
A Turn-Based Tactics game set in Viking-Age Norway. Build a settlement, forge alliances, and fight strategic battles. Manage a community of craftspeople, farmers, and warriors, as you grow strong on your path to vengeance in this story-rich saga.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 11 → 2.86/day in the week after.
About
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Take on the role of Gunnar, a young warrior forced into exile after his father, Jarl Gripr, is killed by the ruthless Steinarr Far-Spear.
With his home destroyed and his people scattered, you’ll guide Gunnar as he rebuilds his settlement, forms strategic alliances, and leads his warband in a relentless pursuit of vengeance.


Engage in turn-based battles where positioning, unit synergy, and terrain matter.
Use elevation, flanking, and environmental hazards to your advantage.
Each warrior has a unique skillset. Deploy them strategically to control the field and outsmart your enemies.
Recruit and train a variety of fighters, each with customizable gear and upgradeable abilities that shape your tactical options.


Oversee your Viking village as it grows from a small camp into a thriving stronghold.
Assign villagers to roles, manage resources, and upgrade buildings to unlock new units and equipment.
Scavenge the wilds, trade with allies, and gather key resources to craft authentic weapons and armor.
Upgrade your smithy, armory, and workshops to gain access to advanced equipment that directly impacts your combat effectiveness and village resilience.


