
Big Brother has arrived - and it’s you. Investigate the lives of citizens to find those responsible for a series of terror attacks. Information from the internet, personal communications and private files are all accessible to you. But, be warned, the information you supply will have consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 0.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 8.9Kreviews | 90% | — | $3.2M |
| $9.99 | 117ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
левацкая либеральная соевая помойка
世界觀是反烏托邦社會,監視器散佈在你我周遭,公權力可以直接瀏覽任何可疑人物的對話紀錄。然而劇情安排極其智障,比如連續兩場爆炸案,監視器那麼多就是拍不出誰放了炸彈的瞬間,卻有那個科技力隨時掃描路上所有人的頭像與犯罪紀錄,再聘用玩家浪費時間去拼湊犯罪側寫.....說是這樣說啦,但其實就是錨定幾個嫌疑犯,再蒐集他們的的個人資料而已,我覺得製作團隊對於「犯罪側寫」這個概念有根本上的誤會吧。 遊戲玩法簡單來說類似海龜湯,甚至不如海龜湯,玩家從訊息裡找到詞條後系統會再提供新訊息,玩家再從新訊息裡找到新詞條,以上不停反覆直到過關,系統甚至還會幫玩家把詞條 Highlight 起來,也就是說玩家看到新訊息直接往下滑注意有什麼詞條被 Highlight 就好,其餘都是垃圾訊息。玩家唯一要注意的是可能會出現一些智障都看得出來詞條不該採用的情況。舉個例子,比如從社群網站對話裡發現留言:「你這個折磨人的小壞蛋」,系統判斷這個詞條涉及虐待,你要不要採用這個詞條當線索?當然以上情況是這遊戲裡較極端的案例,不過我想其他例子大部分的人也分辨得出誰對誰錯。 另外就是這遊戲有 Bug,有個詞條寫著「共事的伙伴」,我就想劇情裡 A 和 B 兩人確實曾經參與過同樣的社團與樂團,我就收錄這詞條了,結果這詞條直接變成了「共犯」,哇草這是在挖坑給玩家跳嗎? 2026/05/03 update : 後來想說這遊戲成就挺好解的,玩都玩了不如將就一下繼續玩下去。他媽的,有個罪犯不管我怎麼 S\L,除了有一條比較麻煩的路線可以主動放跑他以外,選任何正常選項他看到警察都會腦充血拿槍上去硬剛而死,為了逮捕這個神經病一直在折騰我自己。後來去偷看了一下別人寫的成就指南,我才發現這遊戲本質上是個成就解鎖模擬器,需要一些莫名其妙的操作才能觸發新劇情獲得成就。比如說上面提到的那位神經病好了,我隱諱不劇透地說明,想讓他被逮捕,玩家必須工作不稱職才能達成,我之前工作都太認真了所以不管怎樣他都會死,What the..... 更白癡的是帶著玩家工作的前輩一直在我耳邊碎念,「當初把他標記成危險人物是對的嗎」、「到底算不算是我們殺了他」,白癡嗎?編劇你是不是忘了遊戲的背景是反烏托邦?在那邊探討拿著槍向警察衝過去的嫌疑犯是不是該死,這遊戲的製作團隊腦袋真的有洞。 [h2][b]總結[/b][/h2] 我不想講難聽話,玩這遊戲會有成就感的人要不是你很好滿足,要嘛你跟正常人的智商有段差距。個人不建議入手這遊戲。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Indonesian
| $9.99 |
| — |
| 89% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was expecting a puzzle game, but it's more a visual novel. I enjoyed it still, i think it's a neat idea overall but imho it would have benefited from having real puzzle elements, rather than just "drag and drop everything" I absolutely love video games that make you control a computer, and you have to look through brower pages, files, etc etc. (i recommend y'all to try The Operator, if you like that kind of stuff too) I'm probably gonna get Orwell 2, i enjoyed this one enough to give the sequel a try, even if the reviews seem a bit more conflicted about it.
为了自由可以大言不惭的恐怖袭击,必须得弄它,别人我都能理解它我理解不了
[h1] 5/10 [/h1] 反乌托邦老资历这一块,游戏本身因过分执着于模拟系统,玩法上存在不少硬缺陷,再加上剧情上纯棋子的主视角很难跟完全不熟的恐怖分子共情,长轴体验平庸拖沓,在全网公敌面前几乎是一个原始一个现代,只能说是游戏界长江后浪推前浪的好例子
Very interesting game to have in your catalog. Changes from the usual RPG. Your choices will shape the investigation of attacks.
It's surprising how relatable this game nowadays. Definitely not a hard game. All options are highlighted and there really is a handful of meaningful choices you can make. Not a lot, but just enough for you to say: "Oh ♥♥♥♥, it's because of me". And these moments hit HARD, especially ones at the ending, I really started questioning my worldview at one point. I don't know about replayability, personally seems too linear for repeated playthrough, but for one-shot experience this game is great!
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TL;DR: Great for the most part. An intriguing mystery, in-depth characters, very unique gameplay that I heavily enjoyed. Political commentary is heavy-handed but remains interesting, as most characters are morally grey. Great except the ending. First issue: the late-game twist. I won’t spoil details, but I will talk about the structure of a major late-game twist. I've played this game through 3 times now, and each time the final twist comes out of nowhere. It has foreshadowing in the same way that me saying "you're stupid" foreshadows that I'm going to stab you. People justify it by making these massive lists of all these barely noticeable details that come together to hint at the idea that "hey, [character] may not be a great person". And then the game jumps from that to terrorism. Oh, and a lot of the foreshadowing would only come if people made specific decisions. Certain routes would make the twist (which doesn't change) make more or less sense. The fact that some people think it makes sense and that some people suspected it while playing means that it functionally can't be that bad. To some degree, it makes sense. It did [i]not[/i] land for me though. Second issue: moral flattening. I noticed something as I progressed through the endings. A bit more spoilery here, but again no specifics. Throughout the game, most characters are morally dubious. Even when you've beaten the game, you'll likely have mixed opinions of a lot of the characters. However, once you reach endings that reveal a bit more information, it becomes clear that there's a real "These people were right the whole time and these people are wrong and kick puppies" mindset. They can't let their actions through the story speak for themselves. There has to be a reveal that the bad guys were doing even worse secret stuff and are unequivocally bad and the good guys are all vindicated. Get the game though. Two things about the ending miffed me a bit, but I still had a heck of a lot of fun.
60/100,最早的监视器玩法的游戏之一,但是放在现在看来故事的漏洞和缺陷有些多了。首先,作品名叫Orwell,但是整体环境并没有体现出1984中描写的高压统治;“自由"组织这帮人放炸弹的动机也莫名其妙;而且最后知道计划泄露了还指望策反监视者,what?什么脑回路?还有,一个国家的监视系统的监查工作外包给其他国家,有点难以想象。故事情节也十分的平淡,唯一让我稍微提起精神的情节可能就是“亚伯拉罕”的情节。另外操作界面和画面算是比较简洁的,只是对于这种题材来说这不是重点。如果想玩类似题材的游戏完全可以试试全网公敌。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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