
You will become the shopkeeper of grocery shop in Squirrel Town to run your own shop, replenish your stock, sell, make a profit, kill monsters, manufacture outfits, engage in agriculture, angle, cook delicious food, feed monsters and save Monster Forest controlled by the evil crystal.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Korean
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]«A little shop in squirrel town»[/h1] [b][i]Простая, милая, казуальная, приключенческая гриндилка с элементами RPG, в которой можно заниматься торговлей, фермерством, рыбалкой, сбором ресурсов, крафтом и зачисткой леса от монстров.[/i][/b] Геймплей (местами скорость видео увеличена до шести раз): https://youtu.be/XpaMcPjy5Z8 Мы начинаем приключение с кастомизации персонажа, затем нам дают собственную ручную фею и магазин. В магазинчике можно продавать любые предметы от ягод, камней, овощей до рыбы или обычной воды из колодца. Магазин можно улучшать. Покупаем/крафтим и устанавливаем дополнительные витрины, столешницу для создания инструментов, стол для приготовления пищи, печь, швейную машинку для пошива одежды, сундуки и другую полезную мебель. Кроме торговли можно разводить домашних животных, выращивать растения и рыбачить. Для земледелия придется заплатить за создание и расширение грядки, раздобыть семена и постоянно поливать свой огород. Для рыбалки нужно купить удочку и наживку, а чтобы создать пастбище придется отправиться в лес, поймать детенышей и разместить в загоне. По мере прохождения разблокируются новые предметы для покупки/крафта. Вы сможете готовить еду, шить и мастерить различные вещи. Ресурсы и предметы можно не только собирать, но и покупать в соседних магазинах. Советую поднакопить деньжат и приобрести пару расширений для рюкзака! Своего персонажа можно прокачивать и снаряжать броней/оружием/инструментами. Ручная фея тоже прокачивается (для повышения уровня ее придется постоянно подкармливать рыбой). На определенном этапе вам откроется портал в лес. Уровни структурой напоминают подземелья. Ходим по локациям, лупим монстров, собираем лут и ресурсы. На этом этапе пропадает смысл заниматься фермерством, поскольку в лесу проще и быстрее раздобыть необходимое. Лишний лут можно продать. [code]Игра очень простая, залипательная и милая. Подойдет как взрослым, так и детям. Гринда много, но разнообразие не дает заскучать. Из минусов: есть поддержка русского и английского языков, но в данный момент перевод некачественный/технический![/code] [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
Cute little game and it's not a bad way to spend a few hours. However unfortunately I can't recommend it as the dev seems to have abandoned it (complete silence and no updates for 15 months now). It does have promise, but it could definitely use some polish. The English translations are terrible though understandable, but I'm sure some players including myself wouldn't have minded helping the dev with improving them before a potential full release. Storage and inventory management is a bit annoying since stack sizes are too small (For instance gems don't stack at all) and chests only have 4 slots, so you end up with so many more chests than what is reasonable for storing so few things. Generally the game just needs more content - more options for upgrading your shop, upgrading storages, maybe some armorstands to display clothing and armor and over all more to do. It took me about 7 hours to play through the entire game and getting all the achievements, so a bit more content and some polish would have made the full price worth it. Currently you can farm, forage, fish, cook and craft, fight your way through the 50 levels of the forest dungeon and collect monster and animal cubs to put in a pasture to produce resources for you. The different features are unlocked as you progress through the first 1-2 weeks of the game and after that you unlock more armor and cooking recipes by progressing in the dungeon. The combat isn't hard - just basic melee and roll to avoid enemies, but you do need to craft the different armor and weapon upgrades to survive the entire way through. Might be one for farm sim collectors to pick up at a discount - just don't expect a super polished game. I didn't encounter any bugs at all though.
It tries to be like Littletown, Stardew Valley, and Recettear: An Item Shop's Tale, but just isn't there yet. There are better games on the market right now that scratch this itch, but I will revisit once it leaves EA. https://www.youtube.com/watch?v=FeNX2ImFR6c --- Dev Response: "SuperluminalCat [developer] Posted: Jan 15 @ 12:48pm I think it is very irresponsible to reach a conclusion within 0.9 hours. You did not make any suggestions, but simply denied my efforts." If you think the game is not well done, you can suggest it, and I will improve it in the future." --- My Response: I don't need to look at a glass of water for 5 hours to know that it's a glass of water. Comparatively, this game is not up to snuff yet with other games like it on the market. Anyone playing for five minutes will see that. I did actually make suggestions, if you can get past your pride and watch the video I linked.
