
OutRage: Fight Fest is a hilarious 16-player beat-em-up party brawler! In short, chaotic sessions, you’ll fight through Battle Royale, Free for All and Team-based game modes. Do damage, build rage and become the best fighter in the arena!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rushed out the door, not finished (gameplay wise) and don't expect it to be updated as they let go a bunch of the dev team.
если эта жопа сможет набрать 1 награду и 10 лайков то съем трусы своей подруги Даши .⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Latin America, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Without Split-/Shared-Screen/Local Multiplayer I can't recommend it.
I can't recommend this game, even at $9, it looks cool, but I made it to level 2, still got bots. as with Party Animals, AI can do most actions quicker than the player, easy to get stun-locked and just can't roll away, videos and photos make it look cool, but you're asking 16 players to play together, otherwise it's bots, that you cannot control difficulty of, the bots are also HIGHER level than you, and while the combat is the same, why are the levels higher than you, when you "want players to level up first". AI also seems to have infinite stamina and can become "raged" faster, can do combo's faster, it's just not a good experience. Have you actually played your own game against the AI to notice how much quicker they hit or how they ALL, gang up on you? Edit: response from dev. So, if the level doesn't mean anything, what indicates their difficulty? You don't state this anywhere other than in feedback like mine. "they do not have infinite stamina" yet "they usually have full stamina" How would a new player tell the difference, when their stamina is effectively empty more often than others? "you would get a random mix" okay, allow the bots then, to do the same thing players can, make a bit more fair or even. (I know AI coding is a bit more work than just adding it in a quick 5 minutes, not trying to imply otherwise) I think everyone understands the purpose of bots and why they're needed. The point is, you expect people to have 16 friends, or a lobby to have 16 real players and as far as I could tell, there's no way to customize the amount of players or bots, which again, you cannot control the difficulty of. Party Animals has a "Easy, Normal, Hard" which lets you choose, each bots difficulty. it's basic, but it's there. (Comparison of another game is not meant to diminish the devs work, its just to give perspective on what a lot of players may expect from "yet another fighting game")
I rarely give reviews for games. I will for this. I like it. I will start with the pros. Pros: 1. Simple game and not hard to learn. 2. The feel of the game is fun and chaotic. 3. No micro-transactions. Cons: 1. No local multiplayer. 2. Content is barebones. 3. All characters share the same moves/animations out side of supers. 4. Roster is too small. 5. You cannot change the button layout. 6. Needs offline play. 7. No character skins/color swap. 8. No stats to see which character fits your play-style [ Everyone plays the same basically] 9. Items are lack-luster. 10. No Character creator 11.Needs more modes/levels 12. Needs more achievements. So as you can see, they're more negatives than positives. But the game just came out. So I will give it some credit. It's HONESTLY a fun party game fighter. Yet it feels like a bargain-bin "Rumble-verse". It has potential, but it has alot of things missing in it. The above are just some things I noticed. I will give it a positive review in the hopes that more will be added soon and that it will be better than it is now and have alot more replayability.
Muito repetitivo, mas pode ser que outras pessoas se divirtam com esse tipo de jogo
比打老板都爽的游戏!!!
It 100% has potential, it just won't be utilized. The game in it's current form is quite a dead mess, there is barely any real players online, you will 99% of the time play against bots with awful AI, they pathfind into walls, spam attack the player in areas where there is nothing you can do, etc. The current playerbase consists of under 19 players online, with about 4-5 real people playing daily. (probably the devs) The sound effects and voice lines are annoyingly repetitive, and the audio quality is strange at the most. For some reason the environment that you are able to interact with and destroy (such as concrete walls) can only be destroyed by throwing items at it, you can't just punch the wall. So if you are unable to get to the other side while the Ring Of Death is on it's way, well the Ring Of Death has killed you, there is no way to get out. The gameplay is also very spammy, there isn't really a strategy to it, and if there is I didn't encounter enough players to find it. You just punch punch kick pickup and throw them, there really is no difference in the attacks. You can't block attacks like you should be able to, if you could, it would literally improve the gameplay with strategy, by giving you a reason to pickup the player counting it as an unblockable attack, giving the dodge mechanic a purpose. I'm not saying I didn't have a little fun playing and messing around, but it certainly has alot of flaws, especially for a whopping $10, which is exactly why I refunded it. If the developers took more time to work on the core mechanics of the game before trying to sell it for a profit maybe we'd have something worth working on, but it's too late, I doubt they'd revert it back to a FTP, it would cause backlash to their already unknown reputation. Don't waste your money, it died before it was even born.
I am 99% sure I have played a full lobby of BOTs every. single. game. Update: Game received an update today 07/26/24, can no longer party up with friends. News in the updates section of the game still say the next upcoming event is over 2 weeks ago. Fun game with potential, but now it just feels like a scam.
good on deck needs single player/ offline mode tho, then itd be great
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 7.2K | 84% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $23.6M | 79.1K | 80% | $19.99 | |
| $21.3K | 70 | 97% | $11.99 | |
| $75.6K | 242 | 83% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15.9K | 183 | 98% | $3.99 | |
| $15.9K | 64 | 92% | $11.99 | |
| $15.9K | 306 | 83% | $2.99 | |
| $15.9K | 131 | 84% | $5.99 | |
| $15.9K | 55 | 55% | $9.99 | |
| $15.9K | 75 | 65% | $9.99 |