
Fight, Scavenge, Survive, and File Your Taxes. A grim yet hilarious space strategy roguelite where you must balance hull integrity against your company's relentless profit margins. Warning: Contains lethal doses of dark humor and corporate exploitation.
Modeled estimate, not a reported figure. How we estimate →
About
Take a contract → choose how to handle encounters → salvage & recycle → refit your fleet → return, settle the bill, and head out again for bigger risks and bigger rewards.

This isn’t a lone ship run—it’s fleet deployment and tactical decision-making. Let the AI handle routine combat, or take manual control to focus fire and reposition for an edge:
Formation & positioning shape your damage coverage and survival
Target focus changes the pace of fights
Fight when you must—retreat when you should (getting home is part of winning)

Every sortie is a gamble. Routes, battles, and encounters come with different rewards and costs. Winning isn’t enough—you must manage expenses, attrition, and salvage value, because what you bring back is how you grow stronger.
Module builds: swap better modules on the spot—power spikes you can feel immediately
Route gambling: safer paths offer stability; riskier ones can yield rarer modules and bigger payouts
Cut your losses: retreating is a strategy—but deductions are real, and the settlement will tell the story

The galaxy’s glory belongs to “civilization.” The mess is for field agents.
You’ll face absurd incidents, faction politics, and corporate bureaucracy—where dark humor isn’t just dialogue, it’s the system itself:
Sometimes you think you’ve “paused”… and it turns out you just triggered another procedure and another cost
Sometimes you win the battle… then watch your earnings get sliced before they reach your pocket
Here, the enemy isn’t only enemy fire. It’s also the rules.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
基本通了,瑕不掩瑜,整体感觉:神作!-> 卧槽?-> 我就不信这个邪!-> 算了,佛了-> 再回味回味,还想