
The Spiritual. The Supernatural. The Skeptical. All are touched upon in Nostradamus: The Last Prophecy. The player is immortalized as a profiler of sorts in this treasure hunt game - a brilliantly vivid historical rendition of the acclaimed quatrains of Nostradamus.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 228reviews | 70% | — | $18.2K |
| $2.49−50% | 38ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was liking the game right up to the timed puzzles.... give me a break!! I'm not good under pressure so needless to say I spent a day at something I couldn't finish. That is such a let down for me!! There should be a way "for people like me", to turn the timer off completely. That way your free to figure out what needs to be done and then to do it on your own time. I'm really miffed man!
Overall, The Last Prophecy isn’t a top tier adventure game, but it’s a solid, competent one a good average game. The modest budget is obvious, yet there’s still creativity and care behind it. Be warned though you’ll get stuck often, the dice mini-game feels completely unnecessary, and even with walkthroughs, you might find yourself consulting more than one to get through. Released the same year as Assassin’s Creed, its graphics don’t hold up particularly well in comparison. The game’s limited open world design also makes it feel a bit constrained like it wanted to be more ambitious but couldn’t quite get there. The soundtrack by Ludovic Sagnier deserves special mention, blending classical and contemporary elements in a way that fits the atmosphere nicely. The ending is also a bit of a letdown anticlimactic and somewhat confusing. Still, it’s one of Kheops Studio’s stronger efforts, but I had fun enough until the ending of course.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French*, Italian, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nostradamus: The Last Prophecy is an ancient game from 2007. It's a whopping 17 years old at the time of this review. The game lacks support for any modern gaming display resolutions (or widescreen monitors), hasn't been modernised or updated to run smoothly on modern gaming PCs. Despite this lack of modernisation, it carries a pretty high price tag for such an ancient game. This seems to have been put on Steam as a nostalgia gouge, or just a cash grab to try profit from abandonware. One warning is that for many gamers the game doesn't load properly, it just changes your desktop resolution to a very low setting then shows the spinning mouse pointer on a white screen until you terminate the game. If developers want to keep selling old games, they have a responsibility to keep them running. It should work, or they should remove it if they are too lazy to fix/maintain their broken software. This is an old Myst like point and click adventure where you move between different nodes as you progress through a simple Nostrodamus inspired storyline, clicking through various puzzles in each 360 degree view fishbowl until it's over and you remember why they don't make games in this obsolete format anymore. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Because the game is broken and unplayable for me, it may also not work for other gamers. This is a solid reason to approach this game with some scepticism. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Nostradamus: The Last Prophecy is relatively expensive for an abandonware nostalgia gouge, at $5 USD, and it's not worth it. The game is just too old, hasn't been modernised. And as the old saying goes, you can't go home again. For comparison, the $5 asking price for this game could get you games like "Hellblade: Sensua's Sacrifice", "Warhammer: Vermintide 2" or "Euro Truck Simulator 2". Quality, professionally made games like those are frequently on sale cheaper than this.
Can't recommend, doesn't work properly out of the box. I was interested in seeing what this one had to offer. Unfortunately, it only provided a headache due to poor framerates on modern pcs. There are some steps that can be taken to fix the various technical issues, but in the end, I can't recommend a game that doesn't work properly without having to troubleshoot.
basit point click oyunardan grafikler baya kötü hikayesi ortalama diyebilriim fakat merak ettirmiyor
Адвенчура от первого лица от Микроидов. Вернет вам 2007 год.
Nostradamus: The Last Prophecy is a historical point-and-click adventure developed and published by Microids that immerses players in 16th-century France through a blend of mystery, astrology, and political intrigue. Rather than focusing on action or spectacle, the game prioritizes narrative depth and atmospheric world-building. You assume the role of Madeleine de Nostradame, daughter of the renowned seer Michel de Nostredame, better known as Nostradamus. When unsettling events begin to unfold in Salon-de-Provence, Madeleine disguises herself as her brother to investigate, navigating a society shaped by superstition, religious tension, and the looming shadow of prophecy. This dual identity creates a compelling narrative framework, allowing the story to explore themes of gender roles, secrecy, and the tension between science and mysticism. The game’s structure follows classic point-and-click adventure conventions. Exploration takes place through detailed pre-rendered environments where players interact with objects, gather clues, and engage in dialogue. Progression depends on careful observation and logical deduction, as puzzles are closely tied to the unfolding mystery. Many challenges require combining items, deciphering coded messages, or applying knowledge of astrology and alchemy to advance. The integration of historical practices into the puzzle design is one of the game’s more distinctive strengths, lending authenticity and educational value to the experience. However, the difficulty curve can be uneven; some puzzles feel elegantly constructed and intuitive, while others verge on obscure, potentially leading to moments of trial-and-error frustration. Atmosphere plays a significant role in shaping the overall tone. The depiction of Renaissance-era France is conveyed through moody interiors, candlelit corridors, and carefully crafted environments that evoke both intellectual curiosity and quiet tension. Although the graphics reflect the technological limitations of its original era, the art direction compensates with rich detail and a consistent visual style. Character models and animations are somewhat stiff by modern standards, but they serve the narrative adequately. Sound design complements the setting with period-inspired music and ambient effects that reinforce the sense of immersion, though voice acting quality can vary and occasionally feels dated. The story unfolds gradually, favoring a slow-burn approach over dramatic twists. Clues emerge through conversations, written documents, and environmental details, encouraging players to piece together the larger conspiracy at their own pace. Political undercurrents involving the French royal court and the cultural anxieties of the time enrich the narrative backdrop. The use of Nostradamus’s prophecies as both thematic and practical elements in the gameplay ties the historical figure’s mystique directly into the investigative process. While the plot may not reach the intensity of modern cinematic adventures, its grounded, methodical storytelling rewards patience and attention to detail. One of the game’s notable aspects is its educational undertone. Elements of astrology, early scientific thought, and Renaissance philosophy are woven into both dialogue and puzzle mechanics. Players engage with concepts such as celestial alignment, herbal remedies, and coded symbolism, giving the experience a scholarly dimension. This approach sets it apart from more fantastical adventure games, grounding its mystery in real historical context rather than purely fictional lore. For players interested in history and intellectual challenges, this authenticity can be particularly appealing. However, the pacing and interface design reflect its origins in an earlier era of adventure gaming. Movement between locations can involve frequent backtracking, and certain interactive elements may not always be clearly indicated. These aspects can slow down the flow, especially for players accustomed to modern quality-of-life improvements. The relatively modest length of the campaign also means that the experience concludes just as some players might feel fully immersed, leaving a sense that the story could have been expanded further. Ultimately, Nostradamus: The Last Prophecy stands as a thoughtful, historically infused mystery that caters to fans of traditional adventure games. Its strengths lie in its atmospheric setting, intellectually driven puzzles, and the unique perspective of its protagonist navigating both societal and supernatural pressures. While dated mechanics and uneven puzzle clarity may limit its accessibility for contemporary audiences, those who appreciate deliberate pacing and narrative immersion will find a rewarding journey through prophecy and intrigue. Rating: 6/10
Пришлось оканчивать вышку чтобы научиться дешифровывать письмена в этой игре. Это того стоило.
This wants to grab more than it should. The controls are clunky. It is a first-person view, but similarly to Myst, you can't move freely; you just jump around. This means finding stuff is really hard and clunky. Voice acting doesn't really help much. It feels like they just read their line and are not acting with them.
I don't like games where I have to use a walkthrough.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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