
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Indonesian +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 899 reviews with recorded playtime.
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Palworld is insanely fun. Nintendo needs to be better, litigation losers. I hope the Pal glider and Palsphere throwing mechanics can be returned after Nintendo fails in court.
I feel like most people really want to stick a middle finger to Nintendo so much that they don't really want to acknowledge what's wrong with the game. They also like Pokemon with guns which okay, it's funny but there's not much besides it. I do like that there's a competitor with actual traction going against Nintendo who I hate too. === TLDR below if you don't want to read word dump === That being said, this game is just a watered-down survival game which you can automate with Pals. If automation is your thing then go ahead, but Factorio and Satisfactory are better automation games if you don't have a preference for the style of the game. If you're looking for survival, there are better survival titles like Subnautica or Valheim. You're only buying this game to collect Pals, there's not much substance to it other than that. The open world is also pretty boring too; the story is not interesting and the character NPC's are not interesting either. It's awfully mediocre and just serves as a big playground for Pals. TLDR: The game is a jack of all trades, master of none. The survival aspect is boring, the open world aspect is boring, the story is boring, and the automation is not as intriguing as other automation counterparts like Factorio. You are purely buying this game to collect Pals, and if that's what you like then go for it. I'm not going to pretend that this game is amazing though, it's mediocre at best. The love for it feels pretty forced because of the Nintendo hate.
Игра просто пушка! Где еще можно поймать милого барана, дать ему в лапы автомат и отправить добывать тебе камень? Смесь жанров странная, но работает идеально. Время пролетает незаметно, 10 из 10!
This is what Nintendo should've done a decade ago, I'm glad this company is finding success
Loving the 1.0. The mechanics are smooth, the combat is fun, the Pals range from being adorable to terrifying. Progression is grindy but enjoyable. Never run out things to do. Survival mechanics are important but not burdensome. I can make paragraphs of this, but simply awesome all around. Well done Pocket Peeps. Bravo!
I hate it! Walk speed is painfully slow, graphics are low quality and too cartoonish, there is no point to anything, just a very boring game...
this game is 10x better with the nsfw mod on -10/10 game now
Personally, I’ve got mixed feelings playing version 1.0 of Palworld. Despite being greatly addictive and engaging, this game still feels somewhat lacking and unfinished. To substantiate my point of view, I’ll put it this way: Pros of the game are indisputable, since it’s packed with multiple solid mechanics that will make you forget about any other titles for hours to come. Base construction is fun, catching pals and using them as workforce is even more fun, because the shrewd system of traits combined with limited number of pals that can be assigned to the base makes you think strategically at higher level of difficulty, especially when exploring mid- and late-game content. Also, it goes without saying that the overall design of the pals, aside from certain obviously inspired-by-some-particular-Nintendo-games elements, are superb (with few exceptions). Moreover, the world feels much more alive than in previous versions, and packed with ester eggs, secrets, references to other games and real-world cultures and so on. Thus, overall exploration, battles, base management, visible and feasible progression with every unlocked piece of tech feels extremely satisfying. Nonetheless, there’s a couple of downsides that may spoil the impression and make you keep wondering why such a great game still feels raw and unfinished. The first and most vivid one is the story, lore and their presentation. Players keep comparing Palworld with Pokemon series due to obvious reasons, and it’s quite understandable. But the approach to the presentation of the story in these two titles differs like a forest hut and a Disney castle: the Pokemon series has always been good at presenting characters, plot-important events, foes, legendary Pokemon and so on with cutscenes, well-directed dialogs (despite intentionally being stripped of any VA/VO), camera angles and so on; Palworld in this regard is a lackluster in more than one way: the story here – the main plot – exists, and that’s it. It’s hardly explained, most of the dialog is just poorly translated walls of text, and all the cutscenes in the game consist of intro/ending sequences, 8 presentations of the tower bosses (yeah, they look cool, but its senseless since this is the first and, probably, the last time players will ever see them, and their backgrounds, personalities and features are being buried under bland NPC responses, some text notes here and there, and that’s it). Main plot seems mostly like an afterthought than a driving force of progression, which means this very progression looks like this: players are not inspired by “I’m so thrilled! What’s gonna happen next! I want the continuation of the story!!! More cool characters and cutscenes!” emotional response but are mechanically pushed forward by inability to eliminate enemies in certain arears “Okay, Tower 3 Boss, here we go! Oh my, they trashed us good. We must unlock next tech tier level and craft new gun, armor and ammo. Let’s grind and roll! Once we gear up, we can go challenge Tower Boss 4 as well” and that’s it. As for the bosses, their difficulty varies greatly, but it’s obvious they’ve been designed to withstand assault of 2-3 players at least, which means there will be a huge problem to fight them solo. And this difficulty spikes will be getting more and more vivid, especially while exploring endgame content. Some Pals will get oneshot, and some will oneshot the player. Local balance still requires polishing for months, if not for years. Thus, as a conclusion, I must say that PalWorld is a combination of great ideas, solid gameplay core mechanics, fun sandbox gameplay, flexible multiplayer settings and extremely poor execution of everting plot-related, except for the presentation of Tower Bosses. At some point, the game gets grindy and boring and even entering endgame content stage won’t bring you enough satisfaction and motivation to progress further due to the lack of feasible story progression and plot mysteries to unveil. However, it still can give you hundreds (if not thousands) hours of fun sandbox gameplay and multiplayer shenanigans, where you can explore the overwhelmingly gigantic world of PalWorld to your heart’s content.
best game 2026, try it out, worth every penny
very fun game always something to do! only thing i dislike is there is no backround ambience music while adventuring.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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