
Make up for lost time with Once Again, If you could travel through time, who’s the first person you’d meet? An interactive story about a boy who spends his summers wandering between past and present... After meeting her, summer will never be the same again...Who is she, and what journey awaits you?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 940reviews | 90% | — | $56.3K |
| $4.49−25% | 258ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyun özellikle son bölümleriyle beni çok etkiledi ve bazı şeylerin farkına varmamı ve kıymetini yeteri kadar bilmediğimi fark ettirdi. Belki biraz daha duygusallaştırsalardı ağlayabilirdim ki neredeyse ağlıyordum. Tavsiye ederim belki sizin de yeteri kadar kıymetini bilmediğiniz şeylerin farkına varmanızı sağlar.
極めて私的なことだが、私は自分の誕生日が嫌いだ。 なんだか祝われること自体が苦手だし……人生の四分の一を過ぎたというのに、いまだに誕生日というのが何をする日なのかわからない。もちろん友人の誕生日は盛り上げる。しかし自分の番に対してだけ難しく感じるのは、きっとこの日が私に色々なことを思い出させるからだと思う。 この作品の主人公も同じように、とある理由から自身の誕生日を好ましく思っていない。 小学生の主人公はせっかくの誕生日だというのに、ただベッドの上で天井を見つめている。主人公が6月6日をまるで普通の、暇な日かのように過ごしているところから物語がはじまる。 私はこれから毎年、夏が待ち遠しくなるだろうと感じる作品でした。
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Could Make a Grown Man Cry 10/10.
不是哥们,这919个评论的好评都是串子吗?世界观是啥?铺垫了这么多我还以为得好好说点啥的,结果就来个尴尬无语的语音然后就结束了?是我看不懂还是这个游戏太深奥了?除非你有一模一样和故事的经历,不然我get不到任何人所说的“共鸣”。。。。。。
既暖心又感動的故事,配上互動式圖畫來遊玩,很推薦想放鬆的玩家。 P.S:前面的每一次自拍,都在醞釀結局的溫馨感,喜歡~~
I played this during the summer and it made me feel quite melancholic about not being able to have a great relationship with my mum but made me feel hopeful that maybe one day I can have a good relationship with my future kid and spend the summer taking photographs down by the beach. Very poignant and thought-provoking! I would have liked more puzzles rather than a lot of "point and clicks" but the music compensated for that - amazing orchestration. The final bit with the mother's voice almost bought me to tears and truly immersed me more into the game so props to the developers for doing this. I also loved the artwork, lovely brush strokes in the background and simple foreground character designs. I would play something like this again, with more puzzles and interaction with the game. Thank you for developing this <3
as someone who struggles with goodbyes and tends to avoid them, this one knew exactly where to hit me
ある人に会うために時空を旅する男の子のお話です スケッチ風の手描きアニメーションのような作りなので 漫画を見ている気分でプレイできます。 簡単なパズル要素もあり。 感想としては面白かった。 言語化が難しくネタバレもしたくないので内容は言いません。 子供のころ感じてきたこと、見てきたことって割と覚えていますよね それこそ大事な人、憧れの人、思い出いろいろあると思います。 でももし自分が時空を超えてその思い出に干渉できたら何を行い何を伝えますか? 自分の存在を隠しますか? 置き換えて考えてしまうゲームでした。 ゲームをプレイした後に『じゃあ、また』の考察をしてしまいたくなるゲーム。
「Once Again」 is my first interactive fiction / visual novel game. It's nice, short, and sweet. I got it for 55% off, which I think is alright for that price. Story is linear; the chapters get repetitive. The plot is alright. [spoiler] It's about a child who travels back in time every summer to meet his mom, whom he never got to meet. It was not revealed whether it's because she died. Later, they introduced a third character who only appeared in one chapter and with no explanation whatsoever, though it was hinted later that this third character is the father of the child's mom. [/spoiler] It's pretty straightforward and has enough traction to keep you wondering what's going to happen in the next chapter. Artwork is beautiful. Replay value is somewhere between little to null. But I enjoyed playing this short game while it lasted.
A beautiful game, it made me cry. Thank you! i recomend
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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