
Far into the future, in the year 1999: David, a systems operator, runs from his troubles by taking a job on a space station. After arriving, his mundane work turns into a struggle for his very life as he makes a shocking discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 593reviews | 90% | — | $99.7K |
| $9.99 | 40ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Titan Station - коли романтика Космосу стає небезпечною буденністю[/h1] [hr][/hr] [b]Станція Титан[/b] - це симулятор ходіння із глибокою історією та таємницею. Під час проходження часом стає трохи моторошно і мурашки біжать поза шкірою. Вона доволі лінійна і проста, але захоплює і має в собі щось таке, що тримає в напрузі та цікавості від початку і до кінця. Це однокористувацька гра у стилі ретрофутуризм, де Девід, ховаючись від проблем в буденному житті, влаштовується на роботу на ізольовону заправну станцію Титан біля супутника Сатурна. І раптом щось іде не так, і повсякденна праця в замкненому просторі далеко від Землі, де єдиними співрозмовниками є голоси в рації, перетворюється на боротьбу за життя. Виявляється, тихі та темні коридори станції приховують моторошні секрети. Тут треба досліджувати та читати записки, збираючи сюжет по ниточці і виявляти шокуючі подробиці. Мені цей проект дечим дуже нагадав [b]Firewatch[/b] та [b]SOMA[/b]. Музичний супровід тут гарно підсилює атмосферу, графіка приємна, а керування максимально просте. Для покращення свого досвіду раджу перевірити, чи вимкнений подовжений час діалогів в налаштуваннях. Це чудова та неспішна гра на пару затишних вечорів. [hr][/hr] В грі, на жаль, відсутня офіційна українська локалізація. Проте наявний чудовий [b]текстовий українізатор[/b]: https://steamcommunity.com/sharedfiles/filedetails/?id=3486220312 [hr][/hr] [b]Дякую за пригоду![/b] *** [h1]Titan Station - when the romance of space becomes dangerous routine[/h1] [hr][/hr] [b]Titan Station[/b] is a walking simulator with a deep story and mystery. At times, it gets a little creepy and gives you goosebumps. It's pretty linear and simple, but it's captivating and has something that keeps you in suspense and intrigued from start to finish. It's a single-player retro-futuristic game where David, hiding from his everyday problems, gets a job at the isolated Titan gas station near Saturn's moon. Suddenly, something goes wrong, and everyday work in a confined space far from Earth, where the only voices you hear are those on the radio, turns into a struggle for survival. It turns out that the quiet, dark corridors of the station hide terrifying secrets. Here you have to explore and read notes, piecing together the plot bit by bit and uncovering shocking details. This project reminded me a lot of [b]Firewatch[/b] and [b]SOMA[/b]. The music here nicely enhances the atmosphere, the graphics are pleasant, and the controls are as simple as possible. To improve your experience, I recommend checking that extended dialogue time is turned off in the settings. This is a wonderful, unhurried game for a couple of cozy evenings. [hr][/hr] [b]Please add Ukrainian localization![/b] [hr][/hr] [b]Thank you for the adventure![/b]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, Polish*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed this game until I got to a game breaking error. When I'm trying to go from Titan back up to Titan station, it freezes every time. I rebooted many times and tried it over and over. No go. Hard to enjoy a game that you can't finish.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
IM A SLUT FOR THE STYLE AND ASTHETIC that aside the story dragged a little bit in certain spots but overall great game. The visuals for this game are 10/10 for me.
