
Congratulations! You just found a 'one of a kind' roguelike that combines deck-building card game and auto battle strategy game! Consider unit counters, then create powerful synergy by breaking down the boundaries between the battlefield and cards, then lead your army to victory!
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About

A fusion of deck-building roguelike and auto-battle simulator.
Legendary commanders from history return to the battlefield—this time in a fantasy world teeming with magic, curses, dwarves, and dragons.

Choose your battle rewards wisely, and craft your own deck by combining a wide array of cards and relics.
From cavalry units that break through enemy lines, to unyielding dwarves of steel, feral beasts, and ghostly legions—various synergies await your command.
Build the perfect synergy, cover your deck’s weaknesses, and strike at the enemy’s vulnerabilities as they grow stronger with every stage. Your journey leads to a final, decisive confrontation!<br>

Combat isn't the only thing waiting for you on this journey.
You might encounter quirky events, like a druidic group trying to protect a horde of rats, or a goblin salesman enthusiastically pitching long-term savings plans. You’ll also have the chance to take part in eerie experiments to customize your own cards—or simply enjoy the thrill of discovering powerful relics.
Every choice is yours to make. Will your decisions lead you to victory?<br>


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Russian, Japanese, Simplified Chinese, German
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really good game however its incredibly barebones and doesnt look like extra content is likely to happen.
Game is nice, I had some hours of fun but still I cannot recommend the game. The content offered by the game is too scarce and the deck building is too reliant to luck draws.
It's quite good. Lots of build variety. Takes a lot of inspiration from Slay the Spire in the best ways while being distinctly its own thing. I'm having a lot of fun with it. Strong recommend! Several recent reviews have been mixed, calling out the RNG in a card-based tactics game. I don't know if they're all brand new to the genre or what, but it feels distinctly middle-of-the-road to me in terms of RNG elements. This aspect is very well polished. "Get good" maybe?
[h1] NEEDS MORE [/h1] This game feels pretty empty, once you full complete this game theirs not much more to do other than max out commanders. The game needs a lot more added to it. More content, more relics, more cards, more factions, unique commander. The game could be great if it had more stuff.
也是大部分肉鸽卡牌游戏的通病了,看起来可以无限组合,但实际上大部分的局都是半路暴死,核心牌沉没在道具池里捞不出来的体验就是这样恶心 还有为了强行延长游戏生命做的数值平衡,大哥,单机游戏,你让我爽就够了啊,你指望我玩一个肉鸽卡牌像彩六一样玩一辈子么? 抱歉,我彩六都没玩一辈子
不更新了吗?那你值得一个差评
平衡很烂,有一些非常克制build的机制BOSS,本来还期待制作组有动静的,大半年了估计是跑路了;优化也一般,单位一多就卡,尤其是栅栏,这个建筑放几十个就只有20帧了
Not as much control as I would want in a game strategy game. It's more progression based than skill based. It's a rogue-lite so it going to be seemingly unfair/randomly scaled until you've invested probably 10 plus hours into it. Even then, it's still 90% luck. Imagine playing chess but you have to draw your pieces like yugioh cards. You can't count cards because your discard pile and your deck are essentially one in the same. Basically, you can get lucky and draw rooks and multiple queens in a few hands, but 80+ percent of the time you're drawing straight pawns. Everything is so RNG based that you're actually not strategizing when you think about it. You just play the logical cards that any half-brain would pick when the game is gracious enough to give it you. So when you really think about it, you're actually just playing the card game "war" (that game where you just split a deck in half with someone else and you both flip one card off the top of the deck - highest card wins). Ol' heart of the cards playing ahh game. The only actually not-as-much-luck based strategy in this game is to thin your deck to increase the frequency to draw the cards you want. Even then, you're only guaranteed 3 opportunities to remove 1 card at a time from the 10 cards you start with - and you have to spend resources (that you hopefully have at that point) to use those opportunities. Also, I have regularly experienced bugs on this game. Half of them were during the final boss where the game would freeze. It's not just the gameplay. It seems that some of the achievements are bugged too, as I have had to complete a couple of them more then once before they finally unlocked.
뒤지게 적은 카드수, 직접적인 시너지 외에 서로 전혀 호환되지 않는 카드들, 이벤트 밸런스 이슈때문에 말이 로그라이크지 실상은 선형적인 트랙에서 카드뽑는 빠칭코 돌리는 형태로 진행됨 데모 떄가 고점인줄은 몰랐지..
The game relies too much on luck to put together even a decent build, and the balance is awful. I recommend only playing the demo until the developers release some major updates.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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