
Become a villain in this retro-inspired board game. Draft terrain tiles, recruit monsters, build your dungeon, and become the OVERBOSS!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.39−80% | 63reviews | 52% | — | $4.4K |
| $1.49−90% | 30ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overboss, developed by BlanketGames and Brotherwise Games and published by Goblinz Publishing alongside Maple Whispering Limited, is a digital strategy title that translates the logic of tile-drafting board games into a polished, accessible format. It doesn’t rely on fast reflexes or complex storytelling; instead, it builds its appeal around careful planning, spatial reasoning, and the satisfaction of constructing an efficient, high-scoring map. The experience is deliberately measured, offering a calm but mentally engaging loop that rewards thoughtful decisions over impulsive play. At its core, the game revolves around drafting terrain tiles and placing them onto a personal grid to create a cohesive overworld. Each turn presents a limited selection of tiles and tokens, forcing players to choose not just what benefits them immediately, but what will remain valuable several turns later. The objective is to generate the most “power” by arranging terrain types and units in ways that maximize scoring conditions. This structure gives the game a strong puzzle-like quality, as every placement has long-term consequences and there is rarely a perfect option available. The depth of the game comes from how differently each terrain type behaves. Some reward clustering, encouraging players to build large connected regions, while others benefit from being spaced apart or placed in specific configurations. Tokens such as monsters and bosses add additional scoring layers, further complicating decisions. As the board fills up, the tension increases, and each placement becomes more critical. The game consistently challenges players to balance competing priorities, whether that means committing to a single strategy or adapting to what the draft provides. Pacing is one of the game’s strengths. Matches are relatively short, typically lasting under half an hour, which keeps the experience focused and avoids overstaying its welcome. The turn-based structure allows players to think through their moves without pressure, reinforcing the strategic nature of the game. This makes it well-suited for both quick sessions and more deliberate play, depending on the player’s preference. Visually, Overboss embraces a retro-inspired pixel art style that gives it a distinct identity. The colorful tiles and stylized designs evoke classic dungeon-themed games, while the clean interface ensures that all information is easy to read. This clarity is essential, as the game relies heavily on understanding spatial relationships and scoring conditions. The presentation is not overly elaborate, but it is cohesive and effective, supporting the gameplay without unnecessary distractions. The digital adaptation brings practical advantages over the physical version. Scoring, tile management, and rule enforcement are handled automatically, allowing players to focus entirely on strategy. This streamlining makes the game more approachable, particularly for newcomers, while still preserving the depth of its underlying systems. It also reduces downtime, keeping the experience smooth and consistent from start to finish. However, the game’s reliance on its central mechanic can also be a limitation. While the tile-drafting and placement systems are well-designed, they do not evolve significantly over time. Once players become familiar with the optimal ways to use each terrain type, the experience can begin to feel predictable. Replayability exists through different tile combinations and opponents, but the core loop remains largely unchanged, which may limit long-term engagement for some players. Another aspect to consider is the level of interaction between players. Competition is mostly indirect, occurring through drafting decisions that can deny opponents valuable options. While this creates subtle tension, it lacks the direct conflict found in more aggressive strategy games. This makes Overboss a more relaxed experience, but it may feel less dynamic for players who prefer more interactive competition. Ultimately, Overboss is a well-crafted strategy game that excels within its defined scope. It offers a satisfying blend of accessibility and depth, providing a thoughtful experience that rewards planning and adaptability. While it may not deliver extensive variety or long-term complexity, it succeeds as a focused, engaging title that captures the essence of its board game origins in a streamlined digital form. Rating: 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game was buggy YES,,,,,Game is patched and like the board game? YES
Хочу написать, что на сегодняшний день игра работает без нареканий. Сыграл уже семь партий и не встретил никаких багов. Сама настольная игра представляет собой смесь Картографов, Лоскутного королевства и Каскадии. Каждый ход мы выкладываем тайлы, а также монстров на эти тайлы, зарабатывая очки по правилам соответствующих тайлов, а также группируя монстров и размещая их на нужные тайлы. Также каждую игру игрок выбирает из двух случайных карт боссов, которые дают особою способность и дополнительное правило для заработка очков. Игра увлекательная, но по одиночке те же Картографы, Лоскутное королевство и Каскадия играются лучше. Но и тут есть над чем поломать голову. В игре есть вполне нормальный ИИ соперник, соло режим, режим кампании, а также мультиплеер как локальный так онлайн. При чём режим кампании являет собой головоломку и сделан специально для цифровой версии.
The game mechanics are good and the look is pretty but in the state it is now it feels a little incomplete, like there's no option to quit a game in the middle of the campaign you have to shut the game down and hope it saved your progress. The game feels empty, it would have add a lot to the game to have unlockable factions or bosses. When you play a game, even in campaign mode, it gives you nothing more than a score. I know its a port from a boardgame, but i think its a missed opportunity to add some features. Notwithstanding its flaws, its still an overall fun game to play if you get it on sale.
Very glitchy on mac. Problematic with game play, functionality with Boss abilities. Settings wont open. Going full screen the game goes black. Online game play is totally absent.
This game? meh; it's alright. "Boss Monster" is still the better game, compared to this game! Why? "Overboss" is kinda dull. (No offense meant to anyone, that is.)
It's a fun and chill boardgame-esque game to play with others. Campaign is neat, but certainly not the draw. Go in with it with the mindset of a fun boardgame with friends, and you'll be in the right spot for it.
Very addicting puzzle game.
Had this on my wishlist for awhile as the game always looked fun, but held off purchase at launch due to issues per reviewers at the time. Glad to come around and check it out and see improvements have been made with updates. I can't speak for the previous issues people were having of course, but I have been able to get in and play a couple rounds so far and everything runs smoothly. I wouldn't mind a more detailed scoreboard for breaking down points even further, or at least being able to look at the final boards, but this is a minor gripe that has no effect on gameplay. The music fits the aesthetic and gives charming old school vibes. The pixel art is gorgeous and I wish I could zoom in to see some of those pixely details better lol. The AI definitely seems to play optimally from my few rounds so far as I have not won, but the majority of us are hovering around the same score. I can recommend this for sure and am glad to have another digital board game to mess around with. Hope some others come back to check this out again as I feel like the overall rating would be in the positive range now.
I've spent a few hours playing and really am enjoying it. I've played the board game and it's a very solid implementation of that. If you are playing on the Steamdeck, it works perfectly fine out of the box with no tweaking needed. I found one issue on the Steamdeck, where the arrow to progress forward in the tutorial is lined up with the purple boarder of the text window, making it hard to see the black on purple. Once you see it though, it works fine. Gameplay wise, I've not encountered any of the bugs some people have reported, at least in solo play. I don't know anyone who has the game, so haven't played mulitplayer online, and can't find a public game (not sure if that's due to lack of players or the game itself). Solo and Campaign are super fun though, and I like how Campaigns have 3 objectives each, but you can achieve 1 or 2 of them and replay them to achieve the 3rd, which is helpful as the tokens/tiles come out randomly in the market. Overall, I've really enjoyed my time with this game. Brotherwise gave me a copy of this to check out, and I am working on a video review as I progress deeper, but after several plays, really happy with it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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