
Welcome to the wonderful *New* world of Nuumonsters! Play as Yana or Yasaka in a short and sweet adventure to become the strongest trainer in the Hana region!
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About
*Recently COMPLETELY Remade from scratch.... FREE UPDATE* !!
Nuumonsters is a game set in the future about curious little creatures that strive to be the strongest^^ Power on your AR Gear and play the role of Yasaka or Yana to become the highest ranking battler in the region!
Explore the quant and adorable "Hana" region, consisting of flavorful routes and towns. Defeat Elite Trainers to unlock new areas and continue on your journey. With 70+ monsters and countless moves, players have a lot of teambuilding options to indulge in as they level up their favorite monsters to take on enemy trainers with.
Nuumonsters is a short and sweet monster tamer, with it's art and charm being the main selling points. This game originally released 5 years ago and served as the solo developer "Yano"'s very first game.
This game was recently completely remade from scratch, though it's original simplicity was maintained mostly similar to the original. That said, the remake has produced a fully functional RPG with 70+ Monsters, though admittedly lacking in story.
If you are looking for a full JRPG experience with an in-depth or engaging story, please purchase at your own risk.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had originally posted a review, but decided to delete it to completely re-do it after giving it another chance at least for the achievements. So, there's Nuumonsters, which, from what I understand, is a redone complete version, and Nuumonsters (Classic), which I assume is the original, hence the name, but incomplete. I'm going to review both by comparing their pros and cons. I had to play Nuumonsters (Classic) to be able to unlock the achievements because with Nuumonsters it wasn't working. I don't know why, but that's how it went for me. So, while playing (Classic), I was not fond of not being able to choose which monster to switch to, which made some battles a hassle, along with having to press X on my keyboard to see the information on the moves and type effectiveness. I did, however, like not having to find or buy items to capture new monsters. Due to the achievement issue, I did play this game all the way to the end, but was disappointed to find that it was incomplete, which explained why the base was a pitch black dead end that can lock you. It also bummed me that some monsters were event only, so I am missing to complete the list of monsters numbers 45, 46, 48, 70 and 71. Now, for the redone Nuumonsters. From what I learned, this is the complete version, but I can't bring myself to attempt to complete it right now because its walking speed is slower than that of the original RBGY Pokémon games. It's tedious and I don't have the patience for that. I will say that I do like that you can choose which monsters to switch to in battle, and it's easier to see the information for the moves the monsters have, but again, even speed affects the battles. Also, maybe it's because I got too used to just being able to automatically capture the monsters, but I wasn't fond of having to search for the capture items. I still don't know which town to even buy them in since I gave up due to the slowness. Maybe one day I will attempt it since I genuinely do want to see how this game ends, but I have no motivation for it right now. Plus, already dealt with slowness playing Dokimon's alt-world, so trying it here so soon after, I don't feel ready for it. In summary, while I still was able to enjoy playing, I can't recommend either version of this game mainly due to the incompleteness of the original Classic, and the slowness of the redone version. If you want something similar but improved, you're better off playing their other game, Dokimon. I definitely recommend that one.
Nuumonsters, developed and published by Yanako RPGs, is an ambitious indie project that seeks to capture the charm of classic monster-collecting RPGs while infusing it with a futuristic setting and a modernized gameplay framework. It’s clear from the outset that the game draws inspiration from the golden age of handheld monster-battling adventures, but it tries to expand beyond nostalgia by introducing its own world, lore, and mechanics. Players step into the shoes of either Yasaka or Yana, embarking on a journey across a vibrant world populated by creatures known as Nuu. The goal is simple yet compelling: capture, train, and battle these creatures to rise through the competitive ranks of trainers while uncovering the mysteries of the Nuu world. On paper, Nuumonsters offers everything fans of the genre could want—exploration, collecting, battling, and progression—but in execution, it’s an uneven experience that shows both the promise of an inspired concept and the rough edges of an Early Access release. The world of Nuumonsters is colorful and immediately inviting. Its pixel art presentation evokes the aesthetics of classic 16-bit RPGs, with towns, forests, and urban landscapes rendered in warm, nostalgic tones. Each region feels distinct, from the coastal areas to the densely built cities, and the environmental diversity helps maintain visual interest as players explore. The character sprites are expressive and charming, while the Nuu designs range from cute and imaginative to more imposing and exotic. There is a clear creative passion behind the creature design, and while not every Nuu stands out, the variety and attention to detail in their visual presentation are commendable. The soundtrack reinforces the nostalgic atmosphere with upbeat, looping melodies that fit the mood of exploration and battle. Together, these elements make for a world that feels alive and full of potential, even when the gameplay itself doesn’t always reach the same level of refinement. At its core, Nuumonsters follows familiar genre conventions: explore the world, encounter wild monsters, capture them using special items, and engage in turn-based battles against other trainers. Combat