
Cut open your destiny with 9 cards! Master strategy in a turn-based roguelike auto-battler. Collect cards and survive battles by utilizing 'placement' and 'linking' mechanics.
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About
Arrange your ideal 9 cards on a page of the magic book!
NOVEMS is an auto-battler deckbuilder where you collect 9 cards to create your own unique build.
Choose, arrange, and entrust—
the cards do the fighting.
You are their master.

In a world where mighty sorcerers clash, forge your ultimate deck.
The key to victory lies in the 3x3 grid of 9 cards you arrange before the battle begins.
Out of countless possibilities, what will you discard, and what will you keep?
Your choices will decide your fate.

Positioning is everything—it holds the key to victory.
Analyze each card’s traits and uncover the most effective arrangement.
Where you place your cards determines their effects, action order, and synergies.
Strategically position your forces—and crush even the mightiest foes!

A card is strong on its own—but even stronger when linked.
By linking with others, a card can unleash its true potential.
Place cards of the same type side by side, or meet special conditions to trigger transformations and effects that are impossible on their own.
Uncover hidden synergies and discover the ultimate combos to overwhelm your enemies!

Wield three distinct magic tomes, each with its own set of cards, and forge your unique strategy.
With over 120 cards and 100+ link cards, every decision shapes your path to victory.
Standing in your way are enemies randomly generated for each encounter.
Arrange your cards, fight your battles, and push forward toward 10 wins.
The cards you choose, the ones you leave behind, and even those you discard—
they all become part of your strategy.
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Feel free to share and stream your NOVEMS gameplay — everyone’s welcome!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
友達からプレゼントで頂きました カードゲームは「ドラえもん のび太の新魔界大冒険DS」以外プレイした事が無く 本作品が2作品目となります(本作はローグライク+「オートカードバトラー」ではありますが 初プレイ時、熱中して朝の4時までプレイして大変でした💦 ・リンクの概念が面白い(全く別のカード効果となる場合が多く新発見と予想が楽しい ・リンクにより「複数枚のカードで大きなイラスト」を表す、といった物があり見ててワクワクする ・戦闘後のマナによるリロールはある程度先の戦いを見越して戦力を整えないといけない(事故減らしの為 ・オート戦闘が完全ランダム等では無く、敵も味方もある程度戦術を持って動いている(と思われる) (弾避け代わりに置いたあまり効果の無いカードより、広範囲バフ持ち等を率先して狙って来る ・イラストと少々のテキストから勝手に脳内設定を作って盛り上がれる人には超オススメ(私がそのタイプですが ・カードの能力やテキスト欄から開発側のメッセージ性を感じる(相手と一緒に自爆系のカードなのに無意味にHPが高い等 ・魂喰らちゃんが可愛い強い(趣味 現在、2冊目の魔導書「錬金術の書」を楽しんでいます
Has a lot of depth and build creativity. The linking system is incredibly unique, definitely can be challenging but incredibly rewarding when you succeed. Has been out less than a month and is receiving new content in the near future. Strongly recommend for those who enjoy deck builders and roguelikes that have a lot of depth and build variety. Every run I end up with a different build.
カードを特定の位置と種類でリンクさせるとイラストが変わり、リンクによってはステータスや効果が全く違うものになることも。 リンクによってはカード数枚で一枚の大きなイラストになる。 あくまでもイラストが大きくなるだけでそれぞれのカードは別々に稼働するため、頭が無くなっても手足は問題なく行動してくれる。 リンク自体のバランスは「リンクさせる意味ある?」から「ちょっと強くなりすぎじゃない?」まであってあまり良くはない。 リンクさせるまでは情報は開示されないので、図鑑を埋めるのが好きな人にはおすすめできるゲーム。 リアルな運の要素が少し大きめなのがちょっと人を選びそう。 ほしいカードがいつまでも店頭に並ばないこともよくある、というか1回のラン中に一度も出てこないこともよくある。 相手のカード配置は毎回ランダムだが、場合によって序盤、中盤に明らかに強すぎると思われる組み合わせも発生する。 攻撃する、攻撃されるカードも基本的にはランダムなため、こちらの徐々に強くなる系のカードを最初につぶされたのに相手の同様のカードはいつまでも攻撃されないで残ってしまい負けるなども良く発生する。 また終盤の「強敵」の強さもかなり差があり、無敗で完勝するには結構リアルな運を要求される。 失敗しても今回は運が悪かったと笑って流せない人にはあまりおすすめできない。
スライム4枚集めるじゃないですか 大きくなるんですよ スライム9枚集めるじゃないですか なんか光るんですよ 可愛いなぁって愛でてたスライムが毒で全滅した時は悲しかった
Overall this is a unique autobattler and definately fun with the link mechanic that lets you create new powerful units by placing specific cards in a specific way. There are alot of possible combinations and contentwise it seems like there is a good amount of cards in here - since every new grimoire has i think a whole new set to play with and currently there are 5 available. What i dont like is the 60 fps lock which makes the gameplay feel unsmooth! And sometimes the game can be a bit clunky. Recommended for fans of the genre and cool looking cards!
