
Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege machinery and break the game as you grow with every stronghold you crush.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #10, worst US #98 · 14 markets collected
US · last 30 days
About
Castles weren’t built to move. Now they do.
Wanderburg is a fast-paced, minimalist roguelike set in a medieval world of roaming fortresses. Castles hunt, Villages flee. And only the biggest stronghold survives. What begins as a modest moving fortress quickly becomes a growing, devouring war machine that reshapes the battlefield with every run.

Roll forward and consume everything in your path. Fleeing villages, wandering flocks and smaller fortresses all feed your growth. Defeat powerful enemy castles to push your evolution further. Your castle does not just upgrade - it expands.
Steam-powered siege engines roll beside arcane artillery. Knights ride bicycles into battle. Massive strongholds fire broadsides like warships on land. And somewhere beyond the hills, something bigger is already on the move.

Build your modular arsenal piece by piece. Break the game while you're at it. Mount cannons, raise arcane towers staffed with wizards, deploy explosives, and experiment with wildly different builds each run. Between runs, unlock new modules and vehicles that open up fresh strategies and game-breaking combinations.
A modular progression system lets you expand your moving fortress with new siege modules and structures, while unlockable vehicles, artifacts and captains between runs steadily widen your strategic options and build variety.
Fully playable with mouse, keyboard, or controller and highly optimized for almost anything you throw at it.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 408 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Music is absolutely bonkers, it's so fun! Game is suffering typical early access bugs like formatting issues with various translations but is generally pretty entertaining. Runs very good on Steam Deck! Let's see how this ages
always wondered how mortal engine would play as a game while this is not steampunk theme it's close enough to Municipal Darwinism, "Prepare to Ingest!"
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.1K | 99% | $14.99 | |
| $1.2M | 3.2K | 79% | $19.99 | |
| $1.2M | 2.5K | 93% | $19.99 | |
| $1.2M | 3.1K | 92% | $14.99 | |
| $1.2M | 2.2K | 74% | $19.99 | |
| $1.2M | 5.5K | 59% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 17 | 47% | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $5.2M | 15.4K | 92% | $14.99 | |
| $2.2M | 6.4K | 69% | $10.39 | |
| $107K | 477 | 85% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 408 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очередной унылый клон вампир сурвайлв, никаких новых интересных фишек, ничего уникального. Ну да, замок на колесиках, выглядит прикольно, но играть надоедает уже спустя минут 20.
love the game but need to have controller options for directions based on where u are facing. . the way the they are set up now is really funky. for now ill leave it negative so the developers notice.
测试版玩的很顺畅,结果正式版上线就是一坨屎。一只鸡能拦住我,死掉的小兵站原地能拦住我,摧毁的堡垒不掉奖励
The demo was enjoyable, but this version feels unpolished. The gameplay is still solid, but it only takes one or two runs to realize the developers didn't fully think things through. There is no meta-progression; you can only unlock new items—which happens very slowly—and then try to cobble together a build from them. There’s no character growth, no stat boosts, nothing. Plus, only one or two weapons are actually viable. On top of that, the UX is incomplete—some buttons look unfinished, and so on.
极其无聊的游戏构筑,直白的拉数值,我完全不需要看升级内容,看是不是高端颜色就是了,每5级的质变一般,没有改变构造,只是锦上添花,经济系统极其糟糕,我只能开挂,我不是游戏奴隶,不可能几十分钟就为了刷任务解锁一个选项,自动攻击和技能冲突极其糟糕,自动攻击太弱了,完全无法构筑,只有技能,整局游戏就是拉数值按q,e,r,而且一些技能极其无用,而且糟糕的移动和游戏技能瞄准更是增加噩梦,我以为可以构筑一座移动的自动火力堡垒,要么威力巨大的技能发射,但事实这个游戏只有搭配几个技能,然后到处逃窜按q、e,r,完全没有构筑,就美术是唯一值得说的
ich finde es eher Langweilig da gibt es andere Rouglike der gleichen oder ähnlichen Prämisse welche einfach mehr spaß machen, klar es ist ein EA aber ich habe auch das Gefühl das dort nicht so viel noch kommen kann als das es auf Dauer Motiviert, ich glaube das Spiel hat wie so oft nur den "Streamer Bonus" wie bei vielen Sachen wo Streamer ihre Finger mit drin haben, ist zumindest mein Gedanke dazu.
This game has potencial to be great with a few tweeks... the steering is so ♥♥♥♥♥♥ up, it handles like a broken shopping trolley. The difficulty spikes way too fast in the 2nd area. plus starting over from scratch with the weapon upgrades feels too grindy
я не знаю как разрабы задумывали игровой опыт игрока, но сейчас это ужас, метапрогрессии практически никакой нет, буквально чтобы открыть одно новое оружие - тебе нужно сыграть 2 полных забега и может на что-то да хватит, улучшения оружий разнообразия геймплея не дают, просто качаешь из забега в забег одни и те же пушки с одними и теми же улучшениями. также кривой UI/UX, который работает вообще не так, как ты от него ожидаешь, вот просто покажите мне человека, который додумался поставить закрытие окна на бэкспейс, а все это дополняют накладывающиеся друг на друга окна интерфейса
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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