
Welcome to the wonderful *New* world of Nuumonsters! A short, retro-style Creature Collector RPG — play as Yana or Yasaka and battle your way through the Hana region, with 70+ creatures to catch and train!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nuumonsters is a nostalgic, Gen-1-inspired Creature Collector RPG. *Recently completely rebuilt from the ground up and re-released via free update in 2026 — same charm, sturdier foundation.
Explore the quaint and adorable "Hana" region, consisting of flavorful routes and towns. Defeat Elite Trainers to unlock new areas and continue on your journey. With 70+ monsters and countless moves, players have a lot of teambuilding options to indulge in as they level up their favorite monsters to take on enemy trainers with.
Nuumonsters is a short and sweet monster tamer, with it's art and charm being the main selling points. This game originally released 5 years ago and served as the solo developer "Yano"'s very first game. In 2026, it was completely remade from scratch, though it's original simplicity was maintained mostly unchanged from the original.
That said, the remake has produced a fully functional RPG with 70+ Monsters, though admittedly lacking in story or depth. As it stands today, this is a super charming game, with a breezy adventure rather than an epic story — if that's the trade you're looking for, Nuumonsters delivers it.
The original game has been preserved and is launchable via steam launch options. After hitting play, you'll be able to pick which one to launch. While Nuumonsters Classic is just as charming, it's recommended that new players play the remake, unless you intend to play both versions and compare differences.
*Saves from Nuumonsters Classic cannot be picked up or continued in the remake.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nuumonsters, developed and published by Yanako RPGs, is an ambitious indie project that seeks to capture the charm of classic monster-collecting RPGs while infusing it with a futuristic setting and a modernized gameplay framework. It’s clear from the outset that the game draws inspiration from the golden age of handheld monster-battling adventures, but it tries to expand beyond nostalgia by introducing its own world, lore, and mechanics. Players step into the shoes of either Yasaka or Yana, embarking on a journey across a vibrant world populated by creatures known as Nuu. The goal is simple yet compelling: capture, train, and battle these creatures to rise through the competitive ranks of trainers while uncovering the mysteries of the Nuu world. On paper, Nuumonsters offers everything fans of the genre could want—exploration, collecting, battling, and progression—but in execution, it’s an uneven experience that shows both the promise of an inspired concept and the rough edges of an Early Access release. The world of Nuumonsters is colorful and immediately inviting. Its pixel art presentation evokes the aesthetics of classic 16-bit RPGs, with towns, forests, and urban landscapes rendered in warm, nostalgic tones. Each region feels distinct, from the coastal areas to the densely built cities, and the environmental diversity helps maintain visual interest as players explore. The character sprites are expressive and charming, while the Nuu designs range from cute and imaginative to more imposing and exotic. There is a clear creative passion behind the creature design, and while not every Nuu stands out, the variety and attention to detail in their visual presentation are commendable. The soundtrack reinforces the nostalgic atmosphere with upbeat, looping melodies that fit the mood of exploration and battle. Together, these elements make for a world that feels alive and full of potential, even when the gameplay itself doesn’t always reach the same level of refinement. At its core, Nuumonsters follows familiar genre conventions: explore the world, encounter wild monsters, capture them using special items, and engage in turn-based battles against other trainers. Combat is straightforward, and the system introduces a “Burst” mechanic that allows players to unleash a more powerful version of an attack once per battle. This addition brings a small degree of tactical depth, rewarding timing and resource management. The battles are fast-paced and easy to understand, making them accessible to players new to the genre. However, the simplicity of the system can also feel limiting for veterans. Many of the battles rely heavily on repetition, and because the game currently lacks detailed move descriptions or visible stat tracking, strategy often gives way to guesswork. Without knowing the exact attributes of your Nuu or the effectiveness of specific moves, fights can feel arbitrary, forcing players to rely on trial and error rather than deliberate planning. This lack of transparency undercuts the satisfaction of mastering the battle system, leaving the combat feeling more basic than it should be. Progression in Nuumonsters is tied to a ranking system known as Elo, which unlocks new areas and challenges as the player defeats stronger