
Welcome to the wonderful *New* world of Nuumonsters! Play as Yana or Yasaka in a short and sweet adventure to become the strongest trainer in the Hana region!
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About
*Recently COMPLETELY Remade from scratch.... FREE UPDATE* !!
Nuumonsters is a game set in the future about curious little creatures that strive to be the strongest^^ Power on your AR Gear and play the role of Yasaka or Yana to become the highest ranking battler in the region!
Explore the quant and adorable "Hana" region, consisting of flavorful routes and towns. Defeat Elite Trainers to unlock new areas and continue on your journey. With 70+ monsters and countless moves, players have a lot of teambuilding options to indulge in as they level up their favorite monsters to take on enemy trainers with.
Nuumonsters is a short and sweet monster tamer, with it's art and charm being the main selling points. This game originally released 5 years ago and served as the solo developer "Yano"'s very first game.
This game was recently completely remade from scratch, though it's original simplicity was maintained mostly similar to the original. That said, the remake has produced a fully functional RPG with 70+ Monsters, though admittedly lacking in story.
If you are looking for a full JRPG experience with an in-depth or engaging story, please purchase at your own risk.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Le falta muchas funciones utiles como por ejemplo poder ver a tus criaturas y checkear tu equipo en cualquier lugar. Para eso tendras que ir hasta la casa del inicio y usar la computadora y recien ahi podras acomodar a tus criaturas. Ademas mientras estas en combate NO podras cambiar a la criatura que quieras, en vez de ello cambias de la primera a la segunda lo cual le quita la estrategia que normalmente tienen estos juegos.
[h3] TLDR [/h3] This game, even the ‘remade’ version, is filled with bugs that heavily detract from the gameplay experience. I must recommend people skip this game due to their existence. [h3] Review [/h3] Nuumonsters had the potential to be a short but cute game but unfortunately it fails in many regards. The lack of story hampers much of it; there is little rhyme or reason for progressing areas beyond needing to reach the correct threshold to battle higher ranked 'elite trainers'. This would be fine, except there is no direction regarding where to go next. There is a map in the game but its readability leaves much to be desired in addition to the times it simply does not work... There are some areas where the map is undefined, some where the route is misaligned with the map and the character appears to float off the screen, and others where the transition between areas leaves a character stuck on a previous route. Navigating in this world feels very much a chore, as the map doesn't have names for areas and so even if a sign points to where the next train you need to fight may be, if you haven't stumbled across that area before you are left completely in the dark guessing where it may be. However even if you manage to find the next progression area that leaves many other problems with the game's systems and mechanics. I played the 'remade' version that is supposedly less buggy than the classic and yet still encountered endless bugs that made finding simple information a chore. I understand wanting to be unique as a monster taming game with new types of moves and match typing of creatures, however that system is useless if your players cannot find out what type of monster a monster even is, let alone type match-ups. I caught many monsters throughout the journey because frankly, the EXP scaling was horrendous. The monsters do not evolve but instead have large move pools dictated by level. This would be fine, if grinding for EXP was feasible. In the early game, leveling is quite fine and you can reasonably take your starter until around the mid 20s. After that, it is faster and better to forgo training entirely and simply catch a team of higher level monsters when you access an area with them. However, even after you catch these new monsters you have a very difficult time trying to get their in-game “INFO”. I encountered a long suffering bug that plagued my game after my first play session that rendered the PC “INFO” look up of monsters useless. It would only display data from the first monster in my party. So I would have to individually change the first monster to look at their new info, or change my party to an entirely new batch of 6, log out of the PC, and look at their info from the party menu instead. This made the game such a slog. Not having access to typing or level via a hover over in the PC genuinely wasted over an hour of my time simply because I had to constantly do monster management that, if things worked properly, could be done in five minutes. Nevermind the mid-battle bugs and misinformation. The mid-battle INFO on moves sometimes just straight up lies. A move’s INFO will state it will heal the monster and raise DEF, but then instead raise accuracy and nothing else. To say entire moves are misrepresented in a monster battling game is quite baffling to me. I don’t even know how this happens. Overall it feels as though despite the developer putting in the effort to remake Nuumonsters, the care for making sure core systems worked as intended was simply not there. Which is unfortunate, as without many of these annoying bugs plaguing the game it could be a clunky, short, but sweet monster tamer game for people to enjoy regardless.
