
Goliath Depot is a door-slamming 2D arcade game taken straight from the early 80's. Close all doors, kick the enemies and speedrun your way through 40 unique levels. Are you good enough to lift the curse of the Goliath Depot?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Très Bon jeu. C'est dure d'arreter de jouer j'ai toujours le desire de faire une dernière partie pour battre mes records. c'est relaxant et moi qui est un casual Gamer et non un Speedrunner le mode normal permet quand meme assez bien de reussir le jeu.
Goliath Depot es un buen juego de plataformas arcade, apto para todos los públicos y que se disfruta todavía más a dos jugadores. Es un título que huele a recreativos ochenteros, que tiene una jugabilidad sin complicaciones, aprendes a jugar en segundos y directo a la diversión, sin perder tiempo. No te preocupes porque su historia sea básica o sus gráficos pixelados sencillos, aquí lo importante es superar obstáculos, eliminar enemigos y cerrar todas las puertas para escapar de cada pantalla. Su mayor pega es su corta duración, algo que se mitiga si te gusta superar puntuaciones o el desafío de superarlo con un solo crédito. Aún así, es un juego muy recomendable para echar unas partidas y pasar un buen rato, algo que agradecerán los más nostálgicos del lugar. Leer completo en Retro & Pixel Press: [url]https://retropixelpress.blogspot.com/2024/06/analisis-de-goliath-depot.html[/url]
Un jeu simple , efficace , amusant et beaucoup plus addictif que je l'aurais pensé . La musique est aussi d'une qualité impressionnante.
This is one of the best modern single-screen arcade style platformers I've played, up there with Galacticon and Donut Dodo. It's a mix of Mappy, Donkey Kong, & Mario Bros and even has boss fights. Here's my gameplay: https://youtu.be/oEVBTZLGPzQ
It's basically Mappy. Remember Mappy, the Namco mouse cop who opens doors? It's that. I like Mappy.
Goliath Depot is yet another example of a modern retro game that takes tidbits from the big fish or the greats of old and modernizes them to make a fun and unique experience At it's heart, Goliath Depot is a mixture of Mario vs Donkey Kong, or Donkey Kong 94 (Aka Donkey Kong for the original Gameboy, which was released in 1994) Mappy, and a pinch of Bubble Bobble The Mario vs Donkey Kong elements come into play in two different ways. The first is with the campy story and similar pixelated and lightly animated cutscenes. The story is barely there, but the basic idea is that you are a person trying to become the employee of the month and catch up on late warehouse work and during all this, it turns out you need to literally and figuratively save the company because the new owner is an evil maniac and is literally spawning evil possessed products, to save the company, you have to alert the CEO and stop the evil new owners villainous plot. While its no story about an ape hoarding the hottest new toys from the world and everyone’s favorite plumber coming back to get the stolen goods back, the similarities are undoubtedly there. The other is this shares the way new enemies and game mechanics are slowly introduced. Much like how Mario vs DK had timed bridged buttons or vines In the jungle to swing from to get the key, this game has a similar approach. The first warehouse is a basic set of levels meant to introduce you to the main mechanics and what to do and how to win. Afterwards, you’ll encounter everything from evil snowmen and icicles that fall from the ceiling in an ice world as you eagerly slip and slide on uneasy terrain to a factory that has laser traps to make you have to watch your jumping and timing to avoid getting zapped. While these industrial death traps aren’t as all over the globe akin to Mario’s adventure, this corporate caper has its own chaotic and fun take on this formula. The Mappy element comes into play regarding the “combat” ( I use that term lightly) as well as the high risk high reward element of score attack focused gameplay and a similar layout regarding the level design. In Mappy, you had no way to directly attack the cats and had to stun them with the doors and wipe them off the screen with microwaves. In Goliath Depot, the same rules apply, only in a different “flavor” so to speak. The major difference is the enemy spawners serve a triple purpose. First being that the doors need to be closed to clear the level open and the bigger exit door. The second is that closing the doors send out a two way shockwave that serves as the only way to stun enemies, you then have to proceed to literally kick them out of the stage and the more enemies you take out, the more points you get and the more they’re multiplied. Third and lastly, is that each stage feels like a more dynamic take on Mappy’s simple and multi floored stages, the main difference being is that there are ladders instead of trampolines and the levels will be more than just a straight flat line, they are 2D of course, but are more dynamic, again, it’s like Mappy and Mario vs DK put together. Lastly, is the time management and focus on bonus items (in this case occasional powerups and bonus coins) akin to Bubble Bobble. During all this chaos, you’ll have to make sure you finish every level before the timer runs to make sure you do your objective quickly and effectively. But if you want to get that high score that’s so close yet so far, you’ll need to do that while grabbing as many floaty coins as you can and take the enemies out quickly, the better the sucession, the more points you get. This is a great way to make a modern retro game, It obviously takes inspiration and mechanics from some of the golden era retro arcade games, yet it mixes and mashes things in regards to visuals, music and game design to still stand up on its own two legs and hold its own identity Its no award winner, but this is right up there with the likes of Donut Dodo, Murtop, and Analynn, these are all new arcade style games where their design takes the expression “What’s old is new” and dials them up to 11 in all the right places Keep kicking ass Vivad Games and I really hope we get to see user made levels, maybe a rogue like mode, or even some new characters with abilities or new warehouses in the future!
