
After years in prison, you return to a dark megacity ruled by a ruthless corporation. The only way forward is up - through countless floors of a heavily guarded skyscraper - to reach the corporation's leader and take your revenge.
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About
Fracture Point is a fast-paced roguelike looter shooter in first-person perspective, set in a realistic dystopian metropolis engulfed in a war between a powerful corporation and the resistance. After years of imprisonment, you return to join the resistance, with only one way forward, ascending through the many floors of a heavily guarded skyscraper to reach the corporation's leader and take your revenge.
Clear floors of armed enemies, gather weapons, armor, and rare items. Sell your loot at the base, upgrade your gear, and prepare for the next fight. But be careful - death is permanent, and you can lose everything.
Can you survive the tower and fulfill your vengeance?
Every run through the tower is a unique challenge. Procedurally generated floors with diverse layouts, numerous enemies, a variety of loot, and different interaction points: ATMs, currency exchanges, vending machines, and loot collectors define your journey.
Managing your equipment is crucial - every piece matters. Each weapon has magazines that need to be manually filled with ammo. As you fight through enemy-filled floors, the risks increase: loot becomes more valuable, but so do the threats. Will you return to base, sacrificing all your progress, or risk everything to climb higher? Your fate is in your hands.
Years ago, the city's ruling corporation betrayed you and sent you to prison. Their leader erased your past, destroyed your friends, and left you to rot behind bars. Now you're back, and with the resistance at your side, you have the weapons and the means to fight your way to the top. Floor by floor, you take down his soldiers and loyalists while he watches your every move, sending deadlier assassins after you, preparing for the final confrontation. But you won’t stop until you see his dead body.
You have access to a vast arsenal - ranging from handguns to assault rifles, with a variety of ammo calibers and magazines for each weapon. Find, upgrade, and adapt your loadout to suit your playstyle.
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Engagement
Reviews
Themes across 157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As long as you go into the game knowing it's made by a single developer and not a AAA studio with hundreds you shouldn't be disappointed. The game play loop is good, and the gunplay is rather fun, let the man continue to cook.
if Hole had a higher budget it would probably be like this game. gun play is decent and the loot value give brain happy chemicals in current version though it needs work. will track this for updates.
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Hours played at review time, across 157 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]I don’t even know how to soften this — the game is unbelievably buggy.[/b] Like, shockingly buggy. Even the die‑hard fans wouldn’t deny it. Normally I can overlook bugs if the core experience is strong, but here the only thing that truly lands is the gunplay. And that makes the biggest disappointment hit even harder: [b]you can’t mod your guns in an extraction shooter.[/b] That’s insane. I came in expecting a full weapon‑modding system, something worth grinding for. Instead… nothing. Total letdown. And what you can grind for? Completely unexciting. In Bodycam’s new update, you save up for legitimately cool attachments and ammo types. Here, you’re saving money for junk. Health upgrades? Sure — but every roguelike has those. A computer so you can play slots? Why would anyone be excited about that? [b]The pacing is another issue.[/b] Waves come in way too fast, enemies never stop pouring in, and it’s so constant that you barely have time to drag ammo into your magazines manually. The game desperately needs breathing room so players can actually prepare instead of being swarmed nonstop. [b]And then there’s the sound design, which is honestly rough.[/b] The prologue sets the tone in the worst way possible. When the main villain starts talking, he sounds like he’s standing in a [b]mall bathroom in the 80’s[/b], speaking into some cheap handheld recorder. It’s echoey, low‑quality, and completely kills the atmosphere they’re trying to build. It’s wild that this made it into the final product. [b]The biggest heartbreak is still the missing equipment modding.[/b] This game has the bones of something genuinely good. The combat feels great, the intensity is there, and the atmosphere could work — but you’re grinding toward nothing exciting, unlocking things that feel pointless, and dealing with audio that sounds like it was recorded in a public restroom decades ago. [b]It’s a shame.[/b] This could’ve been something special if the dev had implemented a proper weapon attachment system and tightened up the fundamentals. As it stands, the unlocks are lame, the progression is hollow, the sound design is rough, and the potential is wasted. Disappointed. The blood system is another problem. I HATE how the blood vanishes within 5 seconds. The blood effects themselves look good (when they’re not glitching), but the fact that they disappear instantly just reminds the player they’re dealing with pure jank. This game should honestly be early access. And I literally don’t get the Roubles situation. Why are you making the player convert roubles into USD? In the Steam store description, he lists currency exchange as a “feature”… but all you do is walk to an ATM and type in the amount of roubles you want to turn into cash. That’s it. [b]HOW IS THAT A FEATURE?