
"On the front line" - tank simulator. Action takes place during World War II. Battles are unilaterally - for the Red Army. Action in the game takes place on two large locations. Sequential execution of combat missions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Greatest game available on steam. No "traditional" gambling here but you feel like a gambler with every shot you make. It is on sale right now but i would not cheap out and support the great developer behind this game with all my money, 10/10.
💋
Хорошая скидка. Покупал по купону.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OnTheFrontLine is a small-scale indie war game that attempts to capture the feeling of World War II armored combat through a straightforward, accessible approach rather than deep military simulation. Developed by Alekseev and published by Conglomerate 5, the game places players in control of Soviet tanks across a limited set of battle scenarios, emphasizing direct vehicle combat and linear mission progression. It is clearly designed as a minimalist experience, prioritizing ease of entry and simple action over historical detail or tactical complexity. The structure of the game is firmly mission-based. Players advance through a sequence of scenarios that focus almost entirely on tank engagements, with little in the way of narrative framing or campaign development beyond the basic context of frontline warfare. The absence of branching objectives or strategic decision-making gives the experience a very arcade-like flow, where success depends on surviving encounters and destroying enemy armor rather than managing resources, coordinating units, or adapting to evolving battlefield conditions. This simplicity makes the game easy to understand, but it also limits its ability to surprise or challenge the player over time. Tank control is handled through basic movement and firing mechanics. Driving, aiming, and shooting are functional but rudimentary, with little distinction between different combat situations beyond enemy placement and distance. Damage modeling is highly simplified, and combat outcomes often feel predetermined rather than the result of nuanced positioning or targeting. Tanks tend to be destroyed after only a handful of hits, regardless of angle or armor orientation, which reduces the importance of tactical maneuvering and undermines the sense of realism that tank enthusiasts might expect. Artificial intelligence further reinforces the game’s rough, experimental nature. Enemy units frequently engage in predictable or inconsistent ways, sometimes firing without clear line of sight or reacting sluggishly to player movement. Allied AI offers limited tactical support and can behave erratically, which makes cooperation feel incidental rather than essential. While this keeps the focus on the player’s vehicle, it also contributes to encounters feeling chaotic in an unintentional way, where outcomes are shaped more by chance than by deliberate planning. Visually, the game reflects its modest scope and budget. Environments are sparse and repetitive, offering wide open spaces with minimal environmental detail. While these open areas technically support tank combat, they lack the atmosphere and environmental storytelling that could make the setting feel authentically historical. Effects such as explosions and smoke are present but basic, serving their purpose without adding much impact or immersion. Sound design follows a similar pattern, with serviceable audio cues that reinforce gameplay actions but do little to evoke the tension or weight of large-scale armored warfare. One of the most noticeable limitations of the experience is its lack of content variety. With only a small number of maps and mission types, repetition sets in quickly. Objectives rarely change in meaningful ways, and there are few new mechanics or challenges introduced as the game progresses. This makes the overall experience feel more like a short experiment or prototype than a fully realized tank combat title, best suited for brief sessions rather than extended play. Player reception reflects this narrow appeal. Some players appreciate the game as a low-cost, no-frills tank experience, particularly those curious about indie war games or nostalgic for older, simpler PC titles. Others are more critical, pointing out the shallow mechanics, unreliable AI, and lack of depth as major drawbacks. Enjoyment often depends on expectations: players looking for a serious simulation or historically grounded experience are likely to be disappointed, while those approaching it as a lightweight arcade-style diversion may find some enjoyment. Ultimately, OnTheFrontLine is a game defined by its limitations as much as its intentions. It offers a basic taste of World War II tank combat without the complexity, polish, or scale of larger military titles. Its simplicity makes it approachable, but also restricts its long-term engagement and tactical satisfaction. For players interested in niche indie war games or curious about minimalist armored combat experiences, it can serve as a brief curiosity. For those seeking depth, realism, or strategic variety, it is likely to feel underdeveloped, standing more as an example of ambition constrained by scope than a fully fleshed-out war simulation. Rating: 6/10
Absolute garbage even for a 1$...the timer on first mission is impossible to beat its stupid dont waste your time on this some ones attempt of a demo and failed...REFUNDED!!!
Excellent, awesome, amazing, beautiful traveling simulator.
a really great game loved it and its fun to play!!!
On the Front Line (2016, разработчик — Alekseev, издатель — Conglomerate 5) — симулятор танка времён Второй мировой войны. Суть: управлять танком на стороне Красной Армии, выполнять боевые задачи на двух больших локациях. Ключевые особенности: одиночный режим; два типа танков: средние (быстрые, менее защищённые) и тяжёлые (мощные, но медленные); последовательное выполнение миссий; передача управления союзному танку после «гибели» основного; поддержка русского языка; коллекционные карточки Steam; платформа: PC (Windows, macOS, Linux). Минусы: смешанные отзывы (59 % положительных из 110 обзоров); всего две локации; устаревшая графика; неудобное управление (требуется настройка); ограниченный контент. Итог: бюджетный симулятор для любителей танковых сражений и Второй мировой. Подойдёт ради коротких сессий
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Where this game's players are, estimated from review languages.
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