
This game is about making this game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a bizarre, meta micro-adventure where the core gameplay changes so fast it will give you whiplash. One minute you are playing a standard platformer, and the next you are thrown into weird, frustrating boss battles or trying to decipher cryptic control schemes on the fly. It only takes about half an hour to finish, but the constant mechanical shifts feel more like a collection of disjointed tech demos than a cohesive game. It’s a fascinatingly weird experience for the price of a coffee, even if the clunky physics occasionally test your patience.
[h1] Psychedelic journey set inside your twisted mind. [/h1]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏比我想象中的要烦人啊... 单从字面意义来说,可能不适合推荐给对作者没啥了解,单纯看着效果以为能很快且很放松的打通关的人来玩。 一点不放松,甚至把横板部分很多比较小讨厌的地方也弄进来了,一方面有堆砌嫌疑 ,一方面一些地方搞得太长太硬。 从这里得到的启发:搞丰富小机制来作为文法进行叙事,看来对于一些可能卡人的地方和先天讨人厌的地方还是值得尽量压缩或简化,或者我觉得灵活的处理思路或许可以是:还是可以设置硬坎,但应该做相应的保险机制或者是捷径。 现在我感受不到任何这些软化处理,重复尝试的时候也没有和系统或作者进行交流的感觉。我不觉得那段障碍跑酷,以及那个大炮打龙的阶段我一遍遍的失败追求完美执行有什么意义...(当然,确实是有技巧训练意义,但你没必要揽着这个活儿干啊...) 我暂时在龙这里放弃了,没有什么比最后只剩一个龙头然后一下把我干死了更有趣了(笑)虽然我之后又试了十来遍 其他方面: 初期有一定的诗意感,会使我在想,它似乎在用无厘头手法整合要素,但逐步进行,怀疑存在堆砌与意义模糊,个别段落也在怀疑是在凑时长...(很多交互的情感似乎也不多)其实,它那个小电脑似乎是关键要素,但前期出现的频率特别低,感觉很长一段时间都使我处在缺少概念抓手的状态,在飘着.. 美学上,宣传材料抓人,我是在朋友的库里看到,然后被这部分吸引来的。个别要素让人想起《ponyIsland》比如红色和粗大块的像素。游戏里经常使用局部脱离整体的表现手法,对我来说不太常见,buggy得很质朴的感觉,有意思。 叙事上,暂时感觉似乎在传达负能量??玩到现阶段,有点怀疑是不是在表达做游戏做的不顺利的苦闷感啊(要么能这么折腾玩家么?)全程被摆布/耍戏的感觉比较多。有意思但也没多有意思。 不过仍有一系列小亮点,尤其是提示方法上的,也算刚才经历一些关卡时觉得有印象点的 比如: [list] [*]前期的赛车机制处有意思,实打实的被别人圈起来的体验,脱离的边框处放了一个莫名其妙的动态机关,这个机关的无意义感+运动方向恰好起到了有效的提示效果。 [*]对X的使用,尤其是飞行✏那关用大量喷吐的非UI方式提示,虽然由于释放的量太大太自然了,以致我前几次玩确实把这个真当vfx而不是ui hint,但思路挺别致挺显新鲜的。 [*]水管那段有点意思,概念和效果上都是,属于看着难做起来简单的,这种就给人感觉非常好。 [*]小红球居然那么难打,但这部分给人的挫败感并不多,虽然也很磨叽。 [*]被车撞了下就往家跑那段,小幅度的控制权夺取处理的手感非常有趣,是很适合这个游戏的气氛的,可惜暂时来看没被多使用,我觉得适合多多使用。 [*]部分地方的失败重进入的衔接处理比较舒服,但也有一些比较随意的。这部分得益于先对极简的环境要素。 [/list] 这游戏总体上是主打演出的,而这很多时候也依赖了一个sprite的多角度天然适配的特性——也算是挖掘了形式本身的空间?确实本来2D的topdown和横板之间是存在着一条交错而又模糊的灰带的...这个游戏对这点进行了很好的强调。 --- 第二天又打了10来遍炮龙段,终于过了,然后发现原来也已经到尾声了...(所以这还算是个boss战的意思了?) 结局形式不错,有了放大缩小和一段仿佛带有点致敬《新手指南》意味的概念选择。然后咔一下把游戏给掐了也挺利落的。不过想法就不变了, 虽然一般不爱给游戏打红评论,但不推荐有时候就还是字面意思的不推荐吧。 [spoiler]也确实得承认自己之所以下决心要这么干就是由于被那些卡人的段落搞得不舒服所致...[/spoiler]
Gioco acquistato a 15 centesimi su k4g Boh non ci ho capito un tubo, per fare sto gioco lo sviluppatore se tirato 5 grammi di maria minimo
Experimentación curiosa que obra también de reflexión sobre el proceso creativo. Es breve, va al punto y no necesita nada más.
Weird funny little thing. I wanna try whatever drugs the creator was on while they were making it. Edit: I emailed the dev to ask, and apparently their drug of choice was caffeine.
hmm, what i have played ? not really a game.....
this game is a fever dream
fun lil game
https://youtu.be/au1jv9d3geM Great delivery on lots of one off gags that are overshadowed by mechanics that go on too long and would be better served by allowing players to fail forward.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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