
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 174 reviews with recorded playtime.
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] なんとかしろ 責任を果たせ [/h1] 小惑星に衝突し、宇宙をさまようだけとなった難破船タルパ。 船長のカーリーは衝突時に重体となり、 船内もあちこちが損傷、食料や医療品にも限りがある。 残された4人のクルーたちはただただ死を待つだけの中、 せめて自分たちが運んでいる貨物が何だったのか、 淡い期待を胸にそれを確かめるため行動を開始する。 [u][b]苦しみを祈る。[/b][/u] [h1] 面白い/評価できるポイント [/h1] [b] ・B級映画のような味とねばっこい読後感 [/b] ゲームのボリュームとしては2時間ぐらいで終わり、 特にストーリーの分岐などもないためサクッと終わる。 低予算ホラゲあるあるなローポリの映像、 時間軸が飛び飛びの切り貼りしたようなチャプター進行、 [u]いい意味でとてもB級映画のような演出が多い。[/u] 分類はホラーで実際演出もおどろおどろしいものが多いが、 [u]この作品の本質は人間模様を描いたサスペンス[/u]寄り。 登場人物は全員が微妙にコミュ障なポンコツで、 そこが絶妙に最悪な方向へ噛み合った結果、悲劇が起きる。 物語の真相や結末が気になる感じはよく出来ており、 おそらくほとんどの人は最後まで一気に見てしまうはず。 そして、すべてが終わった後になんともいえない感情、 どうしてこうなった……という無力感がプレイヤーを襲う。 そのどうしようもない無力感をどうにかしたくて、 "考察"というマウスウォッシュで口を濯ごうとするのだろう。 [strike]その結果、余計に嫌な気持ちが募る。[b]苦しみを祈る。[/b][/strike] (以下、ネタバレあり) [spoiler] タルパ号の[strike]無能[/strike]愉快な仲間たちを紹介するぜ! 船医だけど実は医学部受験に8敗の無免許医療従事者! 自室に鍵がないけど気にすんな!タルパの紅一点、アーニャ! 口下手の職人気質でインターン生にパワハラ三昧! 死ぬゆく船内に大量のアルコール!元アル中、スウォンジー! 教育係の嫌味なんてどこ吹く風のインターン生! 陽気とノーテンキは紙一重!役立たず整備士、ダイスケ! 業務上の問題も友人ならテキトーな慣れ合いでオッケー! コミュ障メンタル不安定!極秘事項お漏らし船長、カーリー! 被害妄想と他責思考が通常運転の悲しきモンスター! 息をするように自己正当化!ダブスタ副船長、ジミー! [b]いや、このメンバーで問題が起きないほうが無理でしょ。[/b] 作中のやらかし度はジミーが圧倒的だけど、 正直なところ無能さで言えばカーリーのほうがヤバい、 上司としての監督能力や責任感がかなり残念。 [b]でもスウォンジーとダイスケはもうちょっとマシな環境なら いい関係が築けていたんだろうなと思うと悲しい。[/b] (この二人は衝突事故前の問題に関わってないし……。) [/spoiler] [h1] 総評やまとめ [/h1] いい意味でとても嫌な気持ちになれる地獄のような作品。 作中で明言されないこともそれなりに多く、 行間や描写からいろいろと察する必要があるので、 クリア後の考察が好きな人にもオススメ。 [u][b]苦しみを祈る。[/b][/u] [code][url=https://store.steampowered.com/curator/44793959/][b][u]遊んだゲームを紹介する。[/u][/b][/url] のキュレーターで紹介しました。 他にもいろんなゲームのレビューを書いているので、 ぜひキュレーターもフォローしていただけると嬉しいです。[/code]
[h1] 𝚃𝚊𝚔𝚎 𝚁𝚎𝚜𝚙𝚘𝚗𝚜𝚒𝚋𝚒𝚕𝚒𝚝𝚢 [/h1] This game is one of the most complex and very well written psychological horror game I have ever played. My friends had bought me this game to play since I haven't played it at all (+ it was on sale). I was a bit frightened at first because I'm not the best at horror games but of course I try and had streamed the entire game for them. This whole experience of the game made me really love it with their amazing foreshadowing and symbolizations that they've shown throughout the entire game. The twists and turns that I noticed were super crafted well too. What I really love about games is how well they make their environment change for the player to try to notice. Yes there will be !!spoilers!! ahead so I advise you to stay away if you don't want spoilers! Here are the things I have noticed throughout my gameplay: [h2] N/A: Yes I do know that lots of people have pointed out these stuff but I would like to add how I see it! [/h2] ❀ The positions during Curly's birthday scene. I saw it the moment when Curly had sat down at the table with his cake. Jimmy is sat in the very front, kind of a overlooking position. Usually in any type of like game, real life, or tv show/movie, the person that usually sits there is seen as the leader of the group. Curly (who was still captain at the time) still decided to sit next to Daisuke anyways. ❀ The board game in the lounge room. During scenes and tasks, I would casually check the board, noticing that each time I visited it, most of the pawns would move and the colors seemed to replicate everybody in the crew. Anya (blue), Swansea (yellow), Jimmy (green), and Daisuke (pink). A few of them get knocked down near the end (kind of the entire point of the game) but green still stands above them all. There's probably more that I hadn't seen in the game unfortunately because I was scared to look around more but yeah. ❀ Polle symbolisms for Anya. Unfortunately the joke about how he was sexually attracted to cartoon horses does add onto this. About how Jimmy seems like he cant really see Anya as a human and treats her like ♥♥♥♥. This is supposed to represent Jimmy’s abuse of Anya. During the ultrasound scene, it shows two baby horses. I possibly think it's an indication that Anya may have been pregnant with twins. “Our worst moments don’t make us monsters." Anya's saying which had affected him throughout the game. When Jimmy mentions the same lines to Polle (which Jimmy tries to believe that saying but can't because he can't "take responsibility"), Polle cuts him off and And says, “Hold on! Wait a minute. If that’s true...why are still so concerned with him?” ❀ Curly and Anya. During the entirety of the game, Anya is tasked with taking care of Curly. (Like how someone would take care of a baby). And during that time (and later if replayed the game) we know Anya is pregnant. And her deflecting and asking if Jimmy could take care of Curly (with the pills) could be a sign or a push to remind him that he need to take responsibility for his (unborn) children which he began to refuse somewhat during the middle of the gameplay. ❀ Mouthwash I feel like the mouthwash highly represented escapism. Possibly corporate greed too. The mouthwash contains high levels of alcohol, and the entire crew eventually drinks it to get drunk. Obviously a desire of wanting to numb themselves and escape their inevitable death(s). During the Dragonbreath Mouthwash ad, below the texts of "ALL DAY FIRE FRESH" it says that the entire company takes ZERO responsibility for anything that happens to anyone who uses the mouthwash. This could possibly symbolize the fact that the company, Jimmy, is refusing to take any sort of RESPONSIBILITY for their actions and what they have caused. Thank you for reading my review! I will most likely update it when I think of any other stuff I had thought of. Although these are just theories/symbolisms that I thought were there for certain reasons! 10/10 would definitely play it again!
