
Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild thrive under your leadership? Or will it finally disband under it?
Modeled estimate, not a reported figure. How we estimate →
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About
Your friend, the former Guild Master of the declining Adventurer Guild, has died and named you his successor. Will you lead the Guild to fame and glory? Or will it finally disband under your leadership?
Our Adventurer Guild is a game about managing an Adventurer Guild. Accept quests to raise the reputation of your Guild. Lead your adventurers in quests to explore and battle foes in turnbased tactical combat. Keep an eye on the mood and relationships of your adventurers. Raise and grow them and watch as they make a name for themselves.
Become the Guild Master of the Adventurer Guild
Manage your Guild and your adventurers. Do not let the Guild fall to ruin and lead your adventurers to a better future.
Turnbased tactical battles
Fight in deadly gridbased tactical battles against dozens of different enemies with their own unique skills. Take advantage of the Bravery System to push your adventurers to their limit. Will they overcome the odds and turn the tide of battle or will they break under the pressure?
Memorable Characters
Your adventurers have their own traits and characteristics. Watch them grow and develop relationships with each other. Will they stay the way they are or will the life of an adventurer mark them?
Build your Adventurer
Train your adventurers to become legends. Choose from a variety of different classes each with their own skill trees to explore. Customize their appearances and create a party to your liking.
Crafting
Use the materials your adventurers find on their quests and craft them items that will help them on their next adventure.
Meet the Cast
Meet several Characters who will help you on your path to restore the Adventurer Guild. Each one with their own personal stories and personalities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 77 reviews with recorded playtime.
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Looks like ass, plays like gold. Give me a sequel
Tchê.. Eu me senti inclinado a falar sobre esse jogo. Honestamente, eu zerei ele antes de forma *alternativa* mas assim que eu acabei tive certeza que valia a pena comprar e apoiar o criador. A história em si é muito interessante e com muitos plots twists, a jogabilidade é divertida e empolgante. O Jeito como tu evolui a guilda e ve o desenvolvimento dos personagens é super divertido e instigante. O jogo tem varias classes, especializações, eventos aleatorios que marcam os membros da guilda. O Modo como eles tem traços variados e que podem mudar dependendo das escolhas e acontecimentos é muito legal. Mas minha maior surpresa e elogio ao jogo é as conversas dos personagens principais, o dialogo é extremamente engraçado, meus sinceros parabéns ao autor pq eu me peguei dando risadas honestas com as interações, em especial entre o jogador e a Fiola. Enfim é um Baita jogo e com um potencial enorme pra evolução. Muito ansioso pra ver os proximos passos.
ロードが長い点以外は文句なしの神ゲー UIやバランスがデフォルトでほぼ完璧な上にカスタマイズもできるみたいです 資金繰りは最後まで程よくカツカツ、ボス戦も推奨レベルで死人を出さないように戦うとギリギリ、 ユニークキャラやギルドの裏方のイベントも豊富かつまとも(←重要だができていないゲームは割と多い)で、自然とギルドやギルメンたちに愛着がわいてきます そこそこ進んだあたりでちょっとした初見殺しがあるので、パーマデスなし、またはセーブロード許可の設定にするのが良いかもしれません 中盤以降は主戦力のフルPTを2つと任務(自動消化クエスト)用の中堅を10人程度用意すると快適に回せます
I originally thought I wasn't going to like this game but I have yet to regret spending my money. Love the game
Holy cow, I was not expecting to love this so much! 4 hours went by in no time, I even picked up the DLC!
一款可以让人废寝忘食的游戏,夯
没想到这个小游戏这么好玩,玩着就停不下来
.
It is a fun time.
그래픽은 아쉽지만 설정에 재미를 붙여가면 이만한게임도없다
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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