
Survive and colonize Mars alone or in online co-op. Build and upgrade your base, craft equipment, mine resources, produce water, oxygen and food, explore an open world, and repair complex machinery in a technical survival sandbox.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Occupy Mars is a technical, open-world sandbox, survival game about Mars colonization inspired by the most promising technologies and companies that are working towards the goal of humanity becoming a multi-planet species.
Explore different regions of Mars while searching for valuable resources, discover mining sites, and find the best place to build a city. Remember that you need to find a relatively leveled area with good access to underground water in a place where temperatures don't drop too much during the night.

Build and upgrade your base, craft equipment, mine resources, produce water, oxygen and food, explore an open world, and repair complex machinery in a technical survival sandbox.

Manage your energy production and build your electricity grid. Make sure that there is enough water, oxygen, power, and food to survive.

Fix broken parts using realistic electronic components and tools. Learn the basics soldering, using hot air, measurement tools, and all the details necessary to fix your equipment.

Upgrade your vehicles and equipment in your garage. Organize your workshop and modify your rover. Change crane hydraulics, operate the robotic arm, dig for valuable resources, build mining rigs, and more...

Build greenhouses, oxygen tanks, fuel generators, connect all the pipes and cables, and remember about proper cable management. Grow your own food.

Experience an open-world sandbox game with a realistic day/night cycle and overcome real challenges that colonists face. Build solar arrays and batteries for energy storage, upgrade them, and find the optimal way to power your colony.

Occupying Mars is not always easy. Sometimes things will explode, break or not go exactly as planned. Learn to cope with "Rapid Unscheduled Disassembly.” Sometimes you have to really act quickly before you run out of air, food, or energy.

...but most importantly HAVE FUN on Mars!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zum Zeitpunkt dieses Reviews habe ich bereits 19,2 Stunden in das Spiel gesteckt – und was soll ich sagen: Es waren sehr gute 19,2 Stunden. Anfangs war ich wegen des Mars-Settings etwas zwiegespalten. Was soll es dort schon geben? Eine komplett öde Landschaft, keine Gegner und im Vergleich zu Space Engineers scheinbar deutlich weniger Umfang. Umso positiver war ich dann überrascht. Ich spiele aktuell ausschließlich im Singleplayer, meist im Modus „Freies Spiel“. Die Kampagne hat mich ehrlich gesagt nicht wirklich abgeholt. Gerade das „Freie Spiel“, in dem man völlig auf sich allein gestellt ist und anfangs nicht einmal weiß, was man überhaupt machen kann, hat mich dann aber regelrecht vor den Bildschirm gefesselt. Allein der Technologiebaum ist absolut herausragend und es macht unglaublich Spaß, die vielen Möglichkeiten nach und nach zu entdecken. Ja, es gibt einige nervige Bugs. Ja, die Grafik ist eher so lala. Die Performance ist okay. Aber das ist für mich zweitrangig, solange mich die Spielmechanik und die Tiefe des Spiels abholen – und genau das tun sie. Fazit: Wer ohnehin lieber alleine spielt, bekommt hier stundenlangen Spielspaß geboten. Man braucht etwas Hirnschmalz, um alles zu durchblicken, aber insgesamt ist es ein solides Spiel. Ob Version 1.0 schon gerechtfertigt ist, kann ich schwer beurteilen – für die Spielmodi, die ich nutze, definitiv ja.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Portuguese - Portugal, Danish +2 more
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风写实,玩法硬核真实,在意了很多别的同题材游戏没有在意的细节,比如需要两个气闸门来形成一个气闸舱,还有电路板的维修,对比刚发售时,版本更新之后对过程进行了简化,应该是为了游戏性做出了牺牲。但游戏的优化太差了,对于使用中低端电脑的玩家不友好,游戏中还有很多不合理的设定,比如陨石,采集了之后只有铀矿石,但铀可以在采矿的时候获取,建议改成采集陨石之后用实验室做研究分析来提升材料和化工科技点,还有最重要的,可玩性太低了,感觉制作组没有把这个游戏内容完全利用起来,在优化好程序和游戏玩法的前提下完全可以增加内容,比如先完善故事模式,然后增加自由模式的内容,增加科技树的内容,完善化工科技树,地图中残骸的重复性太高了,完全可以多做几个新手教程里那样的大型基地残骸,然后可以根据在基地被摧毁前这个基地的作用来获取不同科技树的特殊蓝图,比如大型采矿基地,就加机械学或者化学的特殊蓝图,发射基地就加机械学和材料学,大型种植基地就加植物学和化学这种
I love the "realism" of this game.
Un jeu exigeant et parfois frustrant. Mais quand on est dedans, on ne voit plus le temps passé !
(I haven't played the released version yet, this review is for EA version just before release) I enjoyed playing the game for more than a hundred hours, just relaxing and meditating alone - grinding, building, growing food... The game is clunky, really clunky (yes, I'm looking at you, tree-grabbing and manual missile assembly), needs a lot of polish, but it's still worth it. I didn't play Campaign or Co-Op mode as those are direct opposites of what I want from the game. What sets this game apart from other similar games: 1) Food growing. You need to plant a seed, wait for it to grow a bit, then replant it into hydroponics, wait for it mature, and then plant it into a field, and THEN plant it into a dome (not always, depends on the plant type). 2) Vehicle operation. For a car, you can put rocks in its trunk, drive to a grinder and unload. And, for a rover, you can operate its crane to mine, load and build! 3) Dangerous weather. Yes, it strands you inside and you might start feeling bored, but the first few times you actually feel scared to come out, hearing the wind outside... Also, the in-game help actually helps quite a lot, as some of the game's mechanics are not intuitive.
Thanks to the developers for the game. I wish the game the best updates and the best times for your game! Happy launch!
The game is a bit quirky, but the sandbox mode is pretty fun, comparable to Stationeers or other similar games.
i am very happy with this title. I waited until 1.0 to play it even though I backed the kickstarter and had it for years. It's fun, it's complicated, its the kind of game that makes me keep wanting to restart to see if I can do it better
Played for weeks with not being able to play the main story line just stopped at expand green house, explored the world and other tasks for 2 weeks no fix
Наконец то дождался, на мой взгляд лучшая выживалка!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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