
"Tavern of Gods" is a roguelite auto battle game. Players collect hero skills, followers, and equipment to form various builds to fight with random monsters. Unlock new heros, follower traits and equipment suits, then you can experience more different builds next time.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
🎮 Tavern of Gods – Review Developer / Publisher: Element Studio Release Date: August 20, 2021 Platform: PC (Steam) Review Type: Objective analysis + personal experience https://steamcommunity.com/sharedfiles/filedetails/?id=3485400058 📖 Story & Atmosphere Tavern of Gods doesn't follow a narrative-driven path. Instead, it builds a mystical and strategic atmosphere where gods battle within a dimly lit tavern. The vibe is fantasy-meets-tactical — moody, mysterious, and immersive. 🕹️ Gameplay Mechanics A hybrid of roguelike and auto battler. You build a team of three champions, equip and upgrade them, then watch them auto-battle enemies. Every run feels different thanks to the vast number of builds and synergies. It's all about strategy, luck, and adaptation. 🎨 Graphics & Art Design Visuals are minimalist with a retro-fantasy tone. Character and enemy models are stylized but simple. The UI may feel overwhelming at first, but becomes manageable with time. 🎵 Music & Sound Design Soundtrack is ambient and mystical but lacks variety. Combat sound effects do the job, though nothing stands out. Audio quality is overall slightly above average. ⚙️ Technical Performance & Optimization Very lightweight game — runs smoothly on low-end systems. No major bugs or crashes were encountered. Occasional UI glitches exist but don’t affect gameplay. 🌐 Multiplayer / Additional Content There is no multiplayer mode. The game is fully single-player focused. No indication of recent content updates on the Steam page. 💰 Price / Content Value For its price, the game offers a solid amount of content and replayability. If picked up during a sale, it's a hidden gem worth trying. 📌 Who Is It For? Fans of roguelikes Players who enjoy auto battlers and tactical systems Gamers who love experimenting with different builds 📅 Current State & Developer Support No recent update logs are available on Steam. The game appears to be in a stable state but is no longer actively updated. ⌛ Playtime & Completion Average run: 20–30 minutes Full build experimentation: 20+ hours Completionists will find endless combinations to explore 🎯 Quick Verdict & Recommendation A smart blend of strategy and chance — ideal for players who enjoy thinking ahead without micromanaging. Solid for casual play, with enough depth for long-term investment. 🌟 Fun Detail / Easter Egg Clicking certain characters in the tavern screen triggers secret sounds or reactions. Nice little touch. 🏅 My Score: 7.9 / 10 A clever and lightweight roguelike/auto battler with good replay value. Especially worth it on sale. ✅ Pros Strategic and replayable auto battle system Tons of build combinations Runs on low-end hardware Strong value for price ❌ Cons – No story or narrative depth – Limited variety in music and sound – UI is confusing at first – No recent content updates https://steamcommunity.com/sharedfiles/filedetails/?id=3486815527 🔗 Steam Page 👉 https://store.steampowered.com/app/1418020/Tavern_of_Gods/
顶中顶自走棋, 试图加入所有自走棋元素, 缝,他喵的缝起来了! 随从可升到10级, 种族羁绊,职业羁绊, 个人套装,团队套装, 英雄天赋,团队技能,装备熔炼, 我的记忆力如鱼般自在飞翔,只觉的乱到仆街。 有趣的是上场人数不是固定的, 是由统帅值决定, 每过一小关就可拿点, 所以玩法上可以上海量的低阶随从+一大票各种套装/羁绊, 用各种花式加强,达成蚁多咬死象的效果, 特别的快乐。 更关键的是通关后可以选择继续, 重打加强后的关卡, 类似通关1,通关2,通关3,通关N, 只要你想肝,就可以无限延展, 凑出全满员阵容+满级角色+完美羁绊+完美装备, 给丫一个在自走棋游戏非常稀有可以无敌的机会, 太强了,我太强了, 最后在"无敌是多么寂寞"的BGM下满足收工。 通关后得到钻石用来场外角色升级/英雄升级 量大管饱、肝到爆炸。 最后推荐几款感觉还可以的自走棋, 灵动骑士/ 将熄之焰/ 传说与战术自走棋/ 抵抗魅魔/ 法师与魔物/ 奇幻东征/ 时行者/ Astronarch/ 冥狱战术。 所谓自走棋, 就是浪费时间+玩久了容易痴呆、自己会起来动的棋哒
OK,检查库的时候又发现一个跑路游戏,好像都跑很久了,但是差评得补上
不是哥们不支持国产 这是我买的第四个跑路的国产游戏了 21年买的
看我时长就晓得了撒。这个游戏从入手玩到现在,也经历了一些小版本的改动,主要就是打发一下时间玩玩。 目前全成就差了几个,感觉最高难度不用祝福通,有些难度,因为也懒得计较那么多,计算太多也比较累。 个人是比较佛系的玩法,就是随便选出带不会被暴击的词缀,选一个主力输出,豹子,女枪,或者人族法师,清场快的。 过图优先选加金币的,洗出带暴击的不利词缀,因为天然不会被暴击,所以等于没有不良效果。阵容和装备上不用计较太多。 优先出主力的3羁绊,然后随便补点前排或者辅助羁绊。装备上刷种族套装,凑种族,到后期基本可以全部种族羁绊都凑齐。 这种玩法最高难度,拿200宝箱很无脑。 于是就产生了一些对游戏的想法,套装和英雄等级很容易刷满,刷满之后,这游戏的变化只有开局词缀和精华选取上的不同,但是对于游戏整体过程并没有太大的影响。 我个人的建议,开放一下英雄的等级继续升级,类似暗黑3那样的巅峰等级,总不能英雄全10级之后对于继续玩的玩家,毫无提升可言。 而且在开局词缀的删选上,能不能做个自由选取词缀,然后再随机,每次选词缀来来回回三个一换看着头疼。直接用游戏资源自定义词缀,一到三个,然后再包括一些随机词缀。 自带的三个英雄技能,个人感觉就开局选选还有点用,到后期作用太小。 建议直接删除这些技能吧,或者改成纯被动技能,增加一个主角,主角可以开局选三个被动技能,主角可以游戏资源进行一些技能天赋树或者给上阵英雄属性加成的奖励什么的。 总之一句话,这游戏开始玩着过瘾,越玩越无聊,因为毫无提升的动力。
dead game, no updates for 2 years. 3 dollars for 40 hrs. worth the purchase.
盗版玩通宵,羞愧补个票
8/10 优点: PVE自走棋 很爽 装备组合很多 但比较吃记忆力 缺点: 全局唯一效果无法查看 需要自己记忆 银币太少了 一轮游根本做不出什么套装 角色略少 虽然可以通过套装改羁绊 但问题还是在于装备做不出来 如果有创意工坊就完美了
abandoned
在刀塔自走棋逐渐没落的今天,不向邪恶的金铲铲低头,扛起了自走棋游戏的大旗。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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