
Swallowing the Heaven and Earth Version of Zhao Yun's Biography, in which multiple girls fall in love with you, also known as: Zhao Yun's Harem Biography
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About
This is a tale of Zhao Yun, who devours heaven and earth. It adopts a turn based combat style and tells the entire process from Zhao Yun's birth to his appointment as a General of the Five Tigers from another perspective. There are also many historical events involved
Famous generals all appeared, together performing on this grand stage of the Three Kingdoms world.
1.Diversified equipment


2.Diverse roles


1.Bowang Stone Array

2.The Spirit Tree

3.Enter into a fantasy

1.Gobang

2.Sokoban

The author lived in rural areas in northern China when he was a child, and many games became popular very late. It was only from sixth grade to junior high school that there were red and white machines and card games available here. At that time, I would go to my younger brother's house every day to watch him fight "Devouring Heaven and Earth" and the Second Robot War (the cassette tape still mentioned the Gulf War). During this time, I particularly enjoyed Devouring Heaven and Earth. At that time, I stood behind him, watched him play, and gave him advice, jokingly calling me the "dog headed strategist".
But the biggest difference between him and me is that he likes Guan Yu, I like Zhao Yun, and he even takes the initiative to put Zhao Yun in the editorial office, abandoning him and using Guan Yu to lead the team. (I'm only a few months older than him, maybe I want to use this to resist me haha)
I always say a lot of words to make him use Zhao Yun, but now it's been 20 years and I still miss that wonderful time.
For this reason, I made this game for Zhao Yun and Swallowing Heaven and Earth, whom I loved in my childhood. Unfortunately, my younger brother did not show any interest in making games when he grew up, so Guan Yu's biography should only be in his dreams, hahaha
Entering the Three Kingdoms period
1. Historical generals flock here in droves
2. Many girls like the protagonist
3. Also known as: Zhao Yun's harem biography
4. The equipment system is very distinctive, with multiple entries, soul inlays, and free combinations.
5. Powerful generals will be blessed with their own destiny: extreme departure from the Ming Dynasty, sun and moon in the same palace, and the Three Wonders and Jia Hui, among others
6. I hope everyone can rediscover the joy of childhood with Zhao Yun
If you like this work, you can join the group to communicate with me, and also welcome to follow the producer's social media account, although there is not much content (* ^ ▽ ^ *)
You can search for the same name work on Taptap or join the group below when playing on the mobile app
TAPTAP: 青衣工作室
Bilibili: 青衣Black
Steam exclusive communication group: 289445576
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏玩到后面就纯粹跟着主线跑,到一个地方看到空房子进去找三瓜俩枣的道具奖励然后开溜,只要不玩困难模式折磨自己,连装备都不怎么用研究(只指一周目),前中期队友还有点参与感,后面全部神隐(指几个妹子),二周目没了燕子(后期才归队)更是几乎全程没有对话,玩到后面就是跑到一个地方,打一波,然后继续换个地方打一波,整个游戏娱乐性相当缺乏,地图空旷且指引很烂,像我这种方向感差的人有时候根本不知道下一个目的地要从哪里过去,用过的加属性道具依旧不会继承,好像看到作者打算steam开无限周目,没必要,真没必要
也就20块的水平,其它不说了。
实际用时:55 h,个人感受: 借鉴三国演义,以亲身参与+旁观者的角度走完故事线,+1; 存在挑战系统+武器强化系统,+1; 武器强化后退出时不能自动放置到背包,-1; 有趣的阵法系统,+1; 游戏中的商店基本没啥参与感,-1; 地图的标识感不够清晰,给我的感觉是乱画的,没有基础的地图设计美感,-1; 游戏故事线有创意成分,+1; 关于武器的强化,只有主属性的增加,没有精心设计,-1; 综上,满分按10分算,总体为5分。
剧情单薄,没自由度,但是毕竟跟着演义剧情不做吐槽。 但是剧情杀没提示,徐州走错路到曹营,结果直接GG.而且自动存档的点起码有一个多小时的流程,直接弃游了.恶意这么大的老游戏真的不多见,纯恶心人!!!!
是有点简陋, 但是还是挺喜欢这种正统的 rpg, 再加上最爱武将赵云
还有待完善 期待更新的内容 作者辛苦 游戏很好
玩过FC小霸王机的吞食天地的80后,且喜欢玩这个类型游戏的,请务必不要错过这个游戏,真的非常适合入手
吞食天地发扬光大
游戏是好游戏,要是再优化一些毒点就好了,比如说淬炼丹为什么只能一颗一颗的吃啊?点的我手痛,还有就是存档问题也需要优化一下,顺便问一下作者为什么我吃完八珍去找庖丁没触发剧情,成就也没有,就差这一个成就有点难受,如果是bug的话希望修复一下,谢谢。
不错
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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