[/b] It’s just an annoyance. Totally pointless. Same thing with vending machines — he listed vending machines as a feature. VENDING MACHINES. They just sell soda that gives you 5 HP, which is basically nothing. The encumbrance system is also really weird. I had no problem looting everything I found… until I upgraded how much I could carry. Once I upgraded it, suddenly my character is full‑on sprinting while standing still. If I hadn’t upgraded, I would’ve been able to loot everything without being slowed down. Total bug fest. The entire game, you’re just looting junk — markers, CPUs, water bottles, vases, whatever random trash you find. And for what? The Steam store says “upgrade your gear.” Let me ask: [b]UPGRADE WHAT?[/b] What are you upgrading? You might randomly find a purple AK‑47, but you can’t upgrade it unless there’s something I’m missing. Right now, the game is all grind, no reward, tons of bugs, and nothing meaningful to work toward. I have never seen a tactical shooter with this many problems and so little payoff. I have to refund this. And I’m sorry, but “solo dev” is not an excuse. This is not worth $20 — not even close. It’s worth $10, maybe $15 if the game is cleaned up. The price is shockingly high, and the dev knows this isn’t worth $20. How ridiculous. In one of his posts, he admitted he would only fix the things he was capable of fixing… yet he still charges $20 for it. I can buy complete, bug‑free games made by full teams for less than this. It feels like a cash grab, and like he’s using “I’m a solo dev” to [b]evade criticism[/b].
I can critque and nitpick a whole bunch but, ultimately this is hard to put down. I've been looking for a single player extraction shooter similar to 'HOLE' and I think this a good canditate. Theres been a lot of fixes in the last 24 hours and I can see the effort the dev has put into their little passion project. One thing I would add as constructive criticism is: make melee better and/or add a 'kick' function. The shooting is actually pretty great and responsive, keep up the good work.
This game is pretty fun, basically tarkov tower. im able to stomach the rough performance, it hasnt been too bad for me but for the love of all that is holy please move the "return to hub" option to the other side of the elevator door before i blow my brains out. i cant get past the 2nd or 3rd floor usually without accidentally hitting that MF and ending the run. Edit: The dev literally updated the game to fix my complaint overnight right after i posted the review. thats crazy work
Lovely game, solo dev. They clearly care about their product. It maybe should have been released as Early Access, to ease peoples expectations, but its a fun game imo. It's like payday and Tarkov had a roguelite child kinda I do truly wish we could mod weapons and sell items we dont actually want to use anymore e.g. healings, weapons, armors, ammo etc.
4 hours to complete the game, endgame is just an endless loop of the same floor and there's not really a satisfying end of any kind. I did have a decent time playing this, though I probably won't get back to it. It feels like a lot of reviews are in it for the /potential/ of the game, which definitely is there, but like as-is it's kind of a whatever game. Gunplay feels good, sounds good, viewmodel fov is absolutely horrid, the entire holographic sight is the size of what your crosshair would be in any other fps on some guns. I also got jumpscared a whole lot of times due to enemies turning the corner and yelling some ♥♥♥♥, which did add to the atmosphere, but the spec ops guys in the later parts have a completely different volume and audio quality to their voice lines for some reason? It did make them extra scary though. The music constantly fading in and out is also kinda of a vibe killer, if you zone out a bit you can just react to whenever the music rises to know if there's an enemy around because most of the time you can't see them without a flashlight. And in general the audio quality, volume, and mixing/mastering is just all over the place. Most of it is pretty good, but stuff like Victors breathing is a stylistic mystery to me. The game was the strongest at the start, when i felt a bit more threatened, in a situation where i was outnumbered and outgunned, gathering any scraps to sell as i could. That lasted for only a bit, because the lucky cat statue gave me a legendary shotgun at the start of a run, and also legendary armor. Wanting to see how far it would go, i loaded in and extracted as soon as i could a bunch of times, and farmed a full set of legendary items. So that killed all the tension of gathering stuff. Enemies getting stuck on glass doors absolutely nuke your fps, going from decent to a slideshow until you kill them. That all being said, solo dev, making games is hard, and the effort clearly shows in the good parts. The only reason i don't recommend it is because this really should've been in early access, if the dev cooked juuuust a bit longer this would be an easy game to recommend but right now it's a meh. But was it fun tho? Most of my intent to play the game was to see how far it was gonna take the premise but all you're getting is endless hallways, so meh.
even with the best gear in the game, the room that introduces spec op soldiers is wayyyyyy to difficult, in a game that I felt had reasonable difficulty up until that point. Losing all that top tier gear kinda just made me want to stop playing the game.