Will you be able to lead Gunnar to triumph and restore his father’s legacy, or will the treachery of Steinarr Far-Spear be the end of your saga? The fate of your people lies in your hands.
Written by bestselling author Giles Kristian, NORSE: Oath of Blood delivers an unforgettable, immersive saga where your decisions will determine the fate of a people.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−40% | 2.9Kreviews | 58% | — | $2.8M |
| $20.99−40% | 53ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hallucinant !!! Je joue au jeu via GeForce now ultimate. Donc une 5080 rtx et même si je met tout les paramètres en moyen avec dlss performance, ça ne tiens jamais les 60 fps. Et pourtant le jeu n'es pas une vitrine techniques loin de là !!! Le jeu et très plaisant mais moi avec des fps qui font du yoyo sur un pont de 100 mètres de haut ça me donne la nausée !!! Ultra déçu de pas pouvoir continuer mais plus tu avance dans le jeu plus ça deviens ingérable.
Рекомендую! Крепкая, хорошая игра. Интересный сюжет и его повороты. Крафтинг и строительство деревни. Для любителей жанра - обязательна к приобретению. Однако, есть и ложка дегтя. Ощущение, что концовку очень резко ускорили. Вначале темп развития сюжет захватывает. Заставили понервничать ночная атака на деревню и бой на мосту. Все шло по нарастающей, но, субъективно, потом к игроделам пришли боссы и сказали: "Пора в релиз". И пришлось ускоряться и делать концовку стремительной. Надеюсь, что студия не бросит проект и через дополнения наполнит получившийся мир новым интересным контентом - набегами на драккарах, грабежом далеких земель и штурмом франкских городов.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Norwegian, Polish*languages with full audio support
| $34.99 |
| — |
| 77% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вердикт: приемлемо, но только по скидке. Игра коротковата - проходится буквально за пару вечеров, и контента на полную цену здесь не хватает. Если надумаете брать - однозначно ждите распродажи. Её можно сравнить с Expeditions: Viking. Обе игры про скандинавов в одном временном периоде (в годы жизни Карла Великого) и в одном жанре (тактическая RPG). Но здесь, увы, Expeditions выигрывает с огромным отрывом: - глубже ролевая система - создание персонажа и отряда, вариативность прохождения квестов; - последствия решений - твои выборы действительно влияют на мир; - законченная история - в отличие от Norse, сюжет которой ощущается обрезанным. Единственное, в чём Norse обходит ветерана - это современная графика и красивая постановка кат-сцен (хотя у Expeditions она тоже не сильно режет глаз). Til Valhall, Арн.
The cinematic storytelling and acting is top notch - it was like sitting through a season of Vikings. Absolutely loved it. The gameplay is fun, but there are some bugs - everything could be tweaked some to give it a much more polished play. Main thing is that itʻs playable and fun. For the Devs: As you know, some of the freezes in battle are a major issue. I found that making money in order to purchase legendary gear was incredibly difficult. Crafting should be more rewarding in terms of having more equipment options and creating superior grade pieces. I would love to see side missions/projects that award you with different things that can contribute to end mission ease of victory. For example, I really thought that one mission was going to get us an awesome new ship that maybe would attack some kind of bonus to attack during raids or something like that. Optional mechanics like that, which have some kind of in-game bonus (if you took the time out to invest in the project or do the mission) would be awesome. Be that as it may, incredible game. Loved it.
I honestly do not understand where so much negativity about this game is coming from. I completely disagree with the opinion that it is bad. Maybe it could use better optimization and yes, there are some bugs here and there, but the world, even if Norse mythology may seem overused, still creates a great atmosphere. The graphics are very good, and the cutscenes are highly engaging. My girlfriend was laughing that whenever I sat down to play what we called “the Vikings game” over the last few days, I would disappear for hours. I think the game really has something special about it. It becomes very absorbing as soon as someone is simply willing to give it a chance. In my opinion, as someone who tries to notice the good things and appreciate the work put into creative projects, this game is definitely worth attention.
Very unpolished game experiece that feels like an Early Access. Exploration gameplay is clunky. Combat has potential, but there are glitches everywhere (player input, UI feedback, animations, colisions with terrain, silly pathfinding, unbalanced skills, weird AI, ...). The strategic layer is very shallow. In general UI/UX is not great, especially noticable in the the character and settlement management screens.
Top class game, I could not stop playing the damn thing lol Awesome storyline with tons of great gameplay, I don't normally do reviews but this game blew me away.
It is a very good turn based game. on the cons, I finished it in 19 hours, it has a linear story. on the pros it has a great story.
I had been waiting for this game for a long time. After its rough launch, I decided to wait almost seven months for the patches before playing. I'd say there's a beautiful game underneath, but that surface is still covered with a lot of rough edges. I haven't finished the campaign yet, so keep that in mind. I'll just list what I liked and disliked to give you an idea. *LIKES* -The cinematics are surprisingly good, especially for a studio of this size. I'd love to see what they could do with a bigger budget. -The story starts as a typical revenge tale, but I like the different layers that unfold as the story progresses. -The gameplay is above average, and some of the combat combos are genuinely fun. -The visuals are generally very nice. -The main characters actually have personalities instead of feeling like generic nobodies. -Simple but enjoyable city-building mechanics. -The music is good, although I wish there was a bit more of it. -The variety of quest types is good enough for a game of this scale. *DISLIKES* -There are still too many bugs: turn-passing bugs, compass bugs, character bugs, skill bugs... the list goes on. -The UI feels a bit clunky. -The dialogue during turn transitions doesn't really add anything meaningful. -Crafting and trading are too simplistic—it's basically just collecting a few materials and clicking "Craft." -I don't like how equipment classes are indicated. Whenever I want to craft something, I end up clicking through multiple menus just to double-check which class can actually use the item. -The enemy AI is pretty dumb. -Some cinematics randomly freeze and then suddenly skip to the next scene. It always feels like I accidentally clicked and skipped something, even though I didn't. -Switching between buildings to construct or inspect them is a pain. -The building status indicators are confusing. Most buildings have a green marker on the side, but sometimes it means they're available and other times it means they're already under construction. It's not very intuitive. Despite all these issues, I can see a lot of potential here. I'd really like to see what this developer could accomplish with a bigger budget and a little more development time. They came very close to making something great but fell short in several areas. Hopefully, the experience they gained from this project will help them make an even better sequel—or an even better next game. FINAL VERDICT (Personal Experience) 70/100
Jogo crashou duas vezes e perdeu o save todo... A primeira vez eu me culpei por não ficar salvando sempre. A segunda passei por duas batalhas longas e deu fatal error e perdi tudo de novo. Não compensa.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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