
Lead a platoon of WWII tanks in this immersive TPP and FPP game. Engage in realistic, tactical combat across historic battlefields. Play through campaign or challenge yourself in skirmish mode as either German or US forces.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 31 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command a platoon of WWII tanks in this TPP and FPP game. Engage in tactical, realistic battles across historic battlefields. Play through a full campaign or test your skills in skirmish mode, fighting as either German or US forces.
As a German commander in 1944, your mission is to push back the advancing enemy forces in France. Assemble your platoon of tanks, take command, and lead them into battle across a series of intense and tactical engagements.
You and your platoon will play a key role in pivotal moments of the Second World War. Relive iconic battles around St. Lô, Mortain, and the Ardennes, and take part in some of the greatest tank engagements in history.
Skirmish mode, a fan-favorite feature from our previous title Call to Arms: Gates of Hell, returns with expanded possibilities. Fight on either side of the historical conflict and command powerful weapons like the iconic Tiger tank or the StuH 42. Battle for control of key strategic landmarks and lead your forces to victory.
Get to know your crew as they fight by your side. Experience their personal stories, victories, and hardships as they grow and evolve throughout the campaign.


5 PvE Campaign Missions: Single-player and Coop
9 PvPvE Skirmish Missions
Fully destructible and immersive environment
20 playable war vehicles: 10 historically accurate tanks and armored vehicles for each faction
Physics based ballistic and complex damage simulations

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 249 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While the game has potential to be fun, it falls sort on a few things, while it gets very frustrating on others. What frustrates me the most is enemy units pinpointing your exact location through shrubs, bushes and trees while you have no line of sight, and firing on you with almost pinpoint accuracy as well. Which can be immensely disadvantageous in Immersive.
BE WARNED! This game is not close to complete AND for reasons unknown they have locked some missions and skins behind a paywall IN EARLY ACCESS!!!??? Why the ♥♥♥♥ would you do this? It's not finished and you're already nickle and diming the EXTREMELY SMALL community??? Not a good look bruh. Shame! Review: The game at it's core is an arcade style tank game. It leans into sim aspects but mainly it's not going for realism but more so for a fun time blowing things up with a big gun. The AI is absolute trash. They are not even worth attempting to use as they are utterly useless. Your best option is to just try to send them toward the enemy and get them to reveal their positions or leave them at base so they don't die. Thats it. Most of the time they get stuck somewhere and just sit there being useless. So after the AI it's basically you vs the game and it has it's moments. Flanking maneuvers, hull down positions, and shot placement all seem to work in theory but it needs some polish. The ammo choices are a nice touch but at the same time giving me 3 different shells all with the same pen and destruction is kind of redundent. Is comes down to HE and AP that are really what you are deciding. Soft or open targets die with HE and tanks die with AP. I have seen complaints that the enemy can kill from across the map and sometimes sure, that happens, but I'm usually at fault for rushing or for using a light tank. On the topic of tanks, you get a very limited selection, a few lights, meds, and only 1 heavy, the Tiger. I have only played all the German missions so you might get a heavy for the American side but I haven't seen it yet. They need to add quite a lot to make the game worth the price tag. I got it for 20$ on sale and I would say thats worth it in the current state. It would be nice to have a USSR and British line of tanks. It would also be nice to have an Africa, and Italian region with sand and sun. Also, add more iconic events. There's so many, I don't know why they didn't It would be nice if they allowed a way to position your AI tanks but the AI is just too stupid at this point. Adding a way to mark enemies would be helpful and a quick way to command other allies to fire on positions or enemies is missing. Sometimes you are rolling with 8-10 other tanks but they are not able to be interacted with at all by you. A way to tell them about enemies would be good. Repair and resupply is basic. Hold a button to fix and sit in a circle to resupply. I got annoyed that sometimes I would have to sit in the circle for 2 minutes just waiting for the tank to resupply 4 shells at a time. A quick resupply option would be good. A commanders hatch with the ability to use binocs would be amazing. At this point none of the team can do anything special. Adding abilities would add depth, like a hot streak or like a battle haste after a few kills without getting hit would be nice. There is no level progression which sucks. I want my tankers to be able to get levels and unlock new abilities or at least be able to cusomize their skills to my playstyle. Right now it is fun but on a very basic level. Needs A LOT more!!! Good framework but missing all the stuff that add to progression. Right now what you get out of the box is it. Nothing else. Needs more time to cook but a solid foundation. Buy on sale or if you are a die hard for tank games pick it up, but be warned, it's bare bones.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 249 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A range of 500 meters was moderate range. Tanks with better guns or optics could take out an enemy at 1000 meters. Good luck in this game. You can't see anything. They can certainly see you. You have to kill 15 tanks and 30 armored cars/half tracks/AT guns/cannons every mission. You will have great difficulty spotting them. They will have no problem spotting you. In the end, I quit. There were aspects of the game that were fun, but dying every mission, with check points 40 minutes apart ... no thanks.
