
Out There: Oceans of Time is a space exploration game that puts you at the helm of an interstellar mission of discovery spanning a vast and vibrant cosmos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Brazil
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 211reviews | 53% | — | $81.7K |
| $9.99−60% | 10ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game constantly crashes
I don't really understand why this second installment is getting more hate than the first. While the less "dark and brooding" atmosphere of Out There 2 and those exploration missions can sometimes be distracting, overall, Out There: Oceans of Time is pretty much everything a sequel should be. It looks better, features more encounters, has a more intelligible story line and more options for your crew. And the game play is pretty much unchanged, for better or worse. Yes, you can't die that easily, but at least the game has a clearer goal and it keeps you invested for more than just the XP gain.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game literally doesn't work. It crashes on startup... My computer eclipses the requirements by several times... Just don't buy this, it's not a game, it doesn't work. I wish I could say something about the game... but I didn't get to play it.
[i]*Sigh*[/i] alright, I'm giving it a thumbs up to counteract the previous reviews. In a nutshell, this game's trailer is far more charismatic than it has any right to be, and sets the bar for excitement waaay too high for what it really is. Still, it's a fine "play-though-it-once-in-10-to-15-hours" experience for players who have some patience and who want to grind through some solitude. (The remainder of my playtime is me being silly about achievements -- I do not recommend doing that.) I don't often do pros and cons, but, Cons: (-1) A great deal of gameplay is formulaic, repetitive, and grindy. (-2) The visual/art design generally lacks cohesion. (-3) The interface was initially built for straight-up [u][i]mouse[/i][/u]. Even hotkeys were an afterthought. (-4) The forced-march in-game tutorial kind of sucks. (-5) The storytelling is incredibly fragmented, and I could not bring myself to care much about the different endings or about any single character in this world. Big story beats unfold on the scale of hours. Minute-by-minute gameplay invokes your resources and systems, but almost never your characters. [b]BUT![/b] Pros: (+1) The grindy gameplay is in service of some very tight resource management systems that are, at their core, well-built. It has a board gamey feel to it. The RNG can feel a little unbalanced, and you do need a little luck, but this can be a chill, strategic process. It just takes time. (+2) The art is real art that took real effort. Someone crafted those overwrought 3D character models that pop up during dialogue, piling poly upon poly. Someone spent real time getting the vibes right on inter-system travel and ship art. Those were obviously different people using very different tools, and someone higher-up made the questionable decision that these different art styles could all be smashed together. But if you take it one scene at a time, and if you set your standards to "indie," I think you can find ample charm here. Think of it as a film with notable practical effects. (+3) In the recent (post-"Redshift") builds of the game you can get hotkeys mapped pretty well to a controller (or steam deck) and get moving. Just put some time into it. (Also really important to learn how 'zooming out' and 'zooming in' lets you flick between the game's different scales, as well -- on mouse that's a slick scrollwheel interface). I did not enjoy it as much as the prequel. I got very tired of trying to grind the last few achievements. Still, I think it deserves to land closer to "mostly positive" than "mixed" reviews.
I don't understand why the ratings are so low, it's like this game gets more hate than me, anyway I played the latest version the redshift update. Yes, it has an inventory bug that autoselects what's under the mouse. Other than that, the game is playable, tested both on my PC and deck, all good. First one was somewhat better, this is OK...Baby ooohhhhh
This feels like a cheap asset flip version of the original game.
Not for me.
喜欢前作的可以考虑玩,区别是飞船格子分类很麻烦,而且稀有矿的采矿量变少了。另外探险结束后精炼原矿的同时进行建筑的拆除有概率无法退出飞船界面,或者精炼途中会触发剧情也无法退出飞船界面,恶性bug,希望能修复吧。 PS:初原文化(proto-culture)成就似乎因bug无法解锁
A hidden gem. Everything you would want in a sequel. Less rogue-like and more exploration but that is good. The dialog is a little campy and less well-written than the first. However, it's fun going around and exploring the universe. Scratches an itch for a space exploration game without all the overhead of NMS or something similar. A nice casual exploration sim.
once you complete the tutorial or if you skip it game crashes even at lowest resolution settings from other reviews this is a recurring problem. and will most likly never be fixed skip this and play the original on your phone
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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