't say a lot, but I cried a little bit at the end.
It kinda hurts to put up a negative review, because I can see the charm and potential in this game. It is decent, don't get me wrong, but it lacks the right ideas and execution to make it actually good all the while it suffers greatly from its flaws. I'll start with a few good points : designs overall are pretty cute. The gameplay loop is simple and efficient enough that fixing over and over doesn't really get boring. The storyline is pretty long, but it doesn't feel too stretched out. The characters are somewhat charming. The animations and UIs that you will go through on repeat (calling a taxi/pickup/delivery for example) are really fast and effective, so they don't feel like a burden. However the flaws just make the good points secondary : - extremely redundant mechanics (example : movement has the scooter, short-range tp that speeds up movement on scooter, ziplines between important points, and on top of that a free, fast teleport to any location that you unlock very early in the game), these redundant mechanics don't feel earned, nor do they each have their niche use, you can just play the whole game teleporting everywhere if you wish to as long as you've gone once to every location. - Strange and functionally useless mechanics, example : at some points in the story, the world gets scrambled. Locations are moved to different spots on the map, but if you've already discovered them, their new positions are displayed on the new "undiscovered" map, and you can still teleport to them anyway, no need to find the locations again. So what's the point gameplay wise ? - Very limited soundtrack, hearing the same simple and short tracks over and over gets really tiring. Diversity is really lacking, like different vibes for the vastly different biomes. The tracks that we got lack that oomf to make them interesting and not sound like generic music. - Dialogues are not engaging at all and sometimes suffer from the "second screen netflix" syndrome, reexplaining what you're doing and what you have to do multiple times (there's already an "objectives" tab). It was personally hard to care all that much for any of the characters (aside from the pirates and the order, they're goofy and cute).
No combat, travel is easy, exploring is fun, and the vibes are immaculate.
I know you devs love your intros and clever texts and such, but sometimes we just want to start the game and just go for it, you know? Like we did back then, when we didn't need explanations about why the plumber eat mushrooms to get bigger and kill turtles. So, please, just allow me to skip the thing. Also, why there is a trailler of the game before it starts bugs me. Game is so-so. 4/10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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