
Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Indonesian +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 899 reviews with recorded playtime.
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Loving the 1.0. The mechanics are smooth, the combat is fun, the Pals range from being adorable to terrifying. Progression is grindy but enjoyable. Never run out things to do. Survival mechanics are important but not burdensome. I can make paragraphs of this, but simply awesome all around. Well done Pocket Peeps. Bravo!
Not gonna list the things one might like about the game, check positive reviews for that. And yes, the game has a lot to offer. However... Too many obvious things, that are just plain wrong with the game. How about: your base is tiny, yet your workstations are gargantuan. No problem you say, just build vertical? Well the building system is one of the worst I have ever experienced. Building hurts in palworld. There are so many simple but badly needed mechanics missing from the game, it is infuriating. Plus the mechanics that ARE in the game, are not really well done and/or explained. I find myself googeling "how does X work" in palworld all the time. The game is a mess. Shame, really, this could have been much better, so either the devs don´t care (which I doubt), or this is actually the best they can do.
No major changes with 1.0. Same clunky animations, same character customization, doesn't feel like a full release.
長い時を得て正式版へ・・・ 神ゲーとなったパルワールド! 老外企業に落ちぶれた任〇堂をたおしてくれ
i enjoy
good
How is there no Audio Output settings in the 1.0 launch...
This is a very very basic survival for kids that are head over heels into pokemon. it runs well but the bar is low
面白いです。なんというか、自分なりに効率よく進めていこうという気分になる。 パルたちがせこせこ働いてるのは面白いですよ。まぁ一番せこせこやってるのは私なんですが… ストーリーやキャラクターは薄味なのでそこに期待すると肩透かしを食らうかと思います。 あと、その…どうしても未踏に挑むというより若干一歩引いた冒険になりますね。どういえばいいか… 私らは捕まえるという前提があるからなんだろうと思いますが、真剣みに欠けるというか? カジュアルといえばそれまでですが、まぁとにかく楽しいですよ。
后期十分无聊,还有各种bug 实在吃不下去了 探索 升级 点科技 帕鲁生产 探索 升级这一循环在60级之前一直表现不错,驱使玩家探图 捉新的帕鲁,但60级之后就充满了各种重复体验 重复操作 后期的几种矿石 只能通过特定方式获取,比如金属探测仪 打捞和肢解帕鲁,这些玩法不仅不能像之前的矿石一样全自动生产,而且玩法十分单一 重复劳动不堪重负的情况下 你只有在挂机的时候才会有收益,为什么这样说呢?因为你要去探索,但是冶炼和挖矿这几个环节需要你去亲自参与,重复劳动 又需要你花时间等待,才能产出,不然你用上一种金属锭生产的防具和帕鲁球在新地图就十分鸡肋 完美打破了之前说的 探索 升级 点科技 帕鲁生产的循环 我了解到后期有科技可以把这些矿也变成全自动生产,但是其他收集材料必须主动收集特殊道具,才能去新地图里开采资源,依旧重复劳动,所以并没有弃坑 只是愤然写下差评 现阶段我的游戏目标是实现高效率的全自动生产 所以就要去培养特定帕鲁进行工作,不然我的产出和消耗不成正比,反而会饿死帕鲁,而等待帕鲁下蛋的时候 就只能在家里挂机,出去探索的话 装备 子弹 修复武器和帕鲁球都需要金属锭,而金属锭冶炼也很慢,特别无聊 而我上面说的都是建立在我开了掉落物倍率等数据 主动降低游戏难度的情况下,情况依旧没有好转 60级前的内容十分上头 我两周时长在八十小时 非常好玩,但后期在重复劳动和刚把我心态搞崩了的bug摧残下 我已经不想打开游戏了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
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