
For the first time, RPG Maker 2000 is available in English! Since its debut 15 years ago, the beloved game-making engine has introduced untold amounts of users to the wonders of game design and continues to be a powerful, user-friendly tool.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
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[h1]Comentario Analítico: "RPG Maker 2000" (RPGM2k)[/h1] Tras RPG Maker 95 en 1997 (Cuyo estreno internacional jamás llegó), acabamos por tener a RPG Tsukuru 2000 como exclusivo en Japón. Fue éste el primero de toda la serie de software en alcanzar a popularizarse en todo el mundo gracias a las iteraciones traducidas e ilegales de un usuario Ruso bajo el alias de 'Don Miguel', y no fue hasta mediados del 2015 que acabamos por tener una versión internacional de manera oficial a manos de KADOKAWA y Gotcha Gotcha Games. La versión oficial e internacional de RPG Maker 2k es hoy por hoy casi tan versatil como RPG Maker 2k3 pues acabó recibiendo varias actualizaciones con las que se adaptó a algunas de las nuevas funciones de su sucesor; aún así, no tiene una pantalla completa a modo de ventana sin bordes como 2k3, cuanto con menos comandos a la carta y continúa en falta de algunas configuraciones como la opción de saltar la pantalla de menú por defecto (Para así armar un menú custom como en 2k3). Fue acá en donde se introdujo los Common Events, las variables (Como alternativa de mayor complejidad a los Switches) y el Conditional Branch, además de ser un software mucho más estable que RPG Maker 95 (Que se volvió famoso por ser propenso a crashear). El principal motivo para comprar RPG Maker 2000 por encima de 2003 está en el combate; el de 2k3 es Active Time Battle (ATB) y el de 2k es estrictamente por turnos; y la visualización de éstos también es distinta, en RPG Maker 2003 vemos a todos los combatientes de perfil mientras que en RPG Maker 2000 vemos al combate en primera persona. En mi caso lo compré para ver si puedo contactar con un proxy y subir un mapa mío a Yume 2kki, pero lo veo complicado jaja. Para cualquiera que quiera hacer su propio juego, lo más seguro es ir con RPG Maker 2003 (A no ser que no te guste su modalidad de combate y prefieras la de 2000). [b]¿En conclusión?[/b] Un antes y un después, sin éste no hubiéramos tenido al mejor RPG Maker de todos (A mi parecer cuanto menos), véase el 2003.
Created a few maps for Yume 2kki with this baby.
Until they fix this to allow for my old games to be ported over from the old RM2K, it's getting a not recommended. There are plenty of people who have dedicated years to this program that are getting screwed here. I can't even copy an event from the old version, so remaking one of my oldies won't work either.
I'm gonna be honest. The only reason I bought this was so that I could edit The 7th Stand User. R48 editor alone just doesn't cut it. I adore 7SU for what it is, but even being a free fan game doesn't excuse its truly horrendous balancing issues. Anyway, this version of RPGM still seems to work well despite being rather dated at this point.
the misery.
im drunk in rpg maker 2k
Sometimes it is hard to imagine that RPG Maker is probably the oldest game engine, that even was on PS1, too! RPG Maker 2000 (also known as RPGM2K) currently is the oldest title on Steam, and just looking at its UI and RTP (assets) makes me feel nostalgic and kinda happy; reminds me of old animes, such as Haruhi Suzumiya, and etc..
If you love the classics and want to make your own, this is for you.
I got this without any prior experience to any RPGmaker (altought I did know how to code already). It was very easy to pick up for me and get the hang on. The included assets look pretty good so that's also a nice addition. I would recommend it, especially if it is on sale!
RPGmaker2000? Hell yeah.
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