
Operencia: The Stolen Sun embraces everything you love about classic first-person dungeon-crawlers, enhancing the old-school turn-based RPG experience with modern sensibilities. Guide a team of memorable characters through a world inspired by Central European mythology.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 584reviews | 77% | — | $77K |
| $29.99 | 896ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun little rpg dungeon crawler with neat mechanics and puzzles. Worth every penny if you want some old school type gaming.
A magical fairytale ! Great story reminiscent of central european folk tales, well fleshed-out characters, and surprisingly deep gameplay. "Easy to learn, hard to master" comes to mind when looking at the simplistic-looking but still fairly deep character development and gameplay. In case you're wondering whether the game is hard (and some players will complain that it is), I know for a fact that it's winnable on maximum difficulty / ironman without using any firewood or consumable items. It doesn't even take a genius to do so, all you need to do is build on the existing synergies in the game that are all but spelled out in skill & item descriptions and the journal. Great ambiance, nice setting and story, lovable characters and a surprisingly deep gameplay make this a must play in my book.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Polish, Russian, Turkish*languages with full audio support
| $29.99 |
| 234ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | 112ratings | 74% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A much much much better version of might magic x !
This is an insanely underrated dungeon crawler, I went on a kick of dungeon crawlers and this was literally the best one I think I've played ever (outside of Might and Magic VI: Mandate of Heaven). The incentive to go back and 100% previous levels to access potential power ups is legit as a mechanic, I can't remember exactly what game it reminds me of that had really good meta progression, but it's for real. It adds a mild dash of Metroidvania spice into the mix (because you can't 100% until you get _stuff_). I have seen many franchises make dozens of games on much weaker concepts, I could see this formula going hard. This was my unexpected gem when I got into it. Give it a minute, get past the first boss or two, I think you'll see what I mean.
A good old school CRPG with fun exploration and interesting levels. The only thing that mars it is the lack of enemy variety in levels and some of the sameness thats between enemies. The game is fairly easy and straightforward until the final boss where there is a sharp difficulty spike.
Desde los tiempos de "Lands of lore" y "Eye of the beholder" no disfrutaba tanto de un "dungeon crawler". En mi opinión, ¡juegazo!
I picked up this game during a sale without really knowing what to expect. The only thing I knew was that it was a dungeon crawler, and that's usually enough to get my attention since I love the genre. My first impression wasn't great. The prologue nearly made me press Alt+F4 and forget about the game entirely. Thankfully, I decided to give it a chance. Little by little, the game started to grow on me and become more interesting. By the time I reached the Tomb of Réka, I was completely hooked and genuinely invested in the game. Overall, for fans of dungeon crawlers, this is a surprisingly solid game. It may start slowly, but if you stick with it, you'll find an enjoyable and engaging experience that captures much of what makes the genre so appealing.
結構古いゲームだったんですね、あなたが好きそうなゲームと押されて買ってみました。 初めにいうとこれRPGじゃないです、SLGですね。何を言っている?そう思うじゃないですかプレイしてみてください… ちな責任は負いません。 ステージに配置される敵が絶対数配置なので、倒したら終わりんで基本復活無しの絶対的なレベルキャップが設けられてる状態です。 自分個人としてはこういう系はあんまり好みではないので残念点でした。 とはいえ、難易度普通プレイで初めてラスト戦前で薪が50個とか余ってたので縛りプレイみたいなことしてるからだよと言われそうですが… 普通にレベル上げたい放題なら結構な良作になったんじゃないかなぁと惜しさを感じるところ。 RPGのいいところってLVを上げれば物理でクリアできるってところなのに、なぜにレベルキャップつけるのか。 敵との戦闘難易度を、こっち側に上限儲けて凄い不満の溜まる作りになってしまっていたのが残念、あと戦闘速度も敵のモーションスキップできないからじっと見続けてるのも厳しかった。 その戦闘もなんというかステージ1ほどの調整で全編進めえてもらえればありがたかったんだけどステージ2から明らかに職によって眉をひそめることになるのが… なんというか大味ですかね、敵が先手とってぶっぱしてくるかこっちが先手取ってぶっぱなすかみたいな。 物語はガバガバ日本語って言われてる通りですね、現在の翻訳なら多少ましになりそうだけど。 要約すると、太陽神しまわれちゃったので閉まったやつ懲らしめに行く黄門様(全員八兵衛)珍道中って感じですね。
Nice
Tile-based dungeon crawler with nice graphics, solid gameplay, a witty script and fun characters... I could be describing The Bard's Tale when it first came out... or Operencia nowadays. It has that same feeling of fun and not taking itself too seriously, but with an updated modern sheen.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $421.3K | 998 | 85% | $19.99 | |
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| $1.2K | 16 | 69% | $3.99 | |
| $0 | 0 | 82% | Free | |
| — | 0 | — | — | |
| $273.8K | 421 | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77K | 186 | 90% | $14.99 | |
| $77K | 369 | 94% | $9.99 | |
| $77K | 150 | 42% | $14.99 | |
| $77K | 126 | 84% | $19.99 | |
| $76.9K | 490 | 80% | $4.99 | |
| $77K | 147 | 95% | $12.99 |