
A hardcore roguelite card game where deck-building strategies are at the core of everything! With a vast array of cards, random dungeons, a wealth of encounter events, and diverse enemies, it awaits your exploration and challenge.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a flexible strategy card game infused with Rogue-lite elements, where every adventure brims with unpredictability. Confronting randomized dungeons, unexpected events, and a multiverse setting, each choice you make will forge a completely unique gaming experience.
Build Your Deck , Explore Endless Dungeons!

The '1+4' minimalist deck-building system : 1 core card + 4 support cards
Five elements : Water, Fire, Wood, Light, Dark – craft unpredictable builds
Diverse rune customization : unique abilities to elevate your combat experience

Over 300 cards to strategize with,every battle presents a new deck-building challenge!
Flexibly adapt your battle deck then immerse in strategic thrills.
In-run deck crafting & evolution: Even unwanted cards forge your path to power.

Diverse dungeon modules: Every expedition ventures into the unknown.
Fresh treasures & formidable foes await your discovery.

Randomized encounters await in your adventure,shape your destiny with every decision.
Recover, upgrade, or warp unpredictably,prove your mastery of strategy & serendipity.

Salvage loots from failed runs,the meta progressions improve your power.
Beyond a single dungeon.An intricate multiverse where infinite possibilities converge.

Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unlike other games like Holder of Place or Guildrun, there is no particularly "clever way" to progress in this game. You are gated by the stat-wall of certain elite or boss enemies, which can only be surpassed by getting stronger Runes (or by getting extraordinarily lucky). The main campaign has felt to me to be more of a game about grinding your metaprogression and praying for good rolls, and not so much about improving personal skill.
There is a village and a dungeon, so they're not lying. You are Devon Deck. Your mission? Conquer the dungeons below the Hot Dog City before the vendors go out of business. But for real, this is a very fun and sweet turn-based deckbuilder roguelite game. It's a little bit to heavy RNG oriented, so in the later stages only luck will help you, but I still recommend it as the gameplay loop, music and the graphics are pretty cool. To quote Larry David: "everyone wants to be a pickle hero".
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Korean, Traditional Chinese, Portuguese - Brazil, Italian, Turkish +3 more
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
各ゲームの要素はとても可能性を感じるのですが、 後半の雑魚敵のデッキ構築がとても強めで、ごく一部の組み合わせでしか勝てない、詰み(※)のデッキ構築があるのがとても悪印象でした。 ※進路上必須の戦闘マスで上記敵が出現されると勝てずに詰みとなる。 また、ゲームのスピードアップ周りが4倍+αまでと設定周りの配慮不十分で、1プレイに時間がかかること、 沈黙などの状態異常についてはプレイヤー不利の作りとなっている(※)のも残念です。 ※自分ターンでデバフ解除しても敵が後攻のため必ず付与状態でターンが終わり実質回避できない。 ---------- ただ、ダンジョン1階層目をクリアした後に解放されるドラフト戦は対人要素としてオススメで、 「バックパック・バトル」などで経験済みの方は楽しめる人もいると思います。
I love the art style, but the game itself is confusing and frustrating.
I'll preface this one by saying I'm not particularly good at deckbuilding games or roguelikes. However, I was able to easily digest the activation and monster systems in this game to beat the first dungeon's final boss on my second try. Every single review that complains about difficulty bewilders me and is either people who didn't try to understand the game's systems or expected free wins. With that said, even though I ran a Druid Priest attack deck with buffs plus heals, I was constantly threatened - it definitely wasn't a free win. Enemies with debuff abilities could clear my main buffs, magic and poison damage constantly threatened me, and I was consistently stymied by slows. What led to the win was not taking every encounter head on, fleeing from some (yes, you can do this) while picking and choosing others. I found the challenge to be refreshing. I also found that I didn't equip a rune stone (lol) about halfway through. Oops. Also, the pixel art style is as per usual, timeless and enjoyable. The soundtrack is also a nice mix of relaxing and pulse pounding depending on the situation. Overall, I'd like to see this game on Android as well, as it played very well on the Steam Deck. I swapped from PC to Steam Deck flawlessly while playing. I can see myself coming back to keep playing this game to see what else it offers. There's plenty more to dig into in this game and I encourage anyone reading this to give it a try.
Mixed feelings on this one. This game is an iOS port The game is designed around using Runes to make builds. Most cards are awful, with no redeeming factors as to why you would use them. Lots of luck involved and you need to spend heaps of Lucky Coins if you want consistent wins. The challenge starts around Tier 4-5 cards, where some are disgustingly powerful, almost to the point where you should abandon any element stacking you were doing so you can use them. I don't see the genius behind the balance of the cards. Other than that, it's playable, but mildly frustrating when RNG beats you.
Minute 1: This minimalist intro actually feels cool Minute 10: This is boring and stupid and random Minute 30: Oh the energy system + rng is actually kinda fun Minute 60: This is repetitive and boring The dungeon system is ...okay. Nothing innovating, but enough to be suspenseful and exciting Death virtually has no consequence because reviving is so cheap But biggest problem of all, combat doesnt look fun or interesting at all The only interesting part of the game is upgrading your deck, but everything else just feels like unnecessary filler in between, INCLUDING the actual combat which is sad. The music is pretty amazing though
It is really fun, really good, nice to see a Deck builder where it is not about slim fitting or positioning cards and a lot of RNG. Really good I can recommend. 5 Cards ouf of 5.
é até legal, mas eu realmente queria conquistas.
So I actually didn't know most of this was AI generated, for the first 5min. Listen, I get it.. if you are a solo dev, Maybe all you know how to do is code, cool. (even though I think it may be vibe coded as well) However, Mind you AI is just a tool, and will not replace common knowledge of how games should be made. Primary example is the music and the lack of structure. RNG music is not appealing, and sounds like we are just listening to someones overly hyped mix-tape. INSTANT vibe killer. (we go from a grim-dark aesthetic town to blaring rock that is really just noise? not cool) And as for Lyrics... most auto-generated I've heard. Again AI IS A TOOL, but it will not replace the mind of those who wield it. You have to have a Good base to build upon, not just throw the story or synapses into the lyric generator and see what happens. The game play is okay.. for the most part, but still OVERLY complicated. Honestly, I think the design is what makes the cars harder to understand. Not only that, you have too keep track of too many sub-sets of the cards for it to be engaging enough to warrant that. I am just disappointed
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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