
Dive into the boundless galaxy and embark on an emotional adventure! Help little robot Emeth to fulfill a century-old promise by finding Earth in order to save Mankind—so step into the spaceship, operate a deep space telescope, and find out what’s out there in the unknown.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.4Kreviews | 87% | — | $374.7K |
| $2.25−75% | 20ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
OPUS: The Day We Found Earth to krótka, spokojna i bardzo klimatyczna przygodówka science fiction. Wcielamy się w małego robota Emetha, którego zadaniem jest odnalezienie legendarnej Ziemi za pomocą teleskopu kosmicznego. Sama rozgrywka jest bardzo prosta – przeszukujemy kolejne fragmenty galaktyki, analizujemy gwiazdy i szukamy planet odpowiadających otrzymanym wskazówkom. Nie ma tutaj wielkiego wyzwania, ale świetnie współgra to z historią i atmosferą samotnej podróży przez kosmos. Największą robotę robi właśnie klimat, muzyka i historia Emetha. Całość jest niestety bardzo krótka, ale dzięki temu nie zdąży zrobić się monotonna. Mała, sympatyczna i momentami naprawdę wzruszająca produkcja. Jeśli ktoś lubi kosmos i spokojne gry nastawione na historię, zdecydowanie warto. Polecam.
OPUS: The Day We Found Earth — A Decade Later I first stumbled onto this game back in elementary school. I was just a kid messing around on a laggy tablet, endlessly scrolling the Play Store looking for Minecraft clones. I don't even remember why I tapped on this one, but something about it caught my eye. Of course, I couldn't afford the full game back then. Naturally, I went digging for a pirated version and got a nasty virus instead—which, honestly, fair enough. I never got to finish it, and eventually, the memory just faded. Then, last week happened. I was trying to explain a vague memory of a game to a friend—something about a girl, spirits, and a rocket. After some digging, I realized I was actually thinking of the sequel, OPUS: Rocket of Whispers. But right there next to it was the first game: The Day We Found Earth. Seeing that title just made everything click. I finally played it through tonight. Sitting down with it now, a decade later, was a surreal experience. It’s less of a game and more of an emotional space. You just sit there, let the story unfold, and feel things. The ending left me with this beautiful, hollow feeling—the kind you get when something ends exactly right, but you're still not quite ready to let it go. The craziest part is realizing the demo I played as a kid must have cut off right in the middle. I’ve been carrying around an incomplete version of this story for over ten years without even knowing it. Getting the actual ending tonight didn't feel like some massive revelation; it felt like quietly closing a door I didn't know was still open. Looking back, it all makes sense now. The Day We Found Earth is honestly the reason I fell in love with story games when I was a kid. It shaped my taste, teaching me early on that the most memorable games are the ones with a heavy emotional pull. Whether I'm sinking hundreds of hours into a massive, sprawling RPG world today, or just sitting down for a short emotional journey, that deep appreciation for a good narrative all started with this little robot. It was easily the best hour and a half of pure nostalgia, and exactly why I’m so determined to buy Rocket of Whispers and experience the rest of the OPUS universe once I've saved up enough money again. (A quick honest note to end this: My English isn't the greatest, so I used AI to help me structure and translate exactly how this game made me feel. I just really wanted to do the memory justice. Sorry if I sound like I'm overreacting a bit lol)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
| $5.00 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пиксельхантинг на космическую тематику с существенным гриндом в конце для открытия всех достижений. Пойдет, с учетом короткой продолжительности.
剧情扯蛋,找到地球就完结了。玩法无聊找星星找到了也没什么反馈。
OPUS: The Day We Found Earth is a simple adventure (“hidden object”-style game) about finding Earth-like planets. It is mainly characterized by the minimalism of its storytelling. With very few means, it manages to evoke a sense of spatial and temporal scale and encourages reflection. It is especially recommended if you are already fascinated by space. I definitely did not regret finishing this small game, and it did have an impact. However, I would not have been able to complete it in a single sitting, because the gameplay becomes quite repetitive and uneventful in the middle section (relaxing? heh). The gameplay is effective in the sense that it makes you feel how enormous the number of stars is that you can theoretically select, and how unlikely it is to find a small blue planet like Earth—especially when you are just randomly poking around without a plan. This fits very well with the game’s central theme. The same applies to its premise: humanity has left and forgotten Earth, but now seeks to find it again, as it is their last hope. Because it is the only home they have ever known.
A very short, chill game about looking into the endless depths of space on a search for something important. The game strikes a good balance between the visual novel parts and the ‘exploration’ part. While I did like the game, due to the main story duration of just under two hours, I’d recommend waiting for a sale.
Not bad by any means, but this feels like a drawn out game jam project more than a real game. Gameplay is extremely basic, there's what feels like 30fps cap that's very annoying when most of your gameplay is scrolling quickly through a map. There are thousands of POIs for you to scan, but none of them have any content attached, no picture, no text, actually nothing. They're just here for set dressing. You can't even accidentally find an optional target, since they only get spawned in when you select that specific mission. Even in a mission, when there are multiple potential targets, it's always the brightest one, there is no point in scanning anything but that. The narrative is quite basic and short, you might even call it cliché. You can probably get through the story in half an hour. Getting 100% after that is not very interesting and you get absolutely nothing for it.
设定很浪漫,但说是巡天遥看一千河,你就真让我扫描一千颗星星啊,不要设计这种纯粹拖游戏时长的成就好吗。
7.5/10 给童年补个票。小品解密游戏,属于太空的科幻浪漫。 剧情一般;老游戏30帧太要命了,找1000颗星的成就也太多了。
观测编号10000:地球 与地球相似度-99.7% 距离:66932光年 准备跃迁 只要抬头,就能看见Lisa
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $290 | 10 | 100% | $1.99 | |
| — | 0 | — | — |
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| $374.8K | 1K | 84% | $19.99 | |
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| $374.9K | 762 | 82% | $19.99 |