
Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.3M |
| $19.99 | 580ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I normally don't write reviews at all. Hell not even for some other games which I firmly say are better than OSFE, but this game for some odd reason has me incredibly charmed. Don't let its cute design and appearance fool you into thinking this is a megaman battle network clone. The amount of sweat you can experience in this game is to the point where you'd probably be able to sink about 100+ hours into this "simple looking game" and still not even be halfway done with exploring everything there is to explore. Wrote this at 15 hours but Im really liking it so far. Can reccomend/. Solid 10/10 for what it is imo
One step from Eden terminé en a peu près 4 heures. Je précise q'une seule run réussie est seulement nécessaire pour avoir accès aux crédits de fin du jeu. Mine de rien , ce fut ardu, étant donné que ce jeu possède un gameplay atypique. Bien entendu, le jeu est nettement plus long pour atteindre le 100%. Chose que je ferai avec grand plaisir ! Concernant ce roguelike, j'ai été surpris concernant son gameplay, un gros mélange de deckbuilder, tactical et le tout en temps réel. Ce qui peut en dérouter plus d'un. J'ai quand même insisté pour comprendre le jeu, et après plusieurs échecs pour comprendre les patterns des ennemies (surtout des boss) et rechercher les synergies pour mes decks, ce fut que du bonheur. Le tout accompagné d'une OST percutante totalement dans mes gouts. Si vous n'avez pas froid aux yeux sur les roguelikes exigeants, je vous le recommande.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Korean, French, German, Japanese, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil, Russian +1 more
| $19.99 |
| 402ratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have no idea what the ♥♥♥♥ is going on in the story but the game is good :)
niche and obtuse but very very fun after the initial learning curve
非常优秀的一款游戏,难度极高,谨慎入手 历经四十个小时也是打到了N13,最后一个难度明显崩坏,难度设计略显不合理,但瑕不掩瑜 部分国语翻译略有问题,魔法附加的效果介绍比较简陋
It's been 2 years since I first bought the game and I finally beat my first run. I absolutely love the battle mechanics, the boss fights, spells, and spell combos. I'd say the only thing that felt overlooked was most of the character's abilities and how most of them felt underpowered. Once I unlocked Violette, I only used her because her abilities and starting spells were genius by design. Otherwise, very good rogue-like. Will continue playing to collect more character abilities to see if I can prove myself wrong.
An INCREDIBLY good roguelike and deck builder mixed with the combat of Mega Man Battle Network, however done in a much faster way: + You have several schools of magic with dozens of spells each. I'm putting this above characters cause this is a bit easier to understand. Set schools of magic do set things, like give you more spells for fires or freezing things, gives you spells to create shields for yourself, spells that allow you to make things, etc. Some of these you'll know and love from the only other game in the grid based real time strategy battle genre, but others are entirely new and make it extremely complicated to pick and choose what a "Good" spell is. + Each playable character has a couple different things: 1) They have a set of spells centered around their weapon and passive. Saffron, our starter gal has an allround build to combo with her really basic passive and basic megabuster styled gun. 2) Your passive helps define the general vibe of the character, for Saffron that's Second Soul which lets you revive for 600 HP after you die, where as Reva gains 1 shield per time she moves. 3) The weapon varies, with Saffron's 1st and 2nd build offering two different weapons, the first covered being a megabuster, the second being the ability to temporarily slow time, and they play VERY differently as you'll spend a lot more time focusing on combos that only really become possible on time slow vs focusing on things that are guaranteed to hit. There's 8 characters, Saffron has 3 classes, 6 with 2 and then a bonus almost gag character, so you can kinda see how you can very quickly get insane build potential. + EVERY school of magic, for the most part, somewhat intercepts to make them more useful or allowing you to naturally go from one school to the other. Things like this are VERY appreciated given that other roguelikes fail at this ala Binding of Isaac where certain "Upgrades" are straight downgrades, where as in other games there is no real crossing potential: It's either you build 100% into something or you will be dead at the final boss. + Very pretty visuals, music. I will also note that I have mad respect for the character designs in this game given that it's not often you get such cool designs all in one spot. - Some spells could honestly be buffed ~ There is workshop support so even more gameplay for the price tage! Really good game, recommend it heartily.
エグゼ作品などこの手のゲームは未経験ですが楽しめました。 敵の攻撃を避ける、もしくはバリアで堪えるが基本なので最初はとにかく死にます。 慣れてきたり、タワーデッキ(ひたすらカード回してバリア盛るデッキ)辺りを使い始めると ゴリ押しで突破できるようになり、回数を重ねると敵の攻撃パターンも概ね理解できるようになってきます。 ただローグライクと言われると少し怪しいかな?とは感じました。 というのも予め組みたいデッキがある場合それに合ったスペルしか取得しないので、 「状況に合わせて色々なスペルでコンボを組む」というプレイスタイルはしないかも。 気持ちのいい爽快感あるBGMとかなり早いゲームテンポなので個人的にはオススメしたいです。
This game is sick. Crazy fast-paced, positional combat. There's so much on the screen to keep track of at all times, but if you can keep up you'll have a lot of fun doing it.
Strategy game where the gameplay is bullet hell. It's great
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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