Для беты очень даже хорошо. Как человек, который провел достаточное количество времени в Hell let Loose в роли танкиста и жестих схватках могу сказать, что этот проект мне очень даже зашел. Я не успел покатать в ПвП, а так же я уже лет 10-15 уже как давно бросил играть во всякие арматы и танчики, поэтому объективно сравнить с этими играми не могу, но то что вижу - у меня вызывает исключительно положительные эмоции. Не понимаю придирки аркадных игроков, которые почему то думают, что пушки тех времен стреляли как из лазера в центр перекрестия, что не было разброса как в этой игре и куча нюансов, которые вписываются в настоящую концепцию игры в текущий момент. Да и стабилизация положения пушки сделали много позже, детишки. Все вполне логично и стрельба хороша. Конечно хотелось бы добавить побольше рикошета и прочих вещей, но я думаю со временем допилят. Я не понимаю зачем топить игру в негативных отзывах, даже если нейтрально относитесь к проекту, то не топите ее, а лучше устройте обратную связь на форумах разрабов. Я не знаю концепцию, но очень бы хотелось видеть советскую технику и кампанию, хотя даже кампания союзников находится в стадии разработки. Поведение пехоты хотелось бы сделать немного естественными, а не в виде поведения болванчиков. Окружение тут полностью разрушаемое. Есть проблемы с оптимизацией. Парк техники маловат пока что. Но было бы неплохо пройтись в самой кампании по историческим периодам, начиная с самых простых и до тяжелых. Хотя это скорее всего завязано на картах, поэтому начинаете вы на пазике 4 не самой ранней модификации. Как в идеале то было бы неплохо сделать танковые баталии и взаимодействие внутри танка как ред оркестре 2, если члена экипажа убивают, пересаживаешься на его место. Возможно допишу, что то еще, но пока мало наиграл. Игра имеет частичный перевод. В эпоху развития ИИ сделать перевод и (или) отдать его энтузиастам, что есть в РУ сообществе Zoneofgames не представляется проблемой. Хотелось бы отдельный ПВП и ПВЕ режим без вида от третьего лица, исключительно из глаз наводчика и командира, потому что у наводчика был зум в режиме от панорамы и приближения с коррекцией прицела по метрикам. Озвучку хотелось бы оставить ИСТОРИЧНОЙ и по возможности сделать полный перевод, но это мечты. Годнота. Мне зашло. Да и если хотите кайфануть отключайте все подсветки, благо тут есть такая опция. Да и как по мне, карты необходимо расширять, если использовать их для пвп битв и делать более большими для фланговых атак и заходов.
If the AI is ever fixed to not laser-beam you through bushes at over 300m, friendly AI being god-awful useless, and the damage models make any form of sense, I'll recommend this game. Until then, I'd steer clear. A good game is in here somewhere, but it needs a little more work to climb free.
As a long-time World of Tanks and War Thunder player, this game is a really refreshing shift toward true tactical PvE. Just picked up the deluxe edition as well. Don't let the early missions fool you, the difficulty scales up quickly and forces you to actually plan your engagements. The visuals look great, though heavy on my 2070 Super! It still has some pre-launch quirks, nothing that can't be patched, but the main area needing attention is friendly AI. At the moment, friendly tanks feel like sitting ducks in combat; they work better as passive "spare lives" that you leave hidden in the back to jump into when your main vehicle gets destroyed. Suggestion for Devs: A kill-cam or damage breakdown feature would be a massive upgrade. Because armor physics and angling differ across every combat sim, getting instantly erased without feedback makes it tough to learn mechanics or adapt beyond just taking a different path. Anyway, high potential! Excited to see what comes next.
Gameplay is okay. I'd say you'd probably get more enjoyment just manually controlling tanks in Gates of Hell Ostfront. Performance is meh. Stutters whenever enemy's spawn in and the FPS doesn't change depending on lowering the settings (optimization is basically a suggestion here) This game is basically an add for Gates of Hell Ostfront imo
wait ten years
Not ready for true enjoyable gameplay. The enemy AI is overpowered and superintelligent and makes nearly 90% of shots, While the freindly AI misses every shot and cant even follow basic in-game orders like follow or halt. Needs a rework and honestly shouldnt even be for purchase, borderline scam at this point
You can't imagine that in the campaign, the biggest challenge is finding bot tanks. While I'm still struggling to locate them, they've already spotted and targeted me through bushes. But I can't see them unless they're highlighted. And just next sec my vehicle is paralyzed or destroyed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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