
Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild thrive under your leadership? Or will it finally disband under it?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 14 → 2.25/day in the week after.
About
Your friend, the former Guild Master of the declining Adventurer Guild, has died and named you his successor. Will you lead the Guild to fame and glory? Or will it finally disband under your leadership?
Our Adventurer Guild is a game about managing an Adventurer Guild. Accept quests to raise the reputation of your Guild. Lead your adventurers in quests to explore and battle foes in turnbased tactical combat. Keep an eye on the mood and relationships of your adventurers. Raise and grow them and watch as they make a name for themselves.
Become the Guild Master of the Adventurer Guild
Manage your Guild and your adventurers. Do not let the Guild fall to ruin and lead your adventurers to a better future.
Turnbased tactical battles
Fight in deadly gridbased tactical battles against dozens of different enemies with their own unique skills. Take advantage of the Bravery System to push your adventurers to their limit. Will they overcome the odds and turn the tide of battle or will they break under the pressure?
Memorable Characters
Your adventurers have their own traits and characteristics. Watch them grow and develop relationships with each other. Will they stay the way they are or will the life of an adventurer mark them?
Build your Adventurer
Train your adventurers to become legends. Choose from a variety of different classes each with their own skill trees to explore. Customize their appearances and create a party to your liking.
Crafting
Use the materials your adventurers find on their quests and craft them items that will help them on their next adventure.
Meet the Cast
Meet several Characters who will help you on your path to restore the Adventurer Guild. Each one with their own personal stories and personalities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 3.6Kreviews | 95% | — | $1.3M |
| $14.99 | 131ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Negative review off the bat, if you offer me customisation don't hide it behind a wall of RnG where I have to keep restarting to build the party I want. if this is changed I'll change my review, I see you can't pick romance options from other reviews too, this type of thing should be available when it comes to party creation and maintenance.
9/10 在喜加一之前我完全没想到这款游戏会如此惊艳。简单来说,如果你非常喜欢暗黑地牢1且认为暗黑地牢2令人失望,那这款游戏将满足你当初对暗黑地牢续作的所有期待(除了画面和剧情以外,但从我个人的体验来看,这种粗糙的画风其实很契合游戏诙谐轻松的基调,台词也10/10) 如果这款游戏有续作或者重置我也一定会买
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese
| $14.99 |
| 58ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 274 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
隊伍養成很有意思 還有內建文檔修改,相當於給玩家選擇是否使用修改器 相當的便民 如果職業再多一些就更好了
ギルドのマネジメントは簡易でギルドメンバーの育成に特化した作り。ストーリーには重きを置かれていないものの、起承転結はしっかりしており、登場人物達はきちんとキャラ立ちしている。NewGame+あり。 [h1]魅力的な点[/h1] [list] [*]特性や装備を集めての育成がとても楽しい。 [*]翻訳のレベルが高い [*]小目的が次々生まれていくシステムになっているため、あと1回派遣終わったら寝よう→レベル吟味したら…→スキル覚えたら...→… とcivilizationシリーズのような無限1 more turn地獄を楽しめる。 [*]雑魚戦闘は軽め、ボスは少し重ために調整されていてメリハリがついている。 [*]ギルド運営は結局のところ金に集約されるためシンプルでとっつきやすい(本格的な運営を楽しみたい人には向いてないとも言える) [/list] [h1]気になる点[/h1] [list] [*]バトルはライトな調整がなされているため、攻略に試行錯誤したい人には向いていないかもしれない。 [*]キャラグラフィックは少し厳しい(ギルドメンバーの顔は自前で用意した画像と差し替え可能)。 [*]SLGということで一戦がどうしても長引くのに、雑魚戦のエンカウントを避けづらい。 [/list] [h1]実績について[/h1] [list] [*]時限は固有ユニット関連のものが多い。事前知識が無いと取り逃がす可能性は高い。仲間に関連した実績は中盤までに全て回収可能なため、取り逃がしてもNG+で回収は比較的楽。 [*]ランダムイベントである怪しい神父の要請を断ると、その周回では2つの実績を取得不可能になるので注意。一連のクエストラインは星7以上の終盤のミッションで完結するためNG+での取得は時間がかかる。 [*]任務100回実績のための累計任務完了数はNG+で引き継ぐ [/list] とても楽しめました。繰り返しゲーではあるものの、固有スキルが付いたアイテム収集は最後までわくわくさせてくれましたし、スキルを増やし特性を付けるたびに使い勝手が良くなっていくギルメン達には愛着が湧きます。Final Fantasy TacticsやTrouble Shooterなどでチマチマユニットを育てるのが好きな人には超おすすめ。
全成就咯,很好玩,战斗有一种漫野奇谭的感觉(。比较遗憾的就是一直在玩的只有一队冒险者,心情掉了就开始发工资,其他的职业比如奥法,圣骑士之类的没怎么体验,最终boss的难度感觉没大法尊难,死神两刀就收割掉了hhhhhhhhhh。一直玩一直在缺钱,经营一个公会真的好烧钱啊!!准备通关了才实现经济自由QAQ,npc之间的互动也十分可爱!转给亲友看亲友火速下载了(并没有下)
Very solid tactical squad game. The art isn't my favorite, and there are grammatical errors throughout the text, but the story is still interesting and enjoyable. The strategical layer and the character advancement and progression is very good. You can really experiment with a lot of different builds. Very fun game and well worth the low cost.
Difficulty spikes exist and they are not friendly. Took about 80 hours to finish all except Vorathax The Terror quest. Hard pass on that one. Fun game otherwise. Cross between Fire Emblem and other tactics games.
实在不行用点ai吧。。。npc取名也有一股味。。。
混合了暗黑地牢,XCOM,CRPG,战棋等游戏和类型玩法,喜欢这些元素的可以尝试,美术有点简陋但并不算丑还可以自定义形象,养成元素丰富,剧情对话人设超过一般游戏的水准。
✔ progression trees for your adventurers (plus titles, plus equipment) ✔ a lot of good unique combat encounters ✔ there aren't any (major?) time constraints ✔ grind isn't there (unless you never save scum) ? additional attacks from teamwork, which is highly roll-based, is a major damage source ? the BP system - persistent between fights, per character, somewhat difficult to raise, which allows for special powerful buffs, including giving yourself 2-3 more attacks in a turn or death saves. It's generally fun to manage and make use of in proper moments, but high BP with some luck from teamwork can trivialize boss encounters by going 100%->0% in one turn ? the game is seemingly designed around having multiple full parties, having some of them die with dozens of free-roaming adventurers to manage... but in reality it would be extremely tedious and sub optimal so it's best to focus on one party you actually control and a bunch of pushovers to fulfill minor, automated requests ✘ inverse difficulty progression ✘ most of the filler random quests could have been removed. They do not take that much time overall - mostly in the beginning - but still ✘ not at all an adventurers guild sim/management game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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