
October 22, 2009 - Update has released free Downloadable Content for Order of War. The DLC will download automatically the next time you launch the game. This DLC contains all the formerly exclusive pre-order items which include: Heavy Bomber Squadrons - Addition of German Arado and Allied B-24 Marauder heavy bomber units to air support...
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Polish, Russian, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is quite poor... Additional info: Wargaming (OoW's publisher, russian company) has deleted my >10yo account w/o prior notice with only one e-mail stating the account was already deleted. There is no support contact for those without an active account, so I can't even reach them.
This game runs fine on my Windows 11 system, but I did have to use the -fullscreen switch to get the game to run full screen. It is sometimes unclear exactly where your troops should move to engage the enemy. I had a situation where there were columns of trucks and tanks moving along the roads to somewhere, but it did not seem they were moving in the direction of the enemy. Looking at the micro-map did show me where to go. Not all systems are the same, so I recommend trying the game immediately after purchase to ensure it works, so that a refund can be obtained if necessary. This game lacks some of the detail available in other games on the same topic.
[b]-Uwaga recenzja może zawierać wulgarne słowa jeśli ci to nie pasuje.... to nie czytaj... ale wiem że i tak będziesz-[/b] Siadasz sobie przed kompem i przeglądasz sobie jakieś ciekawe gry, a tu trafiasz na tytuł będący RTS i to o drugiej wojnie światowej. Heh "Sign me up", ale do czasu, bo patrzysz mieszane opinie faktycznie, czy znowu ludzie przesadzają? Zacznijmy od pozytywów. Gra jest od wargaming.net tak tych gości od Wota i innych worldów. Coż, nie grałem w ich gry wcześniej więc nie wiem czy jest się cieszyć czy płakać no ale kupiłem za 4 złe gre. Order of war broni się graficznie rękami i nogami, nie ma tragedii, jednostki wyglądają dobrze, muzyka typowa pod grę drugo-wojenną. Gameplay no tu już schody. Gra jest między World in Conflict a Company of Heroes. Ogólnie obie gry lubię, więc daje okej, choć muszę to powiedzieć: gra nie ma przyspieszania czasu, więc czasem czekasz, jak twoja kompania czołgów jedzie z końca mapy na drugi, a ty w tym czasie możesz zrobić sobie herbatę i dalej jadą, choć jest fajna rzecz kamera bitwewna/filmowa, nic nowego, bo było to już w SW Empire at War. No ale czemu daje negatywa? BO ♥♥♥♥♥ NIE DA SIĘ GRAĆ!!! Wiecie, przeboleję starą grafikę, słabą kampanię czy nijaki gameplay, ale gra crashuje co chwilę, wyskakuje mi "memory error". Pomyślałem: hmmm, drugi Chrome? Wyłączyłem przeglądarkę, Discord i co się stało? JAJACO! Dalej to samo. Trzeba save’ować co 5–10 minut, bo gra nie wiadomo kiedy stwierdzi, że a wyjebie się jak pijak po browarze. Prawie całą kampanię Aliantów mimo tego prawie udało się przejść ale ostatnia misja wywala się bez względu na wszystko. Gra czasem tak się spieprza, że ikonki nie widać i nie da się ALT+Tab żeby wrócić do gry. Square i Wargame, macie w dupie tę grę, wiemy, usuńcie ją ze sprzedaży, serio, bo sprzedawanie tego w obecnym stanie to dramat. Podobno są fixy, ale gra ma DRM, więc wykrywa, że niby jest crackowana i nie pozwala grać. Nie wiem, może da się to naprawić, ale nie mam już siły. Kocham RTS-y, szczególnie o drugiej wojnie światowej, ale tutaj po prostu nie da się cieszyć grą. Lepiej kupcie sobie World in Conflict na GOGu albo na Steam Company of Heroes nic nie stracicie, może nawet oszczędzicie sobie stresu. Ocena: 4/10
been playing this game for 12 years
This is a surprisingly good game It's not stellar, but it's solid and quite fun the controls are sound and most of all unique The unit roster is good, it isn't bloated or too slim The campaigns are fine, but I'm here to play skirmish id also like so more maps but its fine I'd like some more factions, but eh ' In short, if you like RTS and you like ww2, pick it up
As someone who gets overwhelmed by micromanaging to a clock I love that this game has a tactical pause (yes I suck at RTS games but love the genre, the time period, etc..). If you want that WWII fix I highly recommend this game especially at $7.99 or $1.19 on sale.
