
Out There: Oceans of Time is a space exploration game that puts you at the helm of an interstellar mission of discovery spanning a vast and vibrant cosmos.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't really understand why this second installment is getting more hate than the first. While the less "dark and brooding" atmosphere of Out There 2 and those exploration missions can sometimes be distracting, overall, Out There: Oceans of Time is pretty much everything a sequel should be. It looks better, features more encounters, has a more intelligible story line and more options for your crew. And the game play is pretty much unchanged, for better or worse. Yes, you can't die that easily, but at least the game has a clearer goal and it keeps you invested for more than just the XP gain.
Hi everyone, I am writing this after having finished the game using the red story line , I am planning to do the other ones at a later date. But at first before buying any game I check many negative comments to see if there is a pattern but here these are unfounded, in my mind there is no valid negative side to this game aside of preferences. The so called saving issue is nonsense as in the game you need to fly your ship to a saving satellite and save the game there and with that you will not have issues. I quit the game many times after saving and had no issues continuing later. For the gameplay , I can say that I own the first game "Out There: Ω" and this new version is much better in many regards. Both are Indie games and well suited for weak and older computers like many indie games. Oceans of Time has a bit more 3D as the first game "Out There: Ω" but is mostly 2D. The big difference and advantage is that this version is much better balanced , meaning if you manage properly you can survive , the 1st game "Out There: Ω" was more difficult and any random event could kill you , here in Oceans of time it's not so random. The game is much about managing and taking the right decisions, if you played the 1st game "Out There: Ω" you will not need to learn to play as all is mostly the same , only the story lines are different. If you are a new player you will have a small learning curve, but it will be rewarding on the long run. The worst decision in this game can cost you in reputation and cause permanent crew moral negative points that will not go away, I was hit by that and had to adapt the ship to give morale to compensate. The things you will lack are space in the ships and a coordinate system to find planets again where you might have found an abandoned ship that you might want to use as storage place for resources. But these "missing" elements are wanted to keep the game balanced. In my playthrough I got the ship “Vanguard” which had 36 slots , I believe it’s the largest, all others were smaller including the tree of life. I can only recommend this game if you like to think what to do and if you like story lines.
This game literally doesn't work. It crashes on startup... My computer eclipses the requirements by several times... Just don't buy this, it's not a game, it doesn't work. I wish I could say something about the game... but I didn't get to play it.
[i]*Sigh*[/i] alright, I'm giving it a thumbs up to counteract the previous reviews. In a nutshell, this game's trailer is far more charismatic than it has any right to be, and sets the bar for excitement waaay too high for what it really is. Still, it's a fine "play-though-it-once-in-10-to-15-hours" experience for players who have some patience and who want to grind through some solitude. (The remainder of my playtime is me being silly about achievements -- I do not recommend doing that.) I don't often do pros and cons, but, Cons: (-1) A great deal of gameplay is formulaic, repetitive, and grindy. (-2) The visual/art design generally lacks cohesion. (-3) The interface was initially built for straight-up [u][i]mouse[/i][/u]. Even hotkeys were an afterthought. (-4) The forced-march in-game tutorial kind of sucks. (-5) The storytelling is incredibly fragmented, and I could not bring myself to care much about the different endings or about any single character in this world. Big story beats unfold on the scale of hours. Minute-by-minute gameplay invokes your resources and systems, but almost never your characters. [b]BUT![/b] Pros: (+1) The grindy gameplay is in service of some very tight resource management systems that are, at their core, well-built. It has a board gamey feel to it. The RNG can feel a little unbalanced, and you do need a little luck, but this can be a chill, strategic process. It just takes time. (+2) The art is real art that took real effort. Someone crafted those overwrought 3D character models that pop up during dialogue, piling poly upon poly. Someone spent real time getting the vibes right on inter-system travel and ship art. Those were obviously different people using very different tools, and someone higher-up made the questionable decision that these different art styles could all be smashed together. But if you take it one scene at a time, and if you set your standards to "indie," I think you can find ample charm here. Think of it as a film with notable practical effects. (+3) In the recent (post-"Redshift") builds of the game you can get hotkeys mapped pretty well to a controller (or steam deck) and get moving. Just put some time into it. (Also really important to learn how 'zooming out' and 'zooming in' lets you flick between the game's different scales, as well -- on mouse that's a slick scrollwheel interface). I did not enjoy it as much as the prequel. I got very tired of trying to grind the last few achievements. Still, I think it deserves to land closer to "mostly positive" than "mixed" reviews.
Not for me.
This feels like a cheap asset flip version of the original game.
喜欢前作的可以考虑玩,区别是飞船格子分类很麻烦,而且稀有矿的采矿量变少了。另外探险结束后精炼原矿的同时进行建筑的拆除有概率无法退出飞船界面,或者精炼途中会触发剧情也无法退出飞船界面,恶性bug,希望能修复吧。 PS:初原文化(proto-culture)成就似乎因bug无法解锁
A more modern, more polished approach of the previous game --Out There : Omega edition-- that I love it so much back then. Oceans of time has more additional feature than the previous one and some of em are great addition. I love this version as much as the previous version.
JOGO EXCELENTE PARA QUEM CURTE EXPLORAÇÃO, ESTRATÉGIA, ADMINISTRAÇÃO DE RECURSOS
A hidden gem. Everything you would want in a sequel. Less rogue-like and more exploration but that is good. The dialog is a little campy and less well-written than the first. However, it's fun going around and exploring the universe. Scratches an itch for a space exploration game without all the overhead of NMS or something similar. A nice casual exploration sim.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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