
The Spiritual. The Supernatural. The Skeptical. All are touched upon in Nostradamus: The Last Prophecy. The player is immortalized as a profiler of sorts in this treasure hunt game - a brilliantly vivid historical rendition of the acclaimed quatrains of Nostradamus.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
3/10
Buona avventura grafica, credo che le recensioni qui su Steam siano troppo severe. Bella atmosfera, trama godibile ed enigmi interessanti. C'è tutto quello che ci si aspetta da un'avventura grafica di stampo tradizionalista. Lo stile grafico e la modalità di gioco mi hanno ricordato Dracula 3 - Il sentiero del drago, avventura di poco successiva della stessa azienda di sviluppo (Kheops Studio, che sfortunatamente oggi non esiste più). Gli enigmi sono meno impegnativi di Dracula 3, ma non banali. Nel complesso il livello di sfida è soddisfacente. Unica pecca, la longevità. Ho terminato il gioco in sole nove ore, senza mai ricorrere agli aiuti. Considerato comunque il prezzo molto basso (cinque euro, al momento), vale assolutamente la pena.
Nice piece of the point n click genre! Has logical puzzles, atmospheric music, definitely recommend to those, who are into point n click adventure games. Although, there were times, where I needed the walkthrough, but it was still satisfying to solve puzzles. The voice acting and a story has its charm, its kinda okay, but overall I had fun with as well. 7.8/10 my rate for this game.
O jogo é legalzinho e mediano. Você aprende alguma coisa sobre astrologia e boticário. Os quebra-cabeças são intuitivos, e não são tão difíceis de se resolver para jogadores iniciantes nesse estilo de jogo (apontar-e-clicar e quebra-cabeças). A história é misteriosa e te prende até o final para querer desvendá-la. Mas mesmo assim é um jogo dispensável, só vale a pena para quem realmente gosta desse estilo de jogo.
Fun game that takes you back in time to the age of Nostradamus. Well thought out puzzles and some frightening moments.
Keinen Nerv um den ganzen Schrott zu lösen, warum soll ich am anfang eine gammlige Brottknetmaschine reparieren. Ich will spannende Raetsel leosen und nicht meine Zeit mit nonsense verschwenden. Nostradamus, er ist in der Villa der Graefin um dort das größte Raetsel aller Zeiten der Prophezeihung zu lösen, als er gerade dabei ist einen geheimen Mechanismus an einem Wandtepich zu untersuchen, erwacht eine Ritterruestung neben ihm zum Leben und rammt ihm ein Schwert durch den Rüecken. Das wars.
This wants to grab more than it should. The controls are clunky. It is a first-person view, but similarly to Myst, you can't move freely; you just jump around. This means finding stuff is really hard and clunky. Voice acting doesn't really help much. It feels like they just read their line and are not acting with them.
A strange, ambitious game from the same developers as [i]SafeCracker: The Ultimate Puzzle[/i] and [i]Return to Mysterious Island.[/i] It's far better than SafeCracker, you have handful of character you interact with and can even see your own character which makes it feel more alive than a lonely with practically no direction. That said, this is a [b]hesitant[/b] recommendation and I'll get to why in a moment. Madeleine has a journal that keeps track of things; [i]you flip pages via the bottom two corners,[/i] this isn't said anywhere in the game itself. You also have a large inventory space, and a little case full of handy tools. One of which is a magnifying glass used to inspect different items because some have secrets. If you're feeling lost or forgot what you were supposed to be doing, looking in both the diary and the dialogue tracker on the bottom tab of the book can be fairly useful. The first day is devoted to you figuring out how to best disguise yourself as Madeleine's brother. This includes making appear more masculine and creating a salve to alter her skin tone. It's honestly rather neat they go to so much trouble and I think it's a good way to start the game before sending you outside. Of course, it's also where we're introduced to some of the game's problems. If you open the menu with [b]right click[/b], you'll see [i]score[/i] under Madeleine's paper doll. This is something that should not exist in an adventure game this because it indicates that you can screw yourself over. It made me feel like I almost needed to consult a guide in case I overlooked some vague hint or important item. You will also note the Sun icon in the lower right and [i]that[/i] is how you access the save/load menu; it took me a while to discover this, it's not immediately recognizable as a button. The thing, though, that pushes me to make this a [i]hesitant[/i] review is because of how frustrating some of the puzzles are. A few of the them are very obtuse with either unclear directions or none at all. SafeCracker had this problem, as well. You may well look it up and find yourself thinking "how would I have guessed that?" Some of this seems to go back to the game not making it clear you can inspect items, which certainly has me stuck a couple times early on. One final note is the endgame portion: it's [b]timed[/b]. Make sure you have multiple saves at all times. The whole thing was very stressful and ran against the grain of the otherwise relaxed pace of the game. At least it isn't Phantasgamoria's crappy "cinematic" endgame. Oh, and since this [i]is[/i] an old game, I should note that unlike some I had no issues getting this to run right out of the box after installation.
bon jjeu
no lo he terminado aún, pero sí , lo recomiendo , una historia interesante e intrigante y con unos puzles para nada fáciles(hay uno que directamente tienes que conocer la carta astral de un tipo y poner los planetas junto a los signos zodiacales de cuando el tipo nació). con un poco de investigación se sacan la mayoría de ellos, pero es un desafío para aquellos que os guste entrenar el gris. terminado el juego, me reafirmo en lo ya comentado.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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