While keeping it relatively short and simple - BEWARE of potential SPOILERS! For those of us who intimately understand the daily struggle with mental health, Jimmy’s journey strikes a particularly profound chord. Living with a mind that feels like an active war zone gives you a baseline empathy for suffering—you know what it’s like to feel trapped, hopeless, or completely detached from yourself. Yet, Mouthwashing draws a brilliant, terrifying line between simply struggling and completely giving in to the darkness. Even on our absolute worst days, when the weight of our own minds feels completely unbearable, Jimmy’s choices stand as a stark reminder of a boundary we would never cross. He chooses to drag others down into his personal hell, letting his cowardice and fractures dictate the survival of everyone else. I cannot recommend this game enough. Give it a go. You won't regret it.
An incredible game. I don't often play horror games, but I wanted to try this one and I wasn't disappointed. 10/10
I normally like narrative heavy games like this one but it just didnt click for me. The "game" is not engaging at all, and it just felt like a puzzle that i didnt want to put together honestly. The story is interesting but its just not presented well at all like the psychological ride towards the end was boring.
Mouthwashing isn't a bad game, but it implies much more than it delivers. For all its intent to drive home a point and inflict something on the player, whether through an abundance of symbolism, fourth-wall breaks, or flashing text (one of many things borrowed from other works in media), I felt and took away curiously little. While there is disturbing imagery, it's used in a fairly surface-level way. Its three-hour runtime feels conveniently padded past the Steam refund window with walking simulator gameplay that has nothing to say, and inexplicable mascot horror segments that felt obligatory and tacked on, especially toward the end. The characters are interesting and surprisingly human, doing the best job of showing the story instead of telling it. The game's writing and art lends itself well to narrative analysis, with themes that reward more thought after the story is over. Indeed, thinking about the game outside itself makes it more weird and unsettling, and it drives a lot of discussion. But, I can't help but feel underwhelmed at the hype for Mouthwashing. It had some excellent cinematic moments, but was borderline pretentious in an effort to be avant-garde. It insists upon itself, Lois. It insists upon itself.
güzel bir tecrübeydi, özellikle sanat dizaynı çok hoşuma gitti.
Lo-fi atmospheric space horror with a twist. Has a similar (but not the same) vibe as SOMA which is a game I absolutely love. The developer's inspiration (Alien, Event Horizon, Pandorum, The Shining) is made evident in the final product. I'm very interested to see what comes next from Wrong Organ.
This game had potential but is way overrated for what it is, in my opinion. The characters are all interesting, and the game tries to view them from a psychological lens, but never goes past "bad things are bad". So I am having a hard time seeing why people are praising it for its writing since the characters don't really have time to develop in such a short game. But it's fine in this aspect, really, and this alone wouldn't have made me give it a thumbs down. What makes me give this a negative review is that the type of horror is mostly shock value and the "haunted house" kind of horror that Bloober made a living from with the Layers of Fear games. I absolutely hate this kind of context-less focus on scares. Good horror games make you care deeply about what's happening to earn their shocking and emotional moments, or they manage to fill you with visceral fear like in the Amnesia games or in Alien Isolation. Maybe I'm expecting too much of a walking simulator type experience, but I just couldn't wait for this game to end when it just throws you into room after room of aimless wandering near the finish line. That trick is not scary, fun, or even all that interesting. Buy this on a sale, I'm glad I did.
This is by far my favorite game!!! I tend to enjoy story-rich psychological horror games, this one by far has stood out the most. This game is very short, but PACKED with so much symbolism and secrets throughout that most people would just miss. I love learning about people's theories and ideas about this game because it's so interesting. The characters are so well developed and real! They each have their own distinct personality and tons of dialogue that doesn't get talked about enough! I recommend this game to so many people. It really moved me and had me in tears a few times. I love it so much!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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