
Mega Man X DiVE reimagined the world of the Mega Man X series, and now it's getting an offline version! Strengthen your characters and weapons with a variety of powerups to make them all your own. Then test them out in the side-scrolling action of "what-if" worlds in Mega Man X!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Thai, Traditional Chinese, Portuguese - Brazil, French, German, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I only give this a thumbs up because it was a originally a gacha game and I love that they made a offline version instead of putting the game in the dumpster. A live service gacha game should make a offline version when they decide they are done with development and I fully support this idea. Onto the game itself: It's not a great game by any means but it still has decent gameplay for any casual players. If you are a hardcore megaman player then this game is not for you.
A love letter to megaman fans, gacha turned into an offline game for its preservation. While the story is kinda lacking, fans who loves seeing Zero can be together again with Iris is all worth it.
A história é bem simples e serve mais como uma desculpa para reunir personagens de praticamente toda a franquia Mega Man. O foco aqui claramente não é a narrativa, mas sim a quantidade de conteúdo e referências para quem já acompanha a série. O gameplay mantém aquela essência clássica de Mega Man X, com fases em plataforma, tiros, dash e muita movimentação. Ao mesmo tempo, ele adiciona habilidades especiais e um sistema de evolução dos personagens que deixa a progressão bem diferente dos jogos tradicionais. Uma das coisas que mais gostei foi a variedade de personagens. Poder jogar com heróis e vilões de diferentes jogos da franquia muda bastante a experiência, já que cada um possui habilidades próprias. A progressão é bem constante. Como a versão Offline desbloqueia tudo através da própria jogatina, a sensação é de sempre estar conquistando algum personagem, arma ou melhoria, sem depender de sorte ou microtransações. As fases são relativamente curtas, o que acaba combinando bem com a estrutura original de jogo mobile. Isso também faz com que seja um ótimo jogo para sessões rápidas. Visualmente ele preserva muito bem o estilo da série, com modelos em 3D que respeitam o design clássico dos personagens e cenários cheios de referências para os fãs. O que mais me pegou foi justamente poder aproveitar toda essa quantidade de conteúdo sem as limitações de um gacha. A versão Offline transforma algo que antes dependia de eventos e monetização em uma experiência muito mais agradável. Pra quem gosta do universo de Mega Man, é uma experiência que vale bastante a pena. Além de reunir personagens de diferentes fases da franquia, ele consegue prestar uma bela homenagem à série sem abrir mão de um gameplay divertido, e a versão Offline é, sem dúvida, a melhor forma de conhecer esse jogo.
Megaman X9 when?
Turns out if you remove the predatory monetization from a Gacha Game, you have a pretty solid collectathon. The game promises a modern megaman trip through memory lane, and it has that in abundance. While it still clearly has some trappings as a mobile-first game, the presentation is solid and the gameplay becomes extremely varried with all the weapons and characters on offer. I'm a huge believer in the importance of games preservation, and this about as good an example as I can think of that illustrates how to repackage a previously online-only experience into an offline time capsule for future generations to contextualize what these experiences were like. Definitely not a great introduction to Mega Man, but a fun jog down memory lane for longtime cross-series fans; so long as you get it on discount ;]
This game is a great example of a Gacha game without the predatory Pay to Win scheme. Like all gacha games there is a grind to get what you want but in this game it is possible to get everything without paying anything extra. With that said the game is very repetitive and the story is pretty dumb. I played this game on my Steam Deck and had no issues, it ran and played flawlessly. This is a fun game for Mega Man fans but definitely not worth paying full price for. Wait for a discount and give this a shot.
Fun game for those a fan of the Mega Man Series and it would be nice to see more mobile games do something akin to this when ending service.
The game's origins as a mobile RPG work against it. Too much time is spent upgrading and customizing in mouse/touch optimized menus, and not enough in gamepad-optimized action-platforming. Steam cloud support requires extra, needless steps to work with. The variety or characters you can play as is nice, but too many are locked away behind grind. Overall, give this a miss and get the X legacy collections instead.
Overall: 2/5 Not Great I got this half-off for $10.00 and I'd still say that you'd be much happier spending $20 on Mina the Hollower. Er, I mean on any of those Mega Man collections. Either/or. MEGA MAN X DiVE was originally an online Gacha game, so naturally, it was never that great. This offline version is most of the online game's content cobbled together to work offline, with the notable exception of crossover content. It has barely any story and is not canon, so don't feel obliged for the "complete experience". This game was made to peddle soft porn of the female cast of Mega Man, and the character illustrations are just about the only thing that's high-quality. Keep in mind a lot of these bimbos are robot-women, so their exposed skin is full of lines and plating and generally really creepy... even though they're supposed to be more like artificial humans and probably shouldn't have those lines. Voice acting is only available in Japanese, and much of it seems to be repurposed. My waifu Leviathan, for instance, has the exact same voice samples she had in Mega Man Zero, which sounds jarring and out of place with everyone else's much crisper samples. Anyway. the core gameplay is "what if Mega Man X really sucked". It just doesn't feel good, and relies too much on Battle Power to balance outgoing and incoming damage. It feels like a Brazilian Mario bootleg, but for Mega Man X. They somehow managed to make the Ride Armor slow and boring. There's a ton of downtime spent managing your characters, weapons, chips, cards, DiVE Triggers, and whatever the hell else. Even more than before, since the offline version basically lets you just grind Zenny and buy everything you want. If you weren't that familiar with online and get confused: "Events" includes both grinding stages available at any time with multiple difficulty scales, and actual scheduled events that only ran one or two at a time online. You need to be level 60 to do the scheduled event maps, and the easiest ones are balanced for a Power Level of 300,000 or so. You can grind Element Metals off of the final boss of Story Mode.
If Mega Man is so good why is there no Mega Man 2
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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