
Procedurally-generated gang warfare meets turn-based strategy and FPS action to deliver an immersive, brutal, endlessly-replayable strategic-shooter - generate your city, customise your gangs, and fight in first person on bloody urban battlefields.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
abandoned
Abandoned Game would be great but dev does not care about it anymore.
How this game isn't in Early Access is beyond me. the dev has a great thing going on here and the game is pretty cheap so that's great. But the game aint even playable with how unfinished it is... Or at least I hope it's unfinished
Much different than I thought it would be. The AI are OP and can see you through walls. And it's an extremely tedious management game in aspects.
games dead, dont waste your money because its not finished at all, its early alpha build at best
its alright. its abandoned.
Fun game with huge potential, but sadly abandoned. If you'd like to a play a game similar try "Crime Boss: Rockay City".
Game has a very fun concept and is a good time killer but unfortunately has been abandoned for a little over a year but hopefully one day we might see updates again, and if anyone knows of any similar games please let me know!
Can't recommend. Base game is pretty okay! AI insta headshots you but there's a slow motion button so that kind of levels the playing field I guess. It needs more polish and features. Str8 up m8. I rate it an 8/88 wait to see if it gets more upd8s
Good concept, poor execution. AI lands instant headshots and does a 180 to snap to you and the gunplay is not very good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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