
Legendary board game classic from award winning designer Vlaada Chvátil
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Simplified Chinese, Spanish - Spain, French, Italian, Korean, Portuguese - Brazil, Hungarian, Japanese, Russian +5 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
сначала я купил игру в плеймаркете, очень много наиграл в онлайне и с друзьями. В 2022 игру не просто убрали из продажи, а заблокировали для уже купивших пользователей возможность скачать ее повторно. Хорошо, купил в стиме, игра то интересная. Но и здесь они поступили аналогично по-свински, пару месяцев уже онлайн просто отключен
이걸 베껴서 문명7을 제대로 만들지... 문명7보다 이게 낫음. 문명은 켜서 매번 스타팅 재시작하는데, 이건 운빨로 카드 갖고와서 어떻게든 빌드업 쥐어짜는게 특징 -------------------------------------------------------------------------------- 게임 자원을 스2에 비유하자면 일꾼-드론 (뭐든지 변이할 수 있음) 식량-일꾼(드론)만 뽑을수 있는 자원 (인구수 같은 것) 철-미네랄 (건물, 군사등 만드는데 반드시 들어가는 자원) 연구-가스 (지금 당장은 필요없지만, 고티어 가는데 반드시 들어가는 자원) 문화-승리점수 (이 겜은 정복승, 엘리전같은 것이 없기때문에 문화점수로 승부를 가르는데, 이또한 자원처럼 뺏거나 얻을 수 있음) 이 게임이 밸런스 맞는 이유가, 4드론 날빌도 전쟁말고 승리할 방법이 있고, 연구딸로 빌드업해서 이길수 있는 방법이 있어서 하면 할수록 신기한 게임임.
游戏的基本规则并不复杂,抓牌、出牌、分配黄点(人口)构成了几乎全部玩法,而且全都符合操作直觉,只要打完教程就能很快上手。 在简明易懂的框架之下,游戏的内容做得相当丰富,经济、科技、人口、军事……各类策略要素一应俱全,诸如暴兵、发展、攀科技这些常见的策略风格都有良好的展现,再加上形形色色的奇观和领袖,足以让游戏体验在一定程度上媲美大型策略游戏。 除了卡牌构筑,游戏的最大特色还在于玩家之间的对抗机制,从最基础的抓牌抢牌,到竞价争夺的殖民扩张,再到扮猪吃老虎的战争攻伐,无不充满了激烈的博弈和对抗。这是多人桌游的天然魅力,也是有别于单机策略游戏的最大特征。 唯一不过瘾的是,游戏对战争爱好者并不总是友好,能达成军力优势并将其充分发挥的牌局可遇而不可求,更多时候只能被迫中途转型(或刚刚成型就接近尾声)。这终究是个吃分游戏,想争取高分还是只能根据盘面形势应时而变,不能局限于特定的打法。
Endlessly replayable - so many variables...
This game`s tutorial actually made me emotonal, which is incredible feat on its own I used to play this game on my phone back in the day and I loved every second of it. This is exactly the type of complex (borderline convoluted) digital board game you`d expect a bunch of history nerds would play on weekly basis.
Probably the best digital board game adaptation out there. People might not know this but CGE (the publisher of the original board game) maintains full control over their board game apps, developing them in-house. I don't know of any other publisher doing that, and it really makes a difference. Contrary to its inspiration (Sid Meier's Civilization) TtA has an excellent tutorial and it implements the game so well that many players prefer this version to the board game. I wouldn't go so far but I understand why - it's so much quicker and easier to play. The challenges and multiplayer options are great as well. Playing with random wonders and leaders from the base game and expansion is my favorite way, either online against friends or against the, again, excellent AI. There is a lot to explore here if you like civ-like games. And if you would like to learn the rules before playing the board game, starting here is also a good idea.
在iPad上已经玩几百小时了,steam上补个票吧,捷克这家桌游公司出游戏都非常好,阿纳克,卓尔金历,行动代号,SETI 都是精品游戏
Un jeu de civilisation diabolique. Une fois comprise, la mécanique n'est pas compliquée mais il y a tellement de possibilités qu'il est, à mon sens impossible d'en maîtriser tous les aspects. Les différents modes proposent un véritable défi. Bref, ceux qui connaissent la version plateau ne seront pas déçus, les autres, mais qu'est-ce que vous attendez ...
高中玩的最多一款游戏,至今都记得半夜放学回家用平板玩着这游戏的日子,现在有了更多的时间,再次打开这游戏却有些不知所措,已经连简单电脑都打不过了。这游戏的打法忘得一干二净了,但那些听着播客玩这游戏的夜晚却永生难忘,这是我心中最好的电子桌游,我很喜欢这个游戏,祝它和历史本身一样,能长久地被人记住。
很有趣,不愧是有名的桌游。而且电子化做的很好,可以说无可挑剔了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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