
OASIS: Tokyo is an FPS with a focus on inventory management that has roguelite elements. Complete procedurally generated missions in a shady underworld.
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Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you played Receiver and thought, "it sure would be nice if someone turned this into a game"... this might be the game for you. OASIS: Tokyo is undeniably a diamond in the rough. Graphics are bog-standard Unity schlock. Movement, aiming, and physics are gloriously dysfunctional. Missions are repetitive. Enemy AI is bewilderingly stupid. User interface is janky. There can't be more than 3 songs and a couple dozen voice lines in the whole game. Unexplained FPS drops are unfortunately common. And yet, it nails the looter-shooter sweetspot so hard, it's worth taking a second look despite everything. Gunplay and core game mechanics are far more developed than a first impression might imply. Guns are fun to fiddle with and fun to shoot. Variety of weapons and attachments is decent. Ammo and inventory management are meaningfully integrated into FPS gameplay. Enemy encounters almost always pose a genuine threat. Layers of branching build progression and customization make additional playthroughs worthwhile. Difficulty settings ensure the game is accessible to practically any skill level. And gameplay never feels slow, thanks to stacking energy drink buffs cranking your character's movement up to speeds that would put Sonic the Hedgehog in the ER. At $6.99 USD, the dollars-to-fun ratio is a no-brainer.
Pretty good for a fresh release. Hope to see a bit more tweaking towards the enemy A.I. and general cleaning with the inventory area.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
People are sleeping on this one. Was a bit put off when I realized you couldn't loot bodies, but there is enough loot scattered throughout the map that adding full loot on kills would slow the game to a crawl. Shooting feels good, and there are a wide variety of firearms. Some are better than others, and some balancing is a little weird. An UMP-45 (SMG) takes two headshots to kill while a Colt 1911 (Literal starting pistol if you skip the tutorial) takes 1 despite being the same caliber. As of writing, there is no lean or crouch function, the former being slightly more odd of an omission than the latter because of how Tarkov-esque the firearm damage and healing system is. Some of the randomly generated maps can get repetitive, but the core gameplay loop is so addictive that it doesn't matter that much after awhile. Combat in this game is quick and deadly, and sometimes you're better off fleeing with your stuff than getting caught between waves of reinforcements. Still plenty of room for this game to grow, but for $7USD, this is an easy recommendation.
I've been following this game's development from the very first models made down to the very first alpha tests and I'm very excited to see how it's flourished. The developer (skaaie/sky) has spent years passionately developing this game and is always coming up with new ideas to show off. It's already a great and entertaining game, and it will continue to get better. That's my guarantee. Time in-game is not accurate.
Well worth the asking price. OASIS: Tokyo blends elements from big publisher games that we're familiar with into an original and engaging game for a price well below what you'll play elsewhere. The game operates on a mission system similar to the raids of Tarkov, where players will deploy to wipe out gangs of thugs, assassinate high value targets, or upload viruses in server networks. To assist you in this there is a wealth of weapons and weapon customization, cybernetic implants, and a hacking system reminiscent of Cyperpunk. I enjoyed min-maxing different cybernetic builds for my character; I lost track of time grinding missions in order to afford a new rifle, and then lost track of time again fleshing my rifle out with scopes, stocks, grips and other attachments. Getting back to my apartment and sorting through my stash after a grueling mission was extremely satisfying and with enough work I built myself up to a tuxedo and armor-wearing John Wick eliminating gang after gang with my rifle and sidearm only to get wiped out by a Setcom tactical team and start from square one again. As others have said the AI has room for improvement, and I'd love to see improvements to movement such as a lean and crouch/prone system. But overall the game is a blast and seems to be a real up-and-comer. also 10/10 smelmart good drank
the stamina implementation turns this game from what could be a fun hardcore tactical romp into an absolute nightmare
The dev hotfixed a bug I posted about within a few hours on a weekend 10/10
This is honestly so much fun. I've been looking for a single-player Tarkov experience and this scracthes that itch. Gunplay is solid, I don't see any issues here at all. Inventory managing works great as well. Graphics aren't anything to right home about but the music is fun and the overall atmosphere is on the cusp of cyberpunk if you like that. Oh and as a big fan of cyberpunk-esque stuff in general, the cyberware feature (that's part of the normal game) is awesome. The fact that you can create builds from cyberware/augmentations is *chefs kiss*. The developer also included more than one game-mode (I believe there are three: a rogue-lite mode of the endgame, a survival (think OG MW3) game, and one more). Not even a necessary addition but the dev decided to make it and I'm grateful for the above-and-beyond. Best bang for your buck on Steam in my opinion. I'm really happy with this game and am looking forward to whatever updates may come out of it. One thing I'd like to see is looting NPCs! And, if possible, a leaning mechanic.
Plays too stiff, insultingly unfair initial mission where multiple ai camp you in the dark and can take unarmored multiple headshots while you have a ♥♥♥♥♥♥ pistol and limited ammo, sets the tone for the rest of the game, not worth the money don't buy it.
I really really want to recommend this but its an unbelievably buggy ass mess. Starting the game for the first time made it run at 4000fps and then crashed, restarted and tried the tutorial. the first 2 enemies the tutorial showed me fell through the floor after completely ignoring me to shoot a wall. the tutorial was unbelievably dark as well and really terrible at teaching you anything. I pushed through, played my first map, went alright had enemies clip through doors constantly which almost killed me. the hub area for some reason makes my PC chug, a PC that can run Doom Eternal. I played my second mission and i started really liking it, i found a weapon stash of an mp5, scorpion, auto shotgun, and tons of other stuff. In this time i completely lost all my stamina, which is way way way too low, even if you can restore it in the hub, its worse that old cod sprint times. Another annoyance is swapping weapons in your inventory, you cant just drag and swap them, no you must drop them entirely, then put your weapon you want in the now open slot, look down and pick up your dropped gun. the hub despite being a square is so damn confusing since its all untextured city corridors, i spend most my time there just forgetting which way was is the level starter. The players house is a random 2nd floor room in a stairwell too which got obnoxious to find everytime. Here is where my biggest issue comes in. You for some reason (that at least i know) cannot remove a mag from an equipped gun, you have to put it in your inventory to do so. so i go sure ill do that, theres no enemies, and the one Im tracking is in the next room, she doesn't know Im here, doors closed Im safe. I suddenly hear her clunky voice line activate and see a shotgun barrel stick through a wall, Dead instantly. that's absolutely wild, and frustrating. I went that sucks, ill load up another level then, goodbye good loot that i unjustly lost. loaded in to enemies already looking at me, in the exact same map, despite being entirely across the city map apparently, i survived somehow, tried reloading my gun, for some reason despite not making it do so it dropped out of my inventory, despite doing the proper reload, struggling to find it i hear 4 more voices activate, and every single one gormlessly clips through the closed door and guns me down. Im taking a hiatus after that. its really frustrating cause this game mechanically is everything ive wanted, a tactical customization single player looter shooter like tarkov. when the game works its so much fun, i l o v e inventory management, and upgrading loot through instanced areas, but stamina needs reworked, and these bots need some play testing. i will cautiously hope and wait for better patches.
Momentum
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