![[omni-dissonance]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4105120/0d1f3f9e9de74e3c35f252fa47458e3b83e16349/header.jpg?t=1780604414)
You've awoken, after your crew has vanished. Drift through its otherworldly architecture to collect the black boxes containing their neural data and read fragmented clues to what drew them here.
Modeled estimate, not a reported figure. How we estimate →
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About
[Omni-Dissonance]: 3I/ATLAS is a zero-gravity experience about exploring small sections of a vast, alien structure. You've awoken, after your crew has vanished.
Drift through its otherworldly architecture to collect the black boxes containing their neural data and read fragmented clues to what drew them here.
There’s no going back, only deeper in. Find your own solace in the quiet terror of isolation and the haunting pull of the unknown

Features:
- True zero-gravity: Flip, roll, and navigate in complete freedom of movement.
- Neo-retro aesthetic: A familiar but new aesthetic that does not directly replicate a single style.
- Short runtime: Around an hour of gameplay. With objectives locations that shift each playthrough.
- Mysterious Megastructure: An immense, disorienting labyrinth that is both tranquil and ominous.
- Lurking Presence: Avoid the entity that stalks the twisting halls.

Who this game is for:
- Games as an art
- Cryptic meta-narrative
- Self-motivated exploration
- Megastructures
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Explore part of megastructure in search of your missing crew. 6 degrees of freedom in 0 gravity. There is some entities in the game, but they dont seem hostile, just dont get in their way though. Very atmospheric.
BGM: Logical Consequence 73 BPM Loop 核心玩法也包含了循环,很喜欢这种迷失孤独的氛围 *目前没打完,之后会重新编辑测评
Reminds me of Kholat as we try to navigate in a huge megastructure for our crewmates. Gameplay wise, it's okey, but I wish we could be able to scan our surroundings for map data. But overall, if you like megastructure games, you don't want to miss this.
I like this take on the walking sim genre. Short but effective. The 6 degrees of freedom, coupled with the retro artstyle add a lot to the immersion, taking away the sense of direction of the player both mechanically and narratively. The lights guide you to possible paths but nothing points you to the "right direction", because there isn't one. Its more about making your way forward through this dead megastructure than to getting to the ending. The game does a great job using the sound as the driving factor towards PoI. From the beginning, the game mentions a "sound module", hinting the players to use one of the few indicators they have to explore the mega-structure. The cables whirring when you are close to them, the light batteries beeping, the dissonant creatures creating static, following along this cues will get you somewhere... eventually, and the payoff of getting to tune in on every spot you find makes you feel that there is more than just the maze like metal all around. That there is purpose, at least for a sense of closure. This game does a great job at disconnecting the experience to the gameplay. The feel you are watching this through the recording of the suit, a memory that plays in present time. It succeeds on what it tries to do with it's theme and feel, so If you want something to just dive into, I recommend giving this one a go. PD: feedback, I would love if the player could activate a beacon of sorts to get a crude idea of to where the ship was. I do not like that it is better to just die to get back to the ship rather tan doing the journey.
Captures that feeling of being completely alone in a massive, silent and hostile world. If you're into atmospheric exploration and megastructures, omni-dissonance delivers!
The atmosphere... i think this game is about just that. The oppresive atmosphere of a brutalist megastructure. That's why i love games like Lorn's Lure or Metal Garden. This one brings that feeling too and very well made. The only problem that i see is the level design, because all "rooms" of this gigantic maze looks more or less like the same. Maybe needs some kind of indicator like...flares? for you to know in which places you have been. I think this game has a lot of possibilities to grow, maybe for still improving it, or maybe for a second game
Great atmosphere and love the retro PS1 style. The omnidirectional movement in space with no sense of up or down makes navigating the megastructure a very memorable and unique experience.
This game somehow manages to capture the frustrating difficulty of floundering around in a zero gravity environment while still making the movement idiomatic and responsive. This feature mixed in with the graphics and storytelling make it a well-rounded, immersive experience. Try it! With a small price and relatively quick playtime, it's the perfect palate cleanser between AAA titles.
not too vast that exploration is impossible, but not too small that you quickly figure out how to navigate things... very nice game to simply float around in and see the sights :)
If you want to feel disoriented and lost in a spaceship wreck you're covered. Great idea and atmosphere.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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