I don't like the wave system. Shooting feels unsatisfying. I can see the vision, but not the fun
[h1] 취향만 맞으면 존나 재밌음 [/h1] [h2] 1인개발겜인데 맛 좋고 피드백 수용 빠름 [/h2] - 출시날 좀 큼직큼직한 버그가 다소 많았던거 같은데 1인개발임에도 데이원패치마냥 하루만에 거진 다 없앰 [h2] 타르코프 + 로그라이크 요소 한 스푼 [/h2] - 전체적인 겜 흐름은 타르코프입니다. 시작 - 파밍 및 퀘스트 - 탈출 / 뒤지면 리셋 맵 구성은 건물 층으로 이뤄져서 한층 클리어 후 다음 층으로 올라가며 로그라이크의 삼지선다 혜택 선택 후 진행인데 이게 뭐 총알에 불속성 부여, 이런건 당연히 아니고 돈 획득률 증가, 회복템 2개 제공, 일정 확률로 탄 수급, 데미지 줄시 피흡 등등 단촐한 효과들임 그럼 안 올라가고 한 층에서 몹 다 잡고 싹싹김치 야끼런 할 수 있냐? 그건 아닙니다. 웨이브 형식이라 일정시간 지나면 다시 몹이 출현하여 김치김치야야를 온 몸으로 방해함 밑에 후술할 무기 파밍이나 상위 등급 폐지를 위해 1웨이브 삭제 후 이동할 것인지 안전하게 웨이브 지우며 싹싹김치 하고 저층에서라도 나갈건지는 플레이어 자유 이동속도, 폐지가격up, 무게증가, 최대체력 증가 이렇게 4개의 고유 영구패시브를 돈 주고 업그레이드하는 로그라이크 요소도 있습니다. 참고로 탈출은 내가 탔던 엘리베이터 라인이 아니라 맵 어딘가에 배치된 반대쪽 엘베임 엘베 타면 올라가던 복귀하던 선택 가능하고 엘베 옆에 exit 비상구 있는데 거기로 가면 바로 복귀 가능 [h2] 쏘는 맛이 제법 괜찮음 [/h2] - PvE 싱글겜이라 AI와의 교전 자체는 큰 재미를 못 주는데 총 쏘는 맛 자체는 생각보다 나쁘지않음 근데 머즐플래시나 격발 직후 가스 등등 교전 시 시야 방해하는 요소가 좀 다분한데 맞았는지 안 맞았는지 구분이 어려워서 몸으로 미는식의 플레이는 지양하고 엄폐물끼고 빼꼼 하는 식으로 타르코프식 전투 해야 손해가 좀 덜함 [h2] 파밍 도파민 은근 알참 [/h2] - 탄이나 회복템이나 수급이 되긴 하지만 어찌됐건 뒤지면 리셋이라 모든 상호작용 템들이 구입 가능한데 비싼 템 먹었을때나 각 층 막난이도 보스 잡고 상자에서 부착물 달린 무기 먹었을때 그 도파민이 쏠쏠합니다 ㅋㅋ 금색폐지 먹어도 짭짤허이 군침 싸악 돔 --- [h1] 초반 꿀팁 몇가지 [/h1] [h2] Music 볼륨 줄이거나 끄기 [/h2] - 기본 배경음 말고 적 조우 시 나오는 전투브금이 따로 있는데 이게 적이 유저를 식별하자마자 나오고 웨이브 자체도 최소 3~4마리 나오다보니 노래때문에 가뜩이나 안 들리는 발소리가 식별이 안됨 노래 자체도 갑자기 뚱! 나오는 느낌이라 처음에 존나 화들짝 놀라니까 줄이거나 끄는걸 추천함 [h2] 집(하이드아웃) 열리면 침대 위 가방(창고) 부터 열기 [/h2] 서브퀘스트 중에 배터리 모으면 돈 주는 퀘스트가 있기도 하고 폐지 아이템 제외하곤 판매가 안되어서 창고 안 열면 그냥 버리거나 들고 다녀야하는데 초반에 탄 버리는게 너무 아까움 보상으로 총기를 먹던 원하는 총을 사던 하면서 탄종을 바꿔줘야 하는데 버렸다가 나중에 사면 결국 추가지출임 비트코인 채굴기도 있는데 당연히 사면 GPU 한개도 없어서 돈 수급 안되니까 초반에 열기 ㄴㄴ [h2] 