Entered to check it out and I was hooked. I was like, just one more game day, just one more. And I need more now :) Its fun and easy to understand. Buy materials to sell, plant produce, cook and then you discover fishing. Its one of the few games where I liked the fishing. I am exited to see what else the game has to offer.
[h1] 为什么松鼠镇我却没看到松鼠,连个松果都没有。 [/h1] [h1] 为什么我开了间杂货铺,居民却给我起了个外号叫卖鱼强 [/h1] [b] 前期:三(卖) 个(水) 和(大) 尚(师) [/b] 讲真0成本2利润的水滴我卖爆好吧- =,何苦去农作物店里9块钱买入11块卖出呢,这不和卖水利润一样嘛,卖水翁和当倒爷收入一样你在逗我!讲真蛮不科学的,希望能把前期萌新起手的物价平衡弄好,不然稍显简陋的画面+前期东西少赚钱难真的蛮劝退的。。 [b] 中期:捕(黄) 鱼(金) 达(矿) 人(工)[/b] 答应我赚够几百块钱就马上给我买鱼竿好吗,有富裕钱了马上把鱼竿升级到三级好吗!!!前期卖水卖吐了看到利润20+的鱼简直老泪纵横,马上翻了十倍收入 真真的是质的改变。后面所有需要钱的地方全都是老渔民一条条钓上的鱼鱼换的!!! [b] 后期:傲 之 追 猎 者 [/b] 没啥可说的 就是干就完了嗷 ,后期所有矿物、皮毛等必须产物都是靠打打杀杀赚来的,冲吧干翻他们!!不过里面魔物真的还蛮给我惊喜的= =,因为本身这游戏人物画风、建筑物、场景都不咋地,但是魔物倒还有模有样的,食物图标也是很精致,感觉有种水平参差不齐的感觉,希望后期改进画风 能给人一种统一的感觉吧。。 总体来说还是有可玩性的,是一个流程清晰内容中等的模拟经营游戏,上升空间很大,意味着有诸多不足,比如:游戏操作有点迷惑,背包、人物属性栏没有任何快捷键,平时造东西又是鼠标又是键盘,翻滚只能左右平移。。本能按esc以为可以关闭背包窗口却直接蹦出了游戏设置 。 人物以及房屋本身缺少更精美且种类繁多的装饰和家具,杂货铺外无法进行沙盒建造,与npc对话没有互动性等等等等【只能说,没有对比就么有伤害quq~】 希望在以后的更新中能更加完善,做得更好~
今後の期待をこめてのおすすめです。 いわゆる牧場経営系ゲーム。なので、こういうゲームが好きな人はやることは説明等見なくても分かるのではないかと。 面白い部分も同様に説明不要かと。 ただ、現時点では体験版くらいのボリュームだと思うので、あまりにも期待し過ぎると肩透かしをくらうかもです。 ボリュームや現時点でのいまいちな部分はこれから改善されると思うので、そういう期待を込めてのオススメです。 【改善して欲しい点】 ・朝→昼→夜の時間の変化を分かりやすくして欲しい。 →今はずっと明るい(昼)の状態なのでせめて夕方→夜の変化が欲しい。 ・荷物がすぐ一杯になるのに倉庫用アイテムの収納が4つまでしかなく、置ける場所が限られているので店というより物置になってしまう。 →倉庫系アイテムの容量を増やすか、寝室方面に置けるようにして欲しい。 ・明らかにモチーフがわかる他社版権アイテムっぽいグラフィック(大丈夫なのかな?)や素材集とかから使ったのかな?というくらいアイテムのテイストが統一されていない。 →テイストを統一して欲しい。ドット絵は可愛いと思うので、デフォルメ強い方が嬉しいけどこの辺は好みかなぁ。 ・日本語訳がかなりエキサイトしている(これは他の海外ゲームでもよくあることなので、steamのゲームに慣れている方ならそんなに気にならないかも) →出来ればもう少し日本語っぽい日本語になれば嬉しいけれど、日本語への翻訳はものすごく難しいので対応してもらえるだけで感謝。
I received this game through Keymailer. I couldn't even continue playing, the English translations were awful. I've never seen such poor grammar in a game. It has a cute idea, but this game is not at all worth it. I got this game and I made it less than an hour. There is no real explanation to the game, it's trying to blend in so many different things but just looks mismatched and out of place. I will be immediately uninstalling, there is very little they could do to fix this initial impression of the game. There is so much that needs to be fixed.