This game is a true love letter to the old (first gen) Pokemon games. You can clearly see the inspiration but it differs enough to stand out. I did like the game a lot and just finished the new "remake" version! Most reviews here are sadly from the first launch when the game was still in early access. I did buy it at release but did not find the time to start it back then (and also forgot about it). The game is complete by now and at the current sate it's more than worth playing! The pacing was fine, just the last 3rd did require some grinding to get enough "ELO". The game took me like 7 1/2 hours to complete and I can see myself replaying this in a year again. Might even try the "classic" version then - just to experience the first version for once.
It's very cute and clearly a lot of effort was put into it as an homage to 1st/2nd gen pokemon, but it feels clunky to play, is lacking overall polish, and is buggy. I immediately ran into a bug with the first 'quest' where an NPC didn't recognize that I have the right items (even though I had them), and it randomly resolved itself after entering and leaving the area (via a house). Another really annoying bug: The dialog box won't close if a direction is being held down. Stuff like this makes it kinda unplayable for me personally.
a cool retro style game
Cute little pokemon clone. If you're into oldschool, specificically generations 1-2 pokemon it might be of interest.
Overall, I would say this game is a 6/10, as a review for a casual player. If you can get it on sale and you're feeling curious, you could do far worse. However, I didn't buy this game to play casually, but rather to study it. I have an interest in making my own mon game at some point, and I know this creator went on to make Dokimon (which I intend to play later). I felt like it'd be helpful to see what might be achievable in my own first project, as well as what concepts do and don't work. I think I learned a lot in that regard. There's definitely some good ideas here, such as incorporating the ELO system into the actual progression. The combat is very simplistic but I did like the Burst system, even if it wasn't always clear when you can use it. Limiting switching to only cycling in the next mon in line seems arbitrary at first, but it did add some much needed strategy to the game. Also, while it's not really the kind of thing that could sell the game on its own, the attempt to emulate the feel of Pokemon Red/Blue's pixel art is a resounding success. Not to mention how being followed by a line of nuumonsters is absolutely adorable, and earning more followers over time ends up working surprisingly well. Autosave also came in handy... it ended up saving my run more than once, as you'll see. As an Early Access game, bugs are to be expected. The first one I found was a house where if you exit, it makes you come out of the door of a different house in the same town. Thankfully this wasn't too impactful. The worst bug however, was a cave that has nothing but blackness inside. Once you enter, you can't exit. If I'd saved in there, I might have had an unpickable softlock. The game also crashed more than once, usually when trying to pick up an item. Fortunately, the autosaves I mentioned meant I only lost a few minutes overall. Even beyond bug squashing, the game needs to make it easier to find where you're supposed to go next. It's not even immediately clear when the game has ended, since the lack of story means you just run out of places to unlock. The worst issue I found in regards to this was before the second elite. You need to buy a pickaxe, but if you end up spending all of the rest of your money on healing items before doing so, you'll have to grind for a good while before you can progress. There are even two other items in the shop, a mallet and a shovel, that don't seem to really do anything yet, giving you more things to accidentally waste money on. (The solution, from a game design perspective, is to avoid gating key items behind money, instead giving them through quests.) All of this could be forgiven if the combat system were deeper. Each nuumonster only has four possible moves. Not at one time: *four moves in its whole learnset.* I think the moves don't even have their own types: the types are all associated with the nuumonster. Unfortunately, even then the type chart isn't really intuitive, especially with more esoteric types like astral and fae. I ended up just avoiding resistances and brute forcing with neutral moves rather than memorize the best type to use in a given situation. I will give credit though that it feels surprisingly distinct from Pokemon. All that said, I'm glad I played it. I'm looking forward to the promised improvements and playing the game again in a completed state, so I can hopefully change my review to an actual recommendation.
Ich habe Nuumonsters gekauft weil ich solche Kreaturensammel Spiele sehr mag. Ich habe es mir außerdem gekauft da die Sprache auf deutsch sein sollte. Leider konnte ich von Anfang an nie deutsch spielen. Vom Entwickler kam leider erst 1 Jahr später eine Antwort, NACHDEM es ein Full Release gab, das viele Sprachen nicht mehr unterstützt werden... Leider habe ich dieses Game, auf Hoffnung es deutsch spielen zu können, da dies damals versprochen wurde, gekauft. Ich habe es nur ein paar Minuten lang gespielt und dann aufgegeben. Aufgrund der Geringen Einnahmen des Spiels wird es hier keine Übersetzung ins deutsche mehr geben. Na super... Für alle die das nicht stört wird das sicher ein super Spiel sein.
no se puede poner en español. Se cierra de manera inesperada en windows y falla constantemente
Cute little monster game
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