
From the first day of spring, to the last day of winter, wear seven shoes of seven characters and live their most intimate moments. Explore their thoughts, choose their steps and shape their paths in a mumblecore narrative game where the most extraordinary setting is ordinary life itself.
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About
In Their Shoes is a collection of slice-of-life, stereotype-breaking short stories set in a city of contrasts like present-day Milan. 7 shoes for 7 characters equals 49 everyday, hyper-realistic, choice-based “Moments”, each lasting about 5 minutes, challenging our perceptions of gender, culture, and lifestyle by (literally) stepping into someone else’s shoes.
While viewing an apartment, talking on the phone with your partner, standing at a bar counter, chatting with a former best friend, or participating in a street protest, In Their Shoes invites you to navigate subtle yet meaningful choices amid everyday doubts, joys, or tensions. It also reimagines classic visual novel mechanics by allowing you to enter into the tangled and intricate thoughts of each protagonist.
For Nico, being taller than your average bookcase hasn’t always been an advantage.
Vale has spent 3/4 of their 30 years playing video games, but wastes 1/6 of their day stuck in traffic on the Beltway.
At 18, Pier is questioning whether there's more to life than sleeping with girls.
Nina has a tacky tattoo on her left thigh that says "Ms. Independent”.
Lara only has a few absolute certainties, one of them is the pleasure of a good book.
Emma sometimes misses the Spanish seaside so much that she can almost smell it.
Alex started losing his hair when he was 21, maybe now, two decades later, it’ll start growing back.

Short stories that add up: if 5 minutes feels too short, multiply that by 49, and you’ll have hours of narrative content to go through, not counting dozens of unique endings and interconnections between different Moments.
Get to know the protagonists from A to Z: each character has their own 26 biographical bits to collect, unlocked through specific choices and thoughts.
Play (not only) at your own pace: at least 2 Moments per character feature timed choices or real-time events, from a meeting with a condescending boss to a goodbye as the doors of a departing train come to close.
Solve the Timeline puzzle: rearrange Moments in chronological order across four seasons in Milan thanks to narrative clues hidden in the dialogues (yes, you should take notes!).
Experiment with a unique, combinatory original soundtrack by Nicolò Sala (Wheels of Aurelia, Saturnalia).
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian
Reviews
当我们谈论一座城市时,我们聊些什么? 7个人,7双鞋,构成49个生活瞬间,穿上他们的鞋,成为一个经历者还是旁观者,这取决于你自己。 首先必须佩服制作组的笔力,7个主角,包括若干配角,只通过一次次五分钟的对话,形象便可跃然纸上。表达简练有力,是在经历过生活思索后说出的真话,并非抱着必出金句的决心生成有好句无好章的拼贴诗。城市之所以成为城市,是因为它是无数被钢筋水泥淹没的、具体的人的生活交集。本作最有趣的设计,是将这些生活瞬间分解成两个维度:“想的”与“做的”,这两点共同构成他们的那双“鞋”。尽管由于一些文化壁垒和语言障碍,某些地方只能囫囵吞下,但仍然不耽误玩家体验它的精妙。 大脑中的暗流与社交中的妥协,共同拼凑出了承载他们命运的那双“鞋”。游戏没有把人写得非黑即白,主角们想着,做着,有人的行为顺从思想,更多的人则是言行相诡。这种“拧巴”和言不由衷,构成了平实的真实感。在这里,玩家的意志也是自由流淌的,在妥协与坚守之间的反复权衡,寻求一条脱身之路。 这不是一场鼓励玩家追寻胜利或逆袭的冒险。相反,对于一个同样在城市里挣扎的现代人来说,这款游戏很多时候是冒犯的。 这种冒犯要求我们必须放低身段,以极大的包容去体验接触甚少的人生与并不光鲜的瞬间,这里有中年失业者,初入大城市闯荡的年轻人,单亲妈妈,开放式关系,但没有意味深长的结局,道德天平的审判,它不提供糖精般的温情结局。 在如今这个习惯用绝对理性、正确去归纳人性的语境里,这种冒犯弥足珍贵。如果生活只剩下与胜利挂钩的正确,那么普通人那些带泥的、苟且的、尴尬的日常,将在这座城市里荡然无存。 故事里的主角们像被本雅明总结的那些都市闲逛者,但他们绝非那种带着智力优越感的、快乐的颓废者。在庞大而冷漠的现代都市里,他们无枝可栖,只能笨拙地用沉默、谎言为自己搭建起一座微小的精神屏障。然而,疲惫的都市生活不断拍打并攻击着这些壁垒。 最动人也最残酷的时刻莫过于此:我们看着他们穿着不合脚的鞋,在看似自由的街道上,筑起围墙,然后看着围墙在日常摩擦中被一点点剥落。你看着他们,其实是在看镜子里的自己。一切以眼泪结尾,但他们还是会申诉着,米兰,因他们而存在。感谢这个游戏给我一个机会进入他们。 推荐给能忍受平淡,有耐心,看得进去碎片化叙事,不被较多西方文化意象劝退的人。 最后,WE NEED CHINESE!!! ps.时长没有参考意义,这游戏太适合搜索着搜索着就和ai聊上天或者发呆了..