trainers. This structure provides a clear sense of advancement, but the pacing can be inconsistent. Some areas require extensive grinding to meet level expectations, while others are surprisingly easy to breeze through. The game allows players to rebattle non-elite trainers who grow stronger over time, which adds some replayability and helps offset the grind, but it also highlights how unbalanced the difficulty curve can be. Wild Nuu encounters and trainer battles vary wildly in challenge, and because leveling and evolution systems are still being refined, progression can feel disjointed. Despite these issues, the thrill of finding and catching new creatures retains its charm. Exploring hidden bases, unlocking new regions, and experimenting with different Nuu combinations keep the experience engaging enough to motivate continued play. The game’s Early Access status is both its blessing and its curse. On one hand, it provides players a window into a developing world with a strong foundation of ideas. On the other, it exposes just how unfinished much of the experience still is. The lack of key quality-of-life features—such as clear monster stats, move descriptions, and type advantages—makes management unnecessarily cumbersome. Even basic interface options, like viewing detailed Nuu information from the party menu or swapping monsters mid-battle, are either incomplete or missing entirely. These omissions make it difficult to engage deeply with the systems that should form the heart of the game. Performance-wise, Nuumonsters runs smoothly and loads quickly, but technical polish remains inconsistent, with occasional glitches, abrupt transitions, and placeholder animations reminding players that the game is still a work in progress. For a title that relies heavily on immersion and collection, these small interruptions add up, breaking the flow of an otherwise charming world. Narratively, Nuumonsters feels thin at this stage of development. While the setup promises a futuristic world where trainers use advanced technology to interact with the Nuu, the story provides little context or emotional grounding. Players are dropped into the world with minimal explanation, and the narrative mostly takes a back seat to the mechanical loop of battling and collecting. NPCs provide snippets of lore and guidance, but the dialogue is sparse and often functional rather than character-driven. Without a compelling story to anchor the experience, exploration can sometimes feel aimless. However, the potential for future expansion is apparent. The world’s setting hints at themes of technology, competition, and environmental balance that could evolve into something meaningful with more writing and structure. Despite its flaws, Nuumonsters radiates an earnest sense of ambition. It is clear that Yanako RPGs aims to create not just another monster-collecting clone but a game with its own identity, mechanics, and worldbuilding. The Burst system, open exploration, and rebattling features suggest a willingness to experiment beyond the confines of genre tradition. The Early Access model gives the developer room to iterate, and community feedback appears to be actively shaping updates. For players who enjoy supporting small indie projects and witnessing their evolution over time, Nuumonsters offers a foundation worth investing in. It captures the nostalgic magic of exploring a world full of monsters to be discovered, trained, and befriended, even if that magic is still rough around the edges. Ultimately, Nuumonsters is a work in progress that straddles the line between promise and frustration. Its colorful presentation, classic sensibilities, and inventive ideas evoke a sense of childlike wonder that few games manage to replicate, yet its incomplete systems, lack of polish, and shallow combat prevent it from fully realizing its potential. It feels less like a finished adventure and more like a prototype for something greater—a glimpse of what could eventually become a heartfelt, engaging indie take on the monster-collecting genre. For now, Nuumonsters is best approached with patience and curiosity. It’s a game about growth—both for the player and for its own development—and while it may not yet have reached its final evolution, it carries enough heart and creativity to make its journey worth following. Rating: 6/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dude, a Pokemon clone that links you to Twitter and Discord?? WTF?? I came in expecting a single player, offline game. Now this game NEEDS YOU to have a Twitter and Discord account?? EDIT: Fine, it doesn't actually FORCE YOU to log in to those platforms but I exercise MY RIGHT to QUESTION the need for those things on a game like this. The game BARELY explains anything, not even WHERE to buy healing items and "capture berrys". Achievements don't even work, not that I care about them much to begin with. Whatever, I waited long enough. Thumbs down, STILL NOT RECOMMENDED. The response I got for this review made me HATE this game even more now when initiially, I simply didn't like it. Buy Dokimon instead.