[h1] Yet another Firewatch-like game, but in Space [/h1] Let start with the most obvious upside – the game looks absolutely amazing. The views of the station both inside and outside are breathtaking, they have that early sci-fi aesthetic like 2001: A Space Odyssey, so taking screenshots is a genuine pleasure here. Furthermore, the game features an RTX technology which was all the rage back when game came out, though it makes the graphics look a little bit odd, since every surface ends up like it's coated in oil. Whelp. As the title of the review suggests, Titan Station is literally yet another walking-talking simulator where you go from point A to point B while chatting on the radio, which means this is a story-driven game and the gameplay is extremely primitive: you can walk and run, interact with objects (just click on them), read notes (logs) and occasionally deal with some incredibly tedious cubic hacking. And since we're on the subject of gameplay, its one and the only component is somewhat... repetitive. Firstly, there's a ton of backtracking. While the station itself is small, it has almost no points of interest, but is full of long corridors. Early on, there are plenty of different logs and notes, some of them containing passwords, which I thought would become a key mechanic, but no, there's never a moment where you have to figure out which password you're supposed to use. It's always one door and one password, and from the midpoint of the game onward you just walk up to a locked airlock and someone tells you the code with the radio, so much exploration! Secondly, the hacking mini-game shows up in the last half, and it's like a fever dream someone would have after hard intercourse between SS1 cyberspace and Minecraft. The hacking is utterly boring, I would even call it tedious, if they had gone with something like Fallout 3's mechanic instead, it would have been way more engaging. Really. There's not much else to say about gameplay, and there's no real reason to, because the main thing here is the story, and I have to say, for such a short game (it takes about 3 hours to finish), the story is decent, and the voice acting is decent too, though David and Jack clearly overact. However, personally, I felt like the author couldn't maintain the right pacing. The first half of the game is very even, calm and clear. The second one, though, is constantly rushing you. Questions pile up, answers either don't come or aren't satisfying, the game tries to build suspense and tension, but it doesn't quite land. The author throws in so many plot twists that you barely have time to register one before another one stacks on top of it. And the ending, of course, is somewhat dissapointing, but it's hard to say why exactly. Maybe the story itself is just completely bland or maybe the acting leaves you so indifferent to it at all. I spent some time trying to decide what kind of review to leave for this game, but in the end, I'll leave a positive one, because there's nothing critically bad. It would be deeply unfair to call this game bad, it'll definitelly give someone pleasant emotions if they enjoy this kind of games, and besides, it really looks beautiful and costs very little.
A space odyssey to remember... the real question is... can Dave feel it... or is it all fake. 9/10, would have an existential crisis again :)
Even if I generally like walking simulators and sci-fi, I cannot recommend this game, - it's too repetitive - there is way too much backtracking - the story and characters' reactions are unconvincing and far-fetched In a world where SOMA exists, every subsequent game dealing with similar subjects will have to raise their standards
Oyunun dizaynı, tasarımları, hikayesi bana System shock 2'yi hatırlattı. Grafikler ve oyun dizaynı keyifli oyunun sonunu pek tatmin edici bulmadım ama hikaye sona kadar sürükleyiciydi.
Приятная игрушка. Этакий сплав The Station/Tacoma и Firewatch. Сюжетноориентированный симулятор ходьбы с парой простых головоломок. Из минусов, пожалуй, отмечу локализацию, периодические проблемы со склонениями/окончаниями. Но её же и в плюс, текстурки (надписи на предметах) тоже локализовали.
I bought this on a buying binge a while back but only got around to playing it last night. I managed to fumble my way through most of the game in about 4 or 5 hours (Not sure exactly as I stopped at one point and stupidly restarted the game from the Meta interface, and doing that stops Steam from logging the game time and achievements. 😕). I hit a few bugs that stopped progress, but for some reason, saving the game, quitting and restarting steam, then loading the saved game seemed to fix these problems each time. Today, realising that dispite fulfilling the criteria for most of the achievements, I hadn't got them ('Cos the Meta thing), so I thought "What the hell. I know what I need to do in the game now, so I'll just start a new one, zoom through it, and get the missing achievements". Knowing where I needed to go before the narrative told me and what I had to do when I got there meant I saved a lot of time, and this run through took a little under two hours. So as you can see, it's not a particularly long game, but it's also not sold for a particularly high price, so it all evens out. 😁 Anyway, about the game........... Yeah. It's not bad. The graphics aren't jaw droppingly gorgeous, but they're still very acceptable, the voice acting sounds convincing, the plot's good with some unexpected twists, and apart from the four times I needed to restart the game because something hadn't loaded properly (Normally the "Ghosts" of things you need to grab to use them......... I guess that sentence will make more sense to you if you play it in VR) it ran perfectly. Some would probably say the stories a bit linear, and while it is a bit like....... [B]"Go to point (A) and do (Z)". "OK. I've done (Z)". "Good. Now go to point (B) and do (Y)". "Done (Y) now". "Excellent. I now need you to go back to (A) and do (X)"[/B], It was still really well thought out and didn't feel that repetitive or that the dev made you run back and forth to pad out the game. Dispite there being a fair bit of [B]"Go back to point (A)"[/B] going on, situations changed, and you might not actually be able to use the same route there that you used last time. After pretty much speed running my way though it the second time, I'm thinking it's safe to say that it's not the kind of game that you could play over and over again, but I can see myself coming back to this one in a year or two and having another blast through it once the remembered details get a bit fuzzy. All in all, I think it was easily worth the pittance it cost, and I'm glad I got it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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