7双鞋,7位生活在米兰的人。设身处地的体验7×7=49个故事片段。不过这么多的片段不是一次性全部解锁,随意翻看的。前期是一个个人物,一双双鞋子按批次解锁。过了快一半的故事之后,剩下的鞋子故事会全部解锁。 分六次将故事片段排列到2025年3月21日到2026年3月20日这一整年的时间线上。在得知要做时间线排序之后,我如临大敌的准备了笔记本,在游玩过程中记下了详细的笔记,生怕自己卡关。但糟糕的是碎片化的故事,再加上经常性去游戏外做笔记让我非常容易分心。 我刚开始玩游戏就解锁了一个在当时还是稀有的成就“Synchronicity”,因为我游玩的故事和现实刚好就在同一天。我就这样知道了自己游玩的第一个故事发生在2026年3月20日。算是首发玩家的专属小提示吧。明确给出日期的故事片段其实不多。更多的是通过复活节、黑五、罢工、乐队演出、圣诞节这样的大事件来确定片段的先后顺序。情人节和冬奥会的时间撞在一起,相关的片段给出的日期都是挺准确的,排序起来很有趣。还有一些时间提示词是月份和季节。有些故事中的选择会对其它的故事产生影响,笔记本中会明确标注影响的是哪一个故事。大多是像时间流序那样前面的影响后面的,但也有些是例外。 时间线排序其实有点难度。从成就完成率来看排列出完整时间线的人不及看完所有故事人的一半。有些时间点的提示藏在选项的背后,所以首次游玩的时候不一定会遇到。还有些小细节第一次看不容易注意到。比如说某乐队的演出,如果是第一次在对话中看到你可能就把它当作是普通的闲聊,第二次在别的片段中看到乐队现场演出,你才会把它当成是重要的时间节点。如果是认真想挑战时间线排序的话,最好一口气打完这个游戏。如果放一段时间再捡起来打,估计会遗忘很多的小细节。 主角们几乎都个个有伴侣,玩家会面对很多各种视角的复杂情感问题。当然还有和朋友家人之间的故事、自我对话的故事。总之各方面都很现实。矛盾和冲突非常之常见。有时对面的角色会非常的气人,好在你可以呛人也有拒绝的权力。但也有些时候主角才是糟糕的那个人。 展现角色性格的字母速记卡和脑内想法系统也是游戏中比较有意思的设计。不过能窥视角色想法的次数少的可怜,单次游玩的话远不能看清角色精彩纷呈的脑内世界。每个故事能获得的三张速记卡通常需要多刷才能收集全。故事过程中还有卡片会提醒玩家这里是故事转折,那里会产生影响。故事中的选择会在总结中用荧光笔高亮标注,很方便玩家了解故事可能的转变方向。 玩的时候有朋友问我说“In Their Shoes这游戏没中文吗?我看商店界面都是中文,但是提示游戏没有中文。”这个商店页面的中文其实是首发后几天上的。翻的还不错。大家喜欢游戏的话可以加个愿望单。 [code] No Responsibility Review,只根据个人喜好进行评测: [url= https://store.steampowered.com/curator/36266776-NRR233] 无责任评测[/url][/code]
A unique interactive narrative experience. Expect to enjoy a diverting run through the seven characters' experiences, get to know them, and life in Milan, a little better, and be rewarded with a glimpse into each of their futures. If you leave it there, it's an entertaining ride. However, if you're intrigued enough to attempt the optional Timeline challenge, and play through the experiences again making different choices, your first impressions of the characters might unravel as you really get to know them, and find out more about what shaped their individual personalities. Ignoring the temptation to try to identify the "right" choices, and experimenting with different responses, makes revisiting the events akin to replaying a level in a Metroidvania game, trying different routes with your new abilities (access to new thoughts for each character in this case). It's difficult to explain because I don't think it's ever been attempted before. When it works, it's like getting to know someone in real life, as you fill in the blanks in your blueprint of what you know about somebody the more time you spend with them. The game requires a fair deal of commitment from the player to reveal its depths, but rewards that commitment admirably if you dig a little deeper. I ended up scribbling down copious notes to attempt to crack the whole Timeline, something I haven't had to do in a game for years (an honourable recent exception being Dogubomb's fantastic Blue Prince). Disclaimer: I contributed to the launch of the English language version of this title.
