
Join Norah, a woman plagued by a mysterious illness, in her search for her missing husband in this adventure puzzle game set on a lush island paradise. Immerse yourself in stunning visuals and unlock forbidden secrets in a moving tale of mystery and love.
Modeled estimate, not a reported figure. How we estimate →
Media
About

It is 1934, in the far reaches of the South Pacific. Norah has crossed the ocean following the trail of her missing husband’s expedition and finds herself on a lush island paradise - a nameless, forgotten place, dotted with the remnants of a lost civilization.
What strange secrets does it hold, and what might Norah unearth in her quest for the truth?

Explore and investigate a stunning tropical island, brimming with fantastic sights, lost ruins, and occult mysteries.
Investigate the clues left by a previous voyage, piece together what happened, and solve a variety of clever puzzles.
Experience a charming character study of a woman on her quest to discover the truth of the disappearance of her husband and to find out who she really is. Norah is fully voiced by Cissy Jones (Firewatch, The Walking Dead: Season 1, Baldur’s Gate III).
Immerse yourself in a story-driven adventure full of emotion, suspense, and surreal surprises.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 80 reviews with recorded playtime.
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Call of the Sea tells a very interesting story and doesn't overstay its welcome. A few nitpicks: While the voice acting is decent, having Norah comment on every single object I interact with became mildly annoying at times. Additionally, some puzzles can feel abstract and disconnected from the narrative, which disrupts the game's pacing. Overall, the game is short, memorable, and has an ending that outweighs these minor gripes.
THIS. GAME. First, I want to say that the puzzles were excellent. I grew up a Nancy Drew kid, so I have been trying to scratch that itch for a long time. This game delivered! It was challenging at times, but not impossibly difficult. It was just the right amount of challenge. The graphics and visuals were stunning, as well. Now... I don't want to give spoilers, soooo.... LOOK AWAY!! This game broke me. I don't know that I've ever cried so hard over a game before. I had no idea what I was getting into. I thought it was going to be a cute, cozy mystery. Little did I know I would be choosing from two DEVESTATING ending paths. I literally sobbed for a good 5 minutes before I was even able to choose an ending. When a game can make you feel such huge emotions... you know it's a wonderful game. I was particularly hit by two parts. First.... you had to kick a girl while she was down, huh? I thought I was good and calm after the credits. I thought that was it... but no. You had to sucker punch me right to the gut, man.... Well done. (lol) Second... "In real life, true love stories don't end with a wedding. They end with a funeral." That was equally beautiful and rude of you. That hurt. Going to go cry myself to sleep now. **Also, I want to add: I AM SO GLAD THERE IS A SEQUAL!!!! I cannot wait to play Call of the Elder Gods. I am so grateful that I didn't discover this game when it released. I couldn't imagine waiting 6 years to find out Harry's ending.** I cannot recommend this game enough.
This is not a puzzle game. Its maybe 10 % puzzles, 10% walking around looking for clues to the puzzles and 80% slowly walking down hallways while the protagonist tells herself things she is already aware of. And if youre curious if the story is good, they basically try to make the lovecraftian fishmen from innsmouth into relatable victims...
I went into this game really wanting to like it, but after around an hour of playtime, I couldnt stop getting violently motion sick, regardless of what camera settings I applied to the game or taking a pause to recover. I've never had this happen with any other game that wasnt VR, so I have no idea why this was happening but it unfortunately meant I could not experience this game, so if anyone else gets motion sickness, possibly look to give this one a miss.
A fun puzzle great with a great story and atmosphere. The puzzles are a little basic, interspersed with a lot of story.
Interesting game, but terrible puzzles once you hit chapter 4. Maybe I'm tone deaf, but I can't replicate the drum sequence by ear, and the game designers decided that's a great place to have the main character call themselves an idiot, basically calling the player an idiot for failing the sequence. Yeah, that's not cool. I'm not grabbing the sequel after that treatment. Good game design, when the player is starting to brute force the puzzle, or is clearly stuck, you offer hints, not insults. Clearly the developer didn't get that memo.
Excruciating writing and voice acting that is shoved down your throat and will quickly wear down your patience. Every single interaction has a voice line associated with it. You'll pick up a photo and the character will say "hmm, another photo" you'll pick up a letter and AS YOU'RE TRYING TO READ IT the character will start rambling about how the letter makes her feel. If you have nothing to say then please be quiet, lady. No wonder your husband BOLTED!
This was definitely worth the price of admission. The story is interesting and the puzzle are satisfying. There is even hidden plot points off the beaten path that tells you more about the world. If you want a relaxing horror story, this is the game.
nice little puzzle game, short but fun story
Short and fun. Looks good and the puzzles are enjoyable, not too difficult and are satisfying to figure out. Story isn't anything new, it's serviceable if a bit weak and shouldn't be the reason why you're picking it up. Though it is rather goofy in how its told which is fun, as it's mostly the player character talking to themselves and making some reaches of logic or inane observations. Pick it up on sale, forget about it for a few months, notice it by chance in your library and play, and then probably forget about it again in short order.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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