An original arcade game with a solid gameplay loop. It introduces new interesting mechanics in each level to keep the experience fresh. It's quite short, but it has a lot of interesting challenges for people who want to make the experience last longer. It really feels like a game from the 80's for all the good reasons (aesthetically and gameplay-wise), while feeling like a pretty unique game.
After nearly 10 hours of playing Goliath Depot, I can confidently say that the game is really amazing. First of all, it's clearly inspired by Hotel Mario on the Phillips CD-i. What I appreciate about this inspiration is that even though Hotel Mario was a terrible game, it doesn't mean that the concept and overall idea were bad. Goliath Depot proves that it's always possible to improve a concept that aged poorly. There are also other game and pop culture references, but I won't spoil much! The gameplay is really intuitive and simple. The goal is simply to close all doors to make a big rainbow door open. There's a lot happening: tons of enemies and some shenanigans that you need to be careful of. There are also power-ups you can buy when you collect coins on the stage. Each power-up brings a new way of playing the levels, making the game really interesting. The music is absolutely incredible and gives off strong retro gaming vibes. A big shoutout to ZeroLagGaming(Baku) for composing those masterpieces! There isn't a single song I don't like, and they really fit well with the actions in the game. For example, in the snow world, I find the song really chill, and the levels aren't as intense as the other worlds. Again, really amazing chiptune from Baku! The graphics are based on what we find in most black box NES games: really simple and efficient. It feels like playing retro games from that era. The lighting, the colors, all the small details are great! Really well done on that! The difficulty is really well balanced, and I like how new mechanics are added progressively. Each world has its theme and identity, making it feel like playing a different game every time. Each world also has its own mechanics and enemies. Every time you start a new world, it's like relearning how to play again since there are always new tweaks. Overall, I highly recommend everyone to try it and at least beat all the worlds. While the game is mostly made for speedrunners, casual or completionist gamers can find enjoyment in it. There are challenges you can try where you earn medals if you complete them, and for the most competitive, there is a leaderboard where you can compare your best time or score with other players. The only thing I would like to see is adding some mechanics and other shenanigans to the bosses on hard difficulty to make it a bit more challenging. Other than that, I have nothing more to say. This is just V1.0, and there's so much potential with this game that I can't wait to see where this is going in the future. Big thanks to Vidvad Games and Baku for this amazing experience. I can't wait to see more! -MagicK
Excellent jeu! Vraiment satisfaisant de claquer des portes, la mécanique est efficace. Le level design est super et il ya plein de mode le fun pour la rejouabilité.
First impressions after just a quick dip: great mechanics, fun gameplay, feels very polished, great controls, I can't wait to try it in co-op mode. It brought me back fond memories of playing Miner 2049er on my dad's Commodore 64 about 30 years ago. My only criticism so far is that the background music is quite repetitive (although a banger), I wish there were a couple more tracks and the game would choose a different one randomly when I start a new level.
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