Order of War is a World War II real-time strategy game developed by Wargaming.net and published by Square Enix that focuses on large-scale battlefield engagements rather than intricate base management. Set during the pivotal summer of 1944, the game presents two primary campaigns: one following American forces pushing through Western Europe after D-Day, and another centered on German troops fighting on the Eastern Front during Operation Bagration. By framing its missions within these historical offensives, the game attempts to combine cinematic spectacle with accessible tactical gameplay. Unlike many traditional RTS titles that emphasize resource gathering and base construction, Order of War shifts its focus almost entirely to frontline tactics and territorial control. Players earn reinforcement points by capturing and holding command zones scattered across each map. These points are then used to deploy new units or call in support abilities such as artillery strikes and air bombardments. This system keeps the action flowing steadily, reducing downtime and encouraging aggressive maneuvering. Rather than building infrastructure, players concentrate on positioning, flanking, and maintaining battlefield momentum. Combat revolves around combined arms strategy. Infantry, tanks, artillery, and aircraft each serve distinct roles, and success depends on deploying the right unit types at the right moment. Armor can punch through defensive lines but is vulnerable without infantry support; artillery can soften entrenched enemies but requires protection; aircraft provide powerful but temporary advantages. While the mechanics are streamlined compared to more complex RTS games, there is still satisfaction in coordinating units effectively and adapting to changing conditions. Visually, Order of War emphasizes scale. The camera can zoom out to provide a sweeping view of entire battlefields filled with armored columns and infantry formations, or zoom in to observe skirmishes up close. Explosions, environmental effects, and detailed terrain contribute to the cinematic atmosphere. For its time, the presentation aimed to deliver the spectacle of large engagements rather than intimate tactical control of individual soldiers. The sense of commanding entire battalions rather than small squads reinforces the game’s broader strategic focus. The campaign structure is mission-based, with objectives ranging from capturing strategic positions to defending key territories or repelling counterattacks. Each scenario presents distinct challenges, and mission design encourages steady advancement across contested maps. However, the storytelling remains functional rather than deeply narrative-driven. Briefings and historical framing provide context, but the emphasis is on gameplay execution rather than character development or dramatic storytelling. Accessibility is one of the game’s defining features. The interface is straightforward, unit controls are intuitive, and the reinforcement system reduces the complexity often associated with traditional RTS design. This makes Order of War approachable for players who may find more intricate strategy games overwhelming. At the same time, this streamlined approach limits depth. There are fewer layers of strategic nuance compared to genre heavyweights, and long-term replayability relies more on enjoyment of large-scale combat than on evolving tactical systems. Multiplayer options were included at launch, allowing competitive engagements between players, but the long-term viability of online play diminished over time as the player base declined. As a result, the single-player campaigns remain the core attraction. While enjoyable, they may not offer the same lasting strategic depth found in more complex WWII RTS titles. Ultimately, Order of War stands as a solid but conservative entry in the World War II strategy genre. It succeeds in delivering expansive battles, accessible mechanics, and cinematic battlefield presentation. However, its streamlined systems and limited innovation prevent it from reaching the strategic richness of genre-defining titles. For players seeking a straightforward, spectacle-driven RTS experience set against a historical backdrop, it offers an engaging and visually impressive campaign. For those looking for deeper micromanagement and intricate strategic layers, it may feel somewhat restrained. Rating: 7/10
вылетает в катсценах, во время загрузок, сохранений. Скорее всего gog версия норм как всегда, а в стиме огрызок, короче если увидите игру со скидкой лучше скипайте оно того не стоит
Good low brain power fun sending massive waves of tanks and infantry into battle. No micro required.
classic RTS game does take a bit of tactics but other than that ,, great classsic RTS..
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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