
The White Laboratory is a sandbox style physics-based tower defense and RTS game in which you modularly build and command robotic structures. Use them to defend against or conquer other disobedient mechanical blocks on a facility floating in the atmosphere of a remote gas planet.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这款游戏更多带给我的感觉是惋惜,他本来可以有着更多更有意思的东西,它所可以有的内容也远不止于此,但是一切都躺在了四年前,现在回看我存档里面那些立着的防御塔,好像一块儿一块儿的墓碑,下面埋葬了一个制作人曾经的梦想
Claims to be a physics-based tower defense, but this is only technically true. In practice, the physics simulation provides nothing to the gameplay, with the exception of a few block types that explicitly change behavior when they reach X speed, in order to justify why you would make anything that rapidly spins. Making large structures is effectively impossible due to the unforgiving rubber-band attachments that turn anything larger than 3 cubes into a jellified mess, which often tears itself apart if you try to transport it between zones. Making units is technically possible, but the controls for giving commands to these units requires a minimum of three interactions for every individual unit, which makes them a chore to bother with. Moment-to-moment gameplay is incredibly tedious, either because you're constantly rebuilding towers by hand as they take chip damage, or because you're waiting for the main platform to regenerate enough energy to advance or change locations. I spent at least half of my time with this game incredibly bored. While it is technically possible to design your own towers or units, I saw no incentive to do so beyond the small number of tutorial-spoon-fed designs which are explicitly made to trigger some alternate behavior of the block types. Even if I had a design I was proud of, the sheer inconvenience of keeping them repaired discouraged these more complicated designs. This game is unable to use its main gimmick in a fun way. Just play besieged instead.
Prob one of the greatest if not best tower defense games out there. Wish it didn't have to be so underrated. T_T
turret
Great graphics and very interesting game play. If you like games that take a good strategy and evolving abilities your going to really love this one. It's one of those games that once you get it you think, wow this was under priced! I've paid more for junk games but this one really delivers.
a challanging tower defence game where you use the corpses of the fallen in order to win, 10/10. relatable.
This game is very fun, for me at least. The bugs that I've encountered are rare and don't impact my gameplay much and while others have said the game isn't good because of janky physics I quite like that as it makes me think about how to combat those physics and to work around it. My one and sole issue with this game though: Lack of content. There's only 4 campaign levels and 2 survival levels along with 0 map building or modding capabilities. The blocks themselves are fine, there's 10 you can use and each are unique and have a variety of uses, but the levels themselves don't let you use half of them most of the time. I'd like it for there to be more levels added, and maybe add a steam workshop as well? Because once you complete all of the levels in the game you really only have the optional sandbox challenges and after that there's nothing new to do. True, that's the case with other games, but for this one you burn up the available level pool quickly and end up bored and leaving the game for something else. Overall though, good game. Not sure if it's worth the 10$, and even then I'm not sure why I'm writing a review on a 4 year old game but nonetheless I pray that one day this game gets the well deserved update it needs.
funny block combat game
a innovative but sensible tower defense. some blocks are, quite frankly, not useful or too niche I'm looking at you piston and laser collector. otherwise, everything has a defined use case. cones move projectiles or metal scraps. spheres are unreliable but damaging. triangles are reliable but week. tldr its worth the 10 bucks.
Spinning Towers are pretty cool, also Tube Block kinda useless
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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