Fun and easy crafting game. No stress related to hunger and stuff. Wish the look and feel was a little better. If you wanted to be a shopkeep, this game is for you. Craft, Cook food items for better margins. Pretty good game.
Its a sweet little game. You can grow/collect/buy items and sell it. The artstyle is very sweet. I realy like it. Best things: 1) The devs answer very quick and improve the game asap. 2) The price of the game is realy low if you think about all the work it takes to make such a game. Gabb the games as long as you can get it so cheap! :)
[h1]这大概是我玩过最摸鱼的一个游戏了[/h1] [b]最没用的素材大概是石头,扩建完房子之后基本没用了[/b] 扩建房子需要80石头,用完之后石头大概就是只能拿来做木锤了,但是木锤还要用木头,我木头更需要拿来熔炉烧柴; [b]钱留个两三千大概就够花了,多了反而是累赘[/b] 最需要钱的时候只有大前期,卖水卖到300块拿到鱼竿之后钱就不再是问题了; 白板贩卖桌和宝石贩卖桌的功能天差地别,但是价钱就差一百来块; 就算半夜没回家也就被扣10%的当前财产,几百块不过是一根满级鱼竿钓几次就能赚回来的钱; 而且卖鱼的利润过于恐怖,就算没钱钓几次鱼就能把钱赚回来了。 [b]宠物的存在感稀薄,喂了几百条鱼终于12级了,但是打怪还是得靠自己[/b] 升一级加100攻击,升几级攻速会提高,而我升到了12级攻速2.5,单次伤害1210,这大概打boss就是掉层皮的水准;而且宠物的攻击方向和角色的面向相同,真正能输出的时间也就那么几秒(我给boss一锤子一万八,宠物上去吹几下也就三四千) [b]属性加血不如加攻,宝石加攻加防不如加血加暴击,料理加血上限不如加攻击[/b] 首先,这游戏防御是最没用的属性,哪怕你防御拉满也不一定扛不住小怪三四下; 血量能提高容错率没错,但是靠消耗品单次增加个位数的血量上限也未免太寒酸了(唯一一个单次使用+20血上限的料理,必要素材辣椒你缺不能种植);而攻击可以靠暴击爆伤的获得成倍的伤害提升(虽然也就那么点,但是至少比血量好);料理提供的永久属性提升看似很棒,实际蚊子腿都不如,野外扒拉到萤草还是直接啃了吧,还能节约一个背包格子。 [b]其他问题的吐槽[/b] 就像上面所说,料理系统存在意义太小,吃啥不如吃加攻击的,然后就是自己做不如直接靠钓盲盒开; 由此衍生出来就是农业系统同样如此,甚至还不如料理系统,因为你根本没啥自己做料理的必要,那就没有种地的需要(种地唯一感觉有用的是种胡萝卜,这玩意做的高级炸弹卖钱倒还勉强过得去)。另外种地需要一个坑一个坑的点,等你收完种完,一天都过去小半了,干这事的性价比实属不行。即便你真的有料理需求,你去副本走一趟,扒拉下来的素材也够用了,多数时候可能还会溢出; 市场系统过于单调。玩下来个人感觉,摆在摊子上的只有盲盒值得买;柜台NPC卖的只有大前期需要买些棉花染料啥的,其余都没啥用。这就导致市场在中后期就变成了一个只是拿来刷盲盒的建筑——一周只有两次,还不一定每次都会出。而且跑过去老远了,有这功夫还不如去深层副本打怪,那边掉落的盲盒反而更多; 摆家具和移除家具分在两类里,希望能合并为一项,另外希望能出一个移动家具的功能(摆错了就得拆,拆完还得退出来再选择摆放家具,好麻烦); 是否可以加入快捷键系统?打开背包,和物品交互之类的都得用鼠标点很麻烦; 箱子的容量大小十分感人,而且存在无法同类物品叠加的bug(如果在该物品前面有个空格存在,那么就无法正常同类叠加;并且当箱子里塞满格子的时候,即便你该物品的叠加上限没有满,系统也会提示你已经满了无法叠加了,要拿出来放进背包才会正常叠加) 目前玩下来就想到了这些。另外类似剧情、NPC交互和操作手感之类的,恐怕还没做好完善,就不吐槽了。 [spoiler]至于为什么松果镇没有松果这个问题我还是不纠结了,毕竟老婆饼里也没老婆。[/spoiler] [b]总的来说这游戏很摸,巨摸,摸鱼摸的我有点不知所措,莫名其妙就通关了。在各个方面都有非常大的提升空间,就是不知道能不能等到那一天了。[/b]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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