is straightforward, and the system introduces a “Burst” mechanic that allows players to unleash a more powerful version of an attack once per battle. This addition brings a small degree of tactical depth, rewarding timing and resource management. The battles are fast-paced and easy to understand, making them accessible to players new to the genre. However, the simplicity of the system can also feel limiting for veterans. Many of the battles rely heavily on repetition, and because the game currently lacks detailed move descriptions or visible stat tracking, strategy often gives way to guesswork. Without knowing the exact attributes of your Nuu or the effectiveness of specific moves, fights can feel arbitrary, forcing players to rely on trial and error rather than deliberate planning. This lack of transparency undercuts the satisfaction of mastering the battle system, leaving the combat feeling more basic than it should be. Progression in Nuumonsters is tied to a ranking system known as Elo, which unlocks new areas and challenges as the player defeats stronger trainers. This structure provides a clear sense of advancement, but the pacing can be inconsistent. Some areas require extensive grinding to meet level expectations, while others are surprisingly easy to breeze through. The game allows players to rebattle non-elite trainers who grow stronger over time, which adds some replayability and helps offset the grind, but it also highlights how unbalanced the difficulty curve can be. Wild Nuu encounters and trainer battles vary wildly in challenge, and because leveling and evolution systems are still being refined, progression can feel disjointed. Despite these issues, the thrill of finding and catching new creatures retains its charm. Exploring hidden bases, unlocking new regions, and experimenting with different Nuu combinations keep the experience engaging enough to motivate continued play. The game’s Early Access status is both its blessing and its curse. On one hand, it provides players a window into a developing world with a strong foundation of ideas. On the other, it exposes just how unfinished much of the experience still is. The lack of key quality-of-life features—such as clear monster stats, move descriptions, and type advantages—makes management unnecessarily cumbersome. Even basic interface options, like viewing detailed Nuu information from the party menu or swapping monsters mid-battle, are either incomplete or missing entirely. These omissions make it difficult to engage deeply with the systems that should form the heart of the game. Performance-wise, Nuumonsters runs smoothly and loads quickly, but technical polish remains inconsistent, with occasional glitches, abrupt transitions, and placeholder animations reminding players that the game is still a work in progress. For a title that relies heavily on immersion and collection, these small interruptions add up, breaking the flow of an otherwise charming world. Narratively, Nuumonsters feels thin at this stage of development. While the setup promises a futuristic world where trainers use advanced technology to interact with the Nuu, the story provides little context or emotional grounding. Players are dropped into the world with minimal explanation, and the narrative mostly takes a back seat to the mechanical loop of battling and collecting. NPCs provide snippets of lore and guidance, but the dialogue is sparse and often functional rather than character-driven. Without a compelling story to anchor the experience, exploration can sometimes feel aimless. However, the potential for future expansion is apparent. The world’s setting hints at themes of technology, competition, and environmental balance that could evolve into something meaningful with more writing and structure. Despite its flaws, Nuumonsters radiates an earnest sense of ambition. It is clear that Yanako RPGs aims to create not just another monster-collecting clone but a game with its own identity, mechanics, and worldbuilding. The Burst system, open exploration, and rebattling features suggest a willingness to experiment beyond the confines of genre tradition. The Early Access model gives the developer room to iterate, and community feedback appears to be actively shaping updates. For players who enjoy supporting small indie projects and witnessing their evolution over time, Nuumonsters offers a foundation worth investing in. It captures the nostalgic magic of exploring a world full of monsters to be discovered, trained, and befriended, even if that magic is still rough around the edges. Ultimately, Nuumonsters is a work in progress that straddles the line between promise and frustration. Its colorful presentation, classic sensibilities, and inventive ideas evoke a sense of childlike wonder that few games manage to replicate, yet its incomplete systems, lack of polish, and shallow combat prevent it from fully realizing its potential. It feels less like a finished adventure and more like a prototype for something greater—a glimpse of what could eventually become a heartfelt, engaging indie take on the monster-collecting genre. For now, Nuumonsters is best approached with patience and curiosity. It’s a game about growth—both for the player and for its own development—and while it may not yet have reached its final evolution, it carries enough heart and creativity to make its journey worth following. Rating: 6/10
Dude, a Pokemon clone that links you to Twitter and Discord?? WTF?? I came in expecting a single player, offline game. Now this game NEEDS YOU to have a Twitter and Discord account?? EDIT: Fine, it doesn't actually FORCE YOU to log in to those platforms but I exercise MY RIGHT to QUESTION the need for those things on a game like this. The game BARELY explains anything, not even WHERE to buy healing items and "capture berrys". Achievements don't even work, not that I care about them much to begin with. Whatever, I waited long enough. Thumbs down, STILL NOT RECOMMENDED. The response I got for this review made me HATE this game even more now when initiially, I simply didn't like it. Buy Dokimon instead.
