
Welcome to the wonderful *New* world of Nuumonsters! Play as Yana or Yasaka in a short and sweet adventure to become the strongest trainer in the Hana region!
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About
*Recently COMPLETELY Remade from scratch.... FREE UPDATE* !!
Nuumonsters is a game set in the future about curious little creatures that strive to be the strongest^^ Power on your AR Gear and play the role of Yasaka or Yana to become the highest ranking battler in the region!
Explore the quant and adorable "Hana" region, consisting of flavorful routes and towns. Defeat Elite Trainers to unlock new areas and continue on your journey. With 70+ monsters and countless moves, players have a lot of teambuilding options to indulge in as they level up their favorite monsters to take on enemy trainers with.
Nuumonsters is a short and sweet monster tamer, with it's art and charm being the main selling points. This game originally released 5 years ago and served as the solo developer "Yano"'s very first game.
This game was recently completely remade from scratch, though it's original simplicity was maintained mostly similar to the original. That said, the remake has produced a fully functional RPG with 70+ Monsters, though admittedly lacking in story.
If you are looking for a full JRPG experience with an in-depth or engaging story, please purchase at your own risk.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
no se puede poner en español. Se cierra de manera inesperada en windows y falla constantemente
Me encanto ese estilo de pkmn clásico y buen diseño de monstruos. Las actualizaciones son bastante demoradas. Requiere mejorar optimización, errores y mejoras de interfaz.
A very charming game!
Fun little game. Very short and not quite finished, but it's being remade in the devs Monmae engine and I'm excited to see what comes of it.
The game loop is excellent; plays similar to Pokemon with nice twists. It also has adorable retro visuals and great music! It looks like the developer completed a final update for their previous game, and will be prioritising updates for this game moving forward (year 2025+).
Overall, I would say this game is a 6/10, as a review for a casual player. If you can get it on sale and you're feeling curious, you could do far worse. However, I didn't buy this game to play casually, but rather to study it. I have an interest in making my own mon game at some point, and I know this creator went on to make Dokimon (which I intend to play later). I felt like it'd be helpful to see what might be achievable in my own first project, as well as what concepts do and don't work. I think I learned a lot in that regard. There's definitely some good ideas here, such as incorporating the ELO system into the actual progression. The combat is very simplistic but I did like the Burst system, even if it wasn't always clear when you can use it. Limiting switching to only cycling in the next mon in line seems arbitrary at first, but it did add some much needed strategy to the game. Also, while it's not really the kind of thing that could sell the game on its own, the attempt to emulate the feel of Pokemon Red/Blue's pixel art is a resounding success. Not to mention how being followed by a line of nuumonsters is absolutely adorable, and earning more followers over time ends up working surprisingly well. Autosave also came in handy... it ended up saving my run more than once, as you'll see. As an Early Access game, bugs are to be expected. The first one I found was a house where if you exit, it makes you come out of the door of a different house in the same town. Thankfully this wasn't too impactful. The worst bug however, was a cave that has nothing but blackness inside. Once you enter, you can't exit. If I'd saved in there, I might have had an unpickable softlock. The game also crashed more than once, usually when trying to pick up an item. Fortunately, the autosaves I mentioned meant I only lost a few minutes overall. Even beyond bug squashing, the game needs to make it easier to find where you're supposed to go next. It's not even immediately clear when the game has ended, since the lack of story means you just run out of places to unlock. The worst issue I found in regards to this was before the second elite. You need to buy a pickaxe, but if you end up spending all of the rest of your money on healing items before doing so, you'll have to grind for a good while before you can progress. There are even two other items in the shop, a mallet and a shovel, that don't seem to really do anything yet, giving you more things to accidentally waste money on. (The solution, from a game design perspective, is to avoid gating key items behind money, instead giving them through quests.) All of this could be forgiven if the combat system were deeper. Each nuumonster only has four possible moves. Not at one time: *four moves in its whole learnset.* I think the moves don't even have their own types: the types are all associated with the nuumonster. Unfortunately, even then the type chart isn't really intuitive, especially with more esoteric types like astral and fae. I ended up just avoiding resistances and brute forcing with neutral moves rather than memorize the best type to use in a given situation. I will give credit though that it feels surprisingly distinct from Pokemon. All that said, I'm glad I played it. I'm looking forward to the promised improvements and playing the game again in a completed state, so I can hopefully change my review to an actual recommendation.
Pre-dokimon, dokimon
이게 언제적 그래픽이냐??
There are some bugs on this game that are really upsetting. NPCs telling you to buy itens in terminal when there is no terminal to buy; The arrows not selecting the correct nuumonster (going from left to right and ending up down); Some attacks work different for the enemy. (A attack that heal a enemy causes damage to the enemy when you use against it). Those are the bugs i have found. And these are not something that bothers too much. The real problem with the game is it's design. It's hard to tell from which element a nuumonster belongs, therefore, battles are not intuitive. You can't navigate the map to see the name of a route or city. The mondex doesn't show where specific nuumonsters appear. It's not possible to use healing itens in battle. Many Nuumonsters designs are dull. Despite all that, the music is really good and the visuals of the game match something out of the 90s, which i particularly find cozy. The devs tried, but i can't recommend it. The game could have been more if there was more care with it.
It's very cute and clearly a lot of effort was put into it as an homage to 1st/2nd gen pokemon, but it feels clunky to play, is lacking overall polish, and is buggy. I immediately ran into a bug with the first 'quest' where an NPC didn't recognize that I have the right items (even though I had them), and it randomly resolved itself after entering and leaving the area (via a house). Another really annoying bug: The dialog box won't close if a direction is being held down. Stuff like this makes it kinda unplayable for me personally.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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