[h2]Слабая игра[/h2] Не вооруженным глазом видно, что это попытка повторить первое поколение игр про покемонов: те же цвета в одной палитре, та же 8-битная графика и тому подобное. Только вот играется это противоречиво: [list] [*] Эта игра буквально проходится за 2-3 часа, и в её случае это отлично - не успеваешь заскучать и дропнуть из-за других проблем. [*] Один из главных минусов - музыка не 8-битная. Это очень сильно выбивается и рушится целостность проекта. [*] Нет тактики. Я буквально прошел игру сражаясь одним монстром и использовал всегда только атакующие приемы. [*] Странная логика построения мира. Наверное, чтобы растянуть игру проходы открываются не в хронологическом порядке, а в разных местах, из-за чего приходится бегать по маленькой карте туда-сюда. (А ещё боссы любят стоять почти у открытого проходы из-за чего приходится фармить ELO). [/list] Как видите, игра заброшена и обновлений получать больше не будет, а я вам советую, если вы хотели попробовать эту игру, скачать эмулятор, а на него первое поколение игр про покемонов - это в [i]миллион[/i] раз лучше, чем это.
porfavor arreglen lo de el idioma al español pero nada mas que eso el resto esta bueno
This is more of a mixed review than a full-on positive. I personally had a lot of fun with it and have no regrets, but that can't be said for everyone as it does have a lot of flaws. If you like the original Gen 1 Pokemon games, then you'll probably enjoy it. That being said, it is a very short game and the full price is not worth it (I got it on sale during the full release discount). It is also very glitchy and buggy - none of the moves do what they say they do and act completely differently depending on whether you or the opponent is using them (e.g., Infestation is an attack when used by an enemy, but a stat-booster when used by your monster). Achievements are broken for the full-release; The only one that's working is the boat-riding one to my knowledge. A few of the areas are also glitchy as well - the very last cave in the game can't be exited, the only way to leave is to faint. I've also had a few times where items glitched and I couldn't use them. At the same time, these can be slight positives if you're like me and prefer a more challenging experience with monster tamers. It's also worth noting that there's not really any story. For me, that's a good thing cuz I'm tired of the crappy stories of modern Pokemon games, but if you're someone who needs a good story to get invested in a game, this isn't the game for you. The monster designs are also...pretty bad, for the most part. There's a few decent ones, but they definitely are lacking. They're all glorified blobs. And since they all look so similar, it makes it harder to remember which ones are which types and what's super effective against what. I know this was Yana's first game and that she's grown a lot since then, so I don't wanna be too harsh, but I gotta be honest and it is something worth mentioning. And just like in Dokimon, the battles are slow - you have to press E the whole time to speed it up when in reality the sped-up version should be the default speed. It's a small inconvenience but an inconvenience nonetheless. TLDR, I can't recommend it unless it's on sale (I bought it for about 2 USD). It's glitchy and broken even fully released, but if you're a sucker for monster-tamers like myself and have been looking for something to to play besides Pokemon, especially old-school ones, and if you don't mind a bit (or a lot) of glitches, it's a fun experience. But if you hate glitches and need a solid story to enjoy a game like this, skip this one. And as a final word, big respect to Yana for pulling through and fully releasing the game even after all these years.
I enjoy the animations and attention to detail the developer has put in :)
It had made me intrigued.
Pre-dokimon, dokimon
FINALLY FULL GAME Edit after playing the game: Ok, so, what can I say? Overall it's a cute little game, both versions are the stars here, another review already explained how this game can show you the hard reality of making a game, so I'm not going to dig too deep into that, I am going to give just my personal opinion. I am really happy that, even after all these years, it finally got finished, and clearly was made with a lot of love behind, why do I say this? Because otherwise, without love behind it, I don't think the dev would have been encouraged to finally finish it, especially when the developer has more projects in the works, and despite all the difficulties finally release the full-game. And also letting you chose if you wanna experience the old version, or the remake, that is a cute detail. [spoiler] Also the love for Nuumonsters can be seen in Dokimon, another game from the same dev, the little world of Nuumonsters was included in the post-game of Dokimon, with new battles with NPCs who uses Nuumonsters, with all of this you can see how important is this game for the Dev [/spoiler] Now about the game itself, as I said at the beginning, it's a cute little game, it's short and very easy to understand, so if you wanna play a quick, light game that also has adorable creatures then Nuumonsters is a good option for having a good time, simple, quick, short, and fun.
Le falta muchas funciones utiles como por ejemplo poder ver a tus criaturas y checkear tu equipo en cualquier lugar. Para eso tendras que ir hasta la casa del inicio y usar la computadora y recien ahi podras acomodar a tus criaturas. Ademas mientras estas en combate NO podras cambiar a la criatura que quieras, en vez de ello cambias de la primera a la segunda lo cual le quita la estrategia que normalmente tienen estos juegos.
Players by region
Where this game's players are, estimated from review languages.
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