Unexpected! I love the art style and the engaging stories, where even the smallest choices leave a mark. The more you play, the more you wonder: are these my decisions, or someone else’s?
A deeply narrative and engaging game. Beautiful!
Mi sono divertito molto a giocare tutte le storie e "unire i puntini" per riuscire a collegarle tra di loro. È la storia di sette personaggi in sette scarpe diverse, una trovata narrativa che trovo geniale. Ogni personaggio è scritto con cura e può risultare allo stesso tempo sia un eroe che una persona normalissima. È un gioco fatto veramente col cuore, super colorato, pieno di riferimenti "inter-nos" (chi sa, "è conforme") e non solo, che mentre giocavo mi hanno fatto esclamare "ma... ci hanno davvero pensato a questa cosa?". Tratta anche tematiche molto delicate e sensibili con la giusta delicatezza, senza mai sfociare nel banale (vedi ad esempio "Una posizione"). Il fatto di disseminare indizi su quando determinati eventi avvengono in un po' in tutto il gioco mi ha dato filo da torcere: offre un buon livello di sfida se si vogliono completare tutti gli achievement. Cosa mi è piaciuto: + le varie storie: sono diverse, sono tante, fanno effetto tipo patatine "una tira l'altra" e una volta terminata una hai subito voglia di iniziarne un'altra + la grafica: è una visual novel, ha uno stile grafico e un carattere tutto suo, tipico dell'azienda + il sound design: la musica è progressivamente variabile nel tempo, ci sono rumori ambientali e ogni personaggio ha un tema tutto suo + gli achievement: sono molto divertenti, soprattutto quelli segreti Cosa non mi è piaciuto: - la timeline a volte è un po' difficile da riempire, soprattutto nelle fasi finali e se si gioca "alla leggera" non facendo magari caso ai particolari o a determinati pensieri Sarebbe fantastico riuscire ad avere una specie di blocco appunti in futuro, o un modo per segnarsi gli eventi salienti! Voto: 8.5/10
Se vi piace mettervi nei panni (o meglio scarpe) degli altri è il gioco per voi. Nove persone e nove tipi di calzature. 49 brevi situazioni, quasi sempre conversazioni IRL, telefoniche o via chat che riflettono su temi di assoluta attualità. Alcune storie si sfiorano, anche se non si toccano, ma l'effetto farfalla è ben visibile. Sebbene rimane sullo sfondo, la vera protagonista però è la costosa, frenetica, materialista città di Milano. Con uno stile grafico lo-fi disegnato a mano dai colori piatti e saturi e una scrittura brillante e conversazionale, che fa largo uso della cultura pop e dello slang memetico, In Their Shoes è un bellissimo affresco sincero (a volte forse un po' troppo caricatuale) sulle idiosincrasie di una intera generazione. Consigliatissimo
Conversaciones reales, verosímiles y necesarias. El tiempo pasa volando al estar tan involucrado con lo que les sucede a sus personajes. Ojalá venda lo suficiente como para que se localice a otros idiomas.
The UI is great, and the game is easy to navigate and jump into. Learning about Milan through realistic conversations is pretty fun and enlightening, and I look forward to learning more.
Every character you play and talk to has its character and depth. While playing and living those different slices of life, little mechanics are triggered and reveal and hint to underlying implied logics and world views, giving depth and linking the whole experience. Beautifully written, gorgeously illustrated, just a little gem!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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