
Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.3M |
| $19.99 | 580ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An INCREDIBLY good roguelike and deck builder mixed with the combat of Mega Man Battle Network, however done in a much faster way: + You have several schools of magic with dozens of spells each. I'm putting this above characters cause this is a bit easier to understand. Set schools of magic do set things, like give you more spells for fires or freezing things, gives you spells to create shields for yourself, spells that allow you to make things, etc. Some of these you'll know and love from the only other game in the grid based real time strategy battle genre, but others are entirely new and make it extremely complicated to pick and choose what a "Good" spell is. + Each playable character has a couple different things: 1) They have a set of spells centered around their weapon and passive. Saffron, our starter gal has an allround build to combo with her really basic passive and basic megabuster styled gun. 2) Your passive helps define the general vibe of the character, for Saffron that's Second Soul which lets you revive for 600 HP after you die, where as Reva gains 1 shield per time she moves. 3) The weapon varies, with Saffron's 1st and 2nd build offering two different weapons, the first covered being a megabuster, the second being the ability to temporarily slow time, and they play VERY differently as you'll spend a lot more time focusing on combos that only really become possible on time slow vs focusing on things that are guaranteed to hit. There's 8 characters, Saffron has 3 classes, 6 with 2 and then a bonus almost gag character, so you can kinda see how you can very quickly get insane build potential. + EVERY school of magic, for the most part, somewhat intercepts to make them more useful or allowing you to naturally go from one school to the other. Things like this are VERY appreciated given that other roguelikes fail at this ala Binding of Isaac where certain "Upgrades" are straight downgrades, where as in other games there is no real crossing potential: It's either you build 100% into something or you will be dead at the final boss. + Very pretty visuals, music. I will also note that I have mad respect for the character designs in this game given that it's not often you get such cool designs all in one spot. - Some spells could honestly be buffed ~ There is workshop support so even more gameplay for the price tage! Really good game, recommend it heartily.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Korean, French, German, Japanese, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil, Russian +1 more
| $19.99 |
| 402ratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
高難易度ロックマンエグゼ ゲームスピードは非常に速いが慣れるし、無理ならカスタマイズできる
In a never-ending sea of rougelites to play, I still find myself firing this up now and then. I can imagine the game being too fast paced for people with how frantic the gameplay is but growing up with the Megaman Battle Network series there's not many games like it. Cute designs, enough card variety to keep things interesting, and a run full length that is perfect for a session or two (~60min). The card evolves can use a little work, they feel somewhat generic, but balance in a single player game is secondary to fun.
피지컬 요구치가 높아서 너무 피로함 게임 자체는 근원이 되는 록맨 에그제가 원체 갓겜이다 보니, 본 게임도 꽤 잘 만들긴 했음.
If the Undertale battle system was a rogue-like card battler with anime girls. Wait, why is there a fist-sized hole in my screen?
Strategy game where the gameplay is bullet hell. It's great
游戏性是有的,但是难度实在太高了........是我配不上这款游戏╥﹏╥...
The mechanics aren't explained at all in the tutorial. They leave out a lot of critical stuff, like for example what is Flow? I could learn it through a guide but I just don't care to, either explain everything or I'm done. Just play Mega Man Battle Network instead, this is nothing like it I promise.
It's a fun deck builder rogue-lite and each character feels fun to use!
Underrated
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $75K | 255 | 65% | $12.99 | |
| $57.5K | 230 | 71% | $14.99 | |
| $40.3K | 200 | 82% | $9.99 | |
| $29.5K | 133 | 67% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2K | 82% | $24.99 | |
| $1.3M | 5.1K | 85% | $16.99 | |
| $1.3M | 440 | 73% | $71.99 | |
| $1.3M | 9.1K | 87% | $4.99 | |
| $1.3M | 2.3K | 84% | $19.99 | |
| $1.3M | 3.3K | 93% | $14.99 |