고양이 석상 한개 빨리먹기 [/h2] 초반부터 나오는 레어등급 폐지 아이템인데 하이드아웃 안쪽 방 구석 테이블에 상호작용해서 배치가 가능함 배치하면 매 판마다 시작구간에서 랜덤으로 무기던 아이템이던 주는데 5등급 헬멧을 준다던지 금색폐지템을 준다던지 존내 쏠쏠함 고양이 석상이 보이면 이 겜에 빤스는 없으니까 허벅지에 꼽아두고 탈출구로 맹렬히 달려라 [h2] 메인퀘 빨리 밀려고 노력해보기 [/h2] 메인퀘 밀어야 보스도 만나고 보스 잡아야 부착물 달린 무기도 나오고 돈 모아서 무기 사겠다고 시간 낭비가 좀 로스가 클거같음 탄창이랑 탄만 사서 파밍하다가 아머 1렙 위아래 교복 하고 자신있으면 보스 트라이 해보고 아니면 그때가서 천천히 할거 하며 진행하는게 좋아보임 --- [h1] 이제 단점임 (당장 기억나는것만) [/h1] [h2] 적이 순간이동 하는 경우가 좀 있음 [/h2] 발소리 듣고 대기하고 있는데 벽 비비다가 뚫고 눈 앞에 쨔쟌~ 하고 나타나는 경우가 좀 있음 이게 위에 서술했던 전투 브금이랑 겹치면 진짜 공포영화가 따로 없다 ㅅㅂㅋㅋㅋ 화들짝해서 책상 아래에 무릎 박고 지랄발광을 다 했음 [h2] 벽 넘어 적 실루엣이 좀 보임 [/h2] 매번 그런건 아니고 FSR3로 품질로 키고 스무스모션 같이 쓰는 중인데 간혹 적 외곽 실루엣이 약간 고스팅처럼 보이는 경우가 있었음 [h2] 이게 존나 치명적인데 [/h2] [strike] 같은 무기인데 부착물이 더 좋거나 스탯이 좋아서 바꿀려고 무기를 떨구면 탄창이 사라지고 탄창만 떨구고 총 먹고 다시 주우면 탄창이 가위로 변해서 그냥 잡템이 되어버리는 개치명적 버그가 있음 이거는 고쳐주기 전까지 답이 없을거 같아서 영문으로도 적어놓겠음 If you drop a weapon because you found another copy of the same weapon with better attachments or better stats, the magazine disappears when you drop the weapon even worse, if you drop the magazine separately, pick up the weapon again, and then pick up the magazine, the magazine turns into a pair of scissors and becomes useless junk this is a pretty game-breaking bug, especially when trying to upgrade or swap weapons [/strike] 이거 패치됨 [h2] 사운드가 좀 이상함 [/h2] 시점 돌릴때마다 바람소리 같은게 들린다던가 발소리 원근감이나 방향이 이상하다던가 사운드 공간감이 굉장히 묘함 사운드 설정 자체가 볼륨 관련밖에 없어서 이것도 해결방법을 모르겠음 --- [h1] 총평 [/h1] 존나 재밌음 취향에만 맞는다면 정말 재밌을 게임이다. 엔컨이 좀 부실하다는 해외 평이 많은데 endless 무한 올라가기 하나뿐이고 뭐 로그라이크처럼 제대로 빌드같은게 존재하는 게임은 아니라서 나오는 얘기 같은데 단순히 총 쏘는거 좋아하고 파밍 도파민 느끼고 싶은 분은 괜찮은 가격대의 게임이라 생각함 밥 먹고 또 해야지
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