
"On the front line" - tank simulator. Action takes place during World War II. Battles are unilaterally - for the Red Army. Action in the game takes place on two large locations. Sequential execution of combat missions.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Первая миссия не проходимая,не советую.
Just don't. I only bought this game since I had a 75% off coupon making the price $0.25. It's not worth the $0.99 price tag. This game is incredibly slow, it will take you forever to get to one place in these tanks, the tutorial mission has a 2 minute time limit and your objective is to reach a town that is about half a mile away, I went straight the whole time and had 1 second to spare. The aiming is atrocious, the aiming reticle does not line up with your tank very well, you have to sit still for a full 5 seconds for it to be accurate and it's nearly impossible to hit your target while moving. And if you mess up and die on the third mission, you go back to the second one, just to add some more confusing game design choices into the mix. This game has a mixed rating, and now I see why.
Excellent, awesome, amazing, beautiful traveling simulator.
+ Good sound and graphics okey. - The first mission is timed and you are ambushed so I cant really get how youre supposed to shoot the enemy tank and at the same time manage to get to the waypoint in time :0. I bought it for 1euro and it will perhaps be worth it if I can get past that. So I do a thumbs up because it seems quite nice.
There's potential here. The maps are good-looking and the tanks are reasonably well-modelled. However, the gun rounds travel far too slow and the slowness of the game overall is hard work.
a really great game loved it and its fun to play!!!
Intenta de una manera Pobreza con cierta remembranza, hacerse parecer a un World of Tanks. Tiene cromos y es barato, lo que masomenos da algo de atractivo al titulo. Muchas reviews son boosting pago, hay Rumores de asset Flip. Y bueno no mucho mas que se pueda decir ademas de que tiene bugs y es bastante pobre. Digamos que el concepto en si no esta mal, pero la ejecucion es pobre claramente, ademas de ser abandonware. Como para entretenerte por 44 centavos de dolar, digamos que sirve, pero no esperes nada mas que 1-2 horas hasta tirarlo a la basura y seamos realistas hay muchas mas cosas mejores Donde gastar el dinero 2/10
OnTheFrontLine is a small-scale indie war game that attempts to capture the feeling of World War II armored combat through a straightforward, accessible approach rather than deep military simulation. Developed by Alekseev and published by Conglomerate 5, the game places players in control of Soviet tanks across a limited set of battle scenarios, emphasizing direct vehicle combat and linear mission progression. It is clearly designed as a minimalist experience, prioritizing ease of entry and simple action over historical detail or tactical complexity. The structure of the game is firmly mission-based. Players advance through a sequence of scenarios that focus almost entirely on tank engagements, with little in the way of narrative framing or campaign development beyond the basic context of frontline warfare. The absence of branching objectives or strategic decision-making gives the experience a very arcade-like flow, where success depends on surviving encounters and destroying enemy armor rather than managing resources, coordinating units, or adapting to evolving battlefield conditions. This simplicity makes the game easy to understand, but it also limits its ability to surprise or challenge the player over time. Tank control is handled through basic movement and firing mechanics. Driving, aiming, and shooting are functional but rudimentary, with little distinction between different combat situations beyond enemy placement and distance. Damage modeling is highly simplified, and combat outcomes often feel predetermined rather than the result of nuanced positioning or targeting. Tanks tend to be destroyed after only a handful of hits, regardless of angle or armor orientation, which reduces the importance of tactical maneuvering and undermines the sense of realism that tank enthusiasts might expect. Artificial intelligence further reinforces the game’s rough, experimental nature. Enemy units frequently engage in predictable or inconsistent ways, sometimes firing without clear line of sight or reacting sluggishly to player movement. Allied AI offers limited tactical support and can behave erratically, which makes cooperation feel incidental rather than essential. While this keeps the focus on the player’s vehicle, it also contributes to encounters feeling chaotic in an unintentional way, where outcomes are shaped more by chance than by deliberate planning. Visually, the game reflects its modest scope and budget. Environments are sparse and repetitive, offering wide open spaces with minimal environmental detail. While these open areas technically support tank combat, they lack the atmosphere and environmental storytelling that could make the setting feel authentically historical. Effects such as explosions and smoke are present but basic, serving their purpose without adding much impact or immersion. Sound design follows a similar pattern, with serviceable audio cues that reinforce gameplay actions but do little to evoke the tension or weight of large-scale armored warfare. One of the most noticeable limitations of the experience is its lack of content variety. With only a small number of maps and mission types, repetition sets in quickly. Objectives rarely change in meaningful ways, and there are few new mechanics or challenges introduced as the game progresses. This makes the overall experience feel more like a short experiment or prototype than a fully realized tank combat title, best suited for brief sessions rather than extended play. Player reception reflects this narrow appeal. Some players appreciate the game as a low-cost, no-frills tank experience, particularly those curious about indie war games or nostalgic for older, simpler PC titles. Others are more critical, pointing out the shallow mechanics, unreliable AI, and lack of depth as major drawbacks. Enjoyment often depends on expectations: players looking for a serious simulation or historically grounded experience are likely to be disappointed, while those approaching it as a lightweight arcade-style diversion may find some enjoyment. Ultimately, OnTheFrontLine is a game defined by its limitations as much as its intentions. It offers a basic taste of World War II tank combat without the complexity, polish, or scale of larger military titles. Its simplicity makes it approachable, but also restricts its long-term engagement and tactical satisfaction. For players interested in niche indie war games or curious about minimalist armored combat experiences, it can serve as a brief curiosity. For those seeking depth, realism, or strategic variety, it is likely to feel underdeveloped, standing more as an example of ambition constrained by scope than a fully fleshed-out war simulation. Rating: 6/10
for 1.50 this is quite good - its all 3rd person perspective, but the tank combat is satisfying and a bit more realistic feeling than some other arcadey action sims. I like how everything is destructible and you can go rolling through the forests - its a bit frightening too when in the forests and you can hear the trees falling and you know there are enemy tigers coming
Greatest game available on steam. No "traditional" gambling here but you feel like a gambler with every shot you make. It is on sale right now but i would not cheap out and support the great developer behind this game with all my money, 10/10.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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