[h2]Слабая игра[/h2] Не вооруженным глазом видно, что это попытка повторить первое поколение игр про покемонов: те же цвета в одной палитре, та же 8-битная графика и тому подобное. Только вот играется это противоречиво: [list] [*] Эта игра буквально проходится за 2-3 часа, и в её случае это отлично - не успеваешь заскучать и дропнуть из-за других проблем. [*] Один из главных минусов - музыка не 8-битная. Это очень сильно выбивается и рушится целостность проекта. [*] Нет тактики. Я буквально прошел игру сражаясь одним монстром и использовал всегда только атакующие приемы. [*] Странная логика построения мира. Наверное, чтобы растянуть игру проходы открываются не в хронологическом порядке, а в разных местах, из-за чего приходится бегать по маленькой карте туда-сюда. (А ещё боссы любят стоять почти у открытого проходы из-за чего приходится фармить ELO). [/list] Как видите, игра заброшена и обновлений получать больше не будет, а я вам советую, если вы хотели попробовать эту игру, скачать эмулятор, а на него первое поколение игр про покемонов - это в [i]миллион[/i] раз лучше, чем это.
2024年3月20日 追記 1.当初、三すくみの要素は多分ない、みたいなことを書きましたがありました。 ただ、Nuumonを自由に入れ替えることが出来ない為、初見戦闘ではあまり意味はない気もします。 2.最初から初めて、メニュー画面で???となっている項目についてですが、次の町Booby Blossomに入ってすぐにいるキャラに話しかけて、これらと同じキャラが他に3人居ますので全員と話をしたあと、再び町の入口に居るキャラに話しかけることによって機能が解放されます。これにより、パーティメンバーの順番を変えたりステータスが見れます。 レビューも修正しました。以下のとおりです。 まず注意事項です。 システムの設定で言語設定の表示がありますが、Lキーを押してもうんともすんとも言いません。 しかも、押してしまうと最後、何かに触れてリターンキーまたはスペースキーを押すと、非常に高確率でエラーが起きてゲームが落ちます。 諦めて「英語」でプレイする必要があるでしょう。 そこを触りさえしなければ落ちることは、今のところありません。 さて、本題に入ります。 お勧めしますか?に「はい」を入れていますが、このゲームは人を選ぶと思います。 まず第一に、このゲームはあの有名なゲームとそっくりですが、システム的に明らかに違う事があります。 ・バトルでのスイッチ(交代)は現在戦っているNuumonの次に控えているNuumonだけで、パーティの中から自由に選ぶことは出来ません ・ゲーム開始時点でNuumonのパーティ編成はPCでしか行えず、フィールド上で自由に編成が出来ません(上記の追記のとおり、次の町の小イベントで機能が解放できます) ・戦闘での経験値は最後にトドメを刺したNuumonだけです ・所謂三すくみ(属性)のような要素はありますが、戦闘のシステム上ランダム戦闘では意味がほとんどなく、トレーナーとの対戦でも再戦する場合以外では意味がないです。 基本的にあのゲームと全く同じものがプレイできるとは思わない方がいいです。 また、戦闘システム上、経験値を稼ぎたいNuumonを先頭に置く必要があります。 そして、戦闘不能になるのが大前提で、次のNuumonに後を託す的な戦い方になります。 そのため、戦闘不能に極力したくない方は全く向いていないゲームと言えます。 出来ないことは無いですが、ストレスが貯まるでしょう。 あくまで例のゲームに似た違うゲームです。 しかし、システムに慣れてしまえば、個人的には何ということも無いかな、と思います。 ドット絵も悪くありませんし、フィールド曲と戦闘曲もありますし効果音もありますし、上記の難点を除けば限りなく例のゲームに似ていて、私は普通に楽しめています。 ちなみに、最初に選ぶNuumon以外にPC内にはChisaという妖精?型のNuumonも居るのも大きいですね。 結局、愛でる要素があれば多少の面倒さは何とかなりますので。 逆にゲーム性だけを求めるならお勧めはしません。 とりあえず、日本語でプレイしたい…。
I enjoy the animations and attention to detail the developer has put in :)
[h3] TLDR [/h3] This game, even the ‘remade’ version, is filled with bugs that heavily detract from the gameplay experience. I must recommend people skip this game due to their existence. [h3] Review [/h3] Nuumonsters had the potential to be a short but cute game but unfortunately it fails in many regards. The lack of story hampers much of it; there is little rhyme or reason for progressing areas beyond needing to reach the correct threshold to battle higher ranked 'elite trainers'. This would be fine, except there is no direction regarding where to go next. There is a map in the game but its readability leaves much to be desired in addition to the times it simply does not work... There are some areas where the map is undefined, some where the route is misaligned with the map and the character appears to float off the screen, and others where the transition between areas leaves a character stuck on a previous route. Navigating in this world feels very much a chore, as the map doesn't have names for areas and so even if a sign points to where the next train you need to fight may be, if you haven't stumbled across that area before you are left completely in the dark guessing where it may be. However even if you manage to find the next progression area that leaves many other problems with the game's systems and mechanics. I played the 'remade' version that is supposedly less buggy than the classic and yet still encountered endless bugs that made finding simple information a chore. I understand wanting to be unique as a monster taming game with new types of moves and match typing of creatures, however that system is useless if your players cannot find out what type of monster a monster even is, let alone type match-ups. I caught many monsters throughout the journey because frankly, the EXP scaling was horrendous. The monsters do not evolve but instead have large move pools dictated by level. This would be fine, if grinding for EXP was feasible. In the early game, leveling is quite fine and you can reasonably take your starter until around the mid 20s. After that, it is faster and better to forgo training entirely and simply catch a team of higher level monsters when you access an area with them. However, even after you catch these new monsters you have a very difficult time trying to get their in-game “INFO”. I encountered a long suffering bug that plagued my game after my first play session that rendered the PC “INFO” look up of monsters useless. It would only display data from the first monster in my party. So I would have to individually change the first monster to look at their new info, or change my party to an entirely new batch of 6, log out of the PC, and look at their info from the party menu instead. This made the game such a slog. Not having access to typing or level via a hover over in the PC genuinely wasted over an hour of my time simply because I had to constantly do monster management that, if things worked properly, could be done in five minutes. Nevermind the mid-battle bugs and misinformation. The mid-battle INFO on moves sometimes just straight up lies. A move’s INFO will state it will heal the monster and raise DEF, but then instead raise accuracy and nothing else. To say entire moves are misrepresented in a monster battling game is quite baffling to me. I don’t even know how this happens. Overall it feels as though despite the developer putting in the effort to remake Nuumonsters, the care for making sure core systems worked as intended was simply not there. Which is unfortunate, as without many of these annoying bugs plaguing the game it could be a clunky, short, but sweet monster tamer game for people to enjoy regardless.
This game is a true love letter to the old (first gen) Pokemon games. You can clearly see the inspiration but it differs enough to stand out. I did like the game a lot and just finished the new "remake" version! Most reviews here are sadly from the first launch when the game was still in early access. I did buy it at release but did not find the time to start it back then (and also forgot about it). The game is complete by now and at the current sate it's more than worth playing! The pacing was fine, just the last 3rd did require some grinding to get enough "ELO". The game took me like 7 1/2 hours to complete and I can see myself replaying this in a year again. Might even try the "classic" version then - just to experience the first version for once.
Le falta muchas funciones utiles como por ejemplo poder ver a tus criaturas y checkear tu equipo en cualquier lugar. Para eso tendras que ir hasta la casa del inicio y usar la computadora y recien ahi podras acomodar a tus criaturas. Ademas mientras estas en combate NO podras cambiar a la criatura que quieras, en vez de ello cambias de la primera a la segunda lo cual le quita la estrategia que normalmente tienen estos juegos.
Aproveitando pra jogar durante a folga , nostálgico e divertido .
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