This game has HUUUUUUUGE potential. the combat system is crazy intuitive and yet massively complex the further you go, especially once you start to unlock harder grimoires with much bigger pools of cards to pull from. there are a few issues and it feels incomplete, but what's there is enough to have loads of fun with. If they keep updating and expanding, this game is gonna eclipse the other games in it's genre such as slay the spire or monster train. I've found that a lot of rogue-likes either under-balance the game so that there's only one or two winning builds, or over-balance the game so that it's impossible to blast the mechanics wide open (which is what I'm always looking to do in a rogue-like). In this game, the balance is fantastic. the fusion mechanic makes it so that there are no dead weight cards. Every single individual card (with very few exceptions) has 2-3 fusion combos it can build into that give a significant power spike while also LOOKING powerful and stylish. combine this with the fact that even besides fusions, adjacent cards with the same name buff each others stats AND effects, and there are late game cards with no fusion patterns but are wildly strong on their own, which you can use to fill the gaps between your fusions, so there's always a way to get your build running. you have to think and get creative, but when you do, you can make a busted build that carries you for several rounds while you search for new cards that you'll use to fight GOD. And speaking of blowing the game mechanics wide open, there are several cards that have fixed and percentage based scaling that can be combined into absolute NUKES. The game teaches you that 500 is a high value for health, and then you wind up with multiple cards that hit for 37k. its awesome. Now, this game is rough around the edges. the translation is rough, some of the font choices are hilarious, and the games one single game mode isn't enough. I want so much more, but the game just sorta..... ends. that said, I can see ways that they can make some additions to blow this into the stratosphere. A story of some sort, an over-world, more integration of the consumable items, and just a bit more complexity. DEFINITELY an endless mode, or at the very least a much longer challenge mode. i want my damage to be listed in SCIENTIFIC NOTATION. if/when they add more to this, It's going to be the best in it's genre, hands down. awesome game, 7/7 bananas.
意外的很有趣!8/10推荐(打折时) 满足了我对卡牌构筑的想象中的好玩,谁能抵挡合成一副大机甲一个大boss?比起背包乱斗和bazaar,没有运转启动伤害,更多是数值的提升,更加简单粗暴,虽然也不知道什么时候会暴毙,少了运筹帷幄的感觉——但换来了好上手和强力的随从交换、效果imba,有更多过渡要用的组合的小决策(虽然更多是开启link的未知)。挺上头的,能让玩家进入心流的难度曲线和玩法引导(不是纸面那种),很多游戏会很快让人觉得无聊因为它们没什么机制的创新,demo没玩懂现在来玩真不错,点子游戏好吃的。 如果想要这个游戏更多样,格子肯定要增加的,3*3让多数玩家苦不堪言,起码得3*4之类(也可以是新的魔导书的设计),当然原有的抉择策略也会少了很多,设计方向也会变化,但3*3的方差是巨大的,2-3link的强力组合肯定也是很少的,ai的卡组deck强度有时候甚至很不合理(作弊卡能快速减去你的容错),玩家前期的选择是极少的(第一本来说),所以游戏需要有玩家数据来组成异步排位(用玩家数据来学习每回合的强度曲线与抓牌),但这是否又太过麻烦劳累少了小品级游戏的快乐和实验性成就。 游戏小而巧,只是数值和攻击频率等效果已经非常让人琢磨,这个玩法的底子是好的,真的还是要对战斗对手再上点心,把关卡数值调控好,就是上乘之作。
[h2]発見の楽しみはあるが運ゲすぎる[/h2] 特定のカードの組み合わせで強い効果になるリンクシステム自体はとても面白い。 どんな効果があるんだろうなーという発見の楽しみはあった。 ただし、そのリンクを 実現[b]させない[/b] ための仕組みが充実しており、ストレスフル。 簡潔に言えばかなり運ゲ要素が強くて、運が悪いときの金策方法もない。 [h3]面白いとこ[/h3] ・知らないリンクを求めてカードをあさってるときは楽しい ・強力なシナジーがそろったときは楽しい [h3]面白くないとこ[/h3] ・毎ターンの収入がなくリロールも高く、リンクカードが揃わない ・上記システムのため受けを広げる必要があるのに、持ち越せるカード枚数制限がえぐい ・後半は「全金リロールに回したが強くならず次の試合」が連続する
Gotta link em all!
運要素が少し強めのデッキ構築型ローグライク。 いろいろなカードを組み合わせたり配置を考えたりするのが楽しいです。 同じ編成でも攻撃する先が集中したりすると勝てたり負けたりします。 一周が短いので気軽に楽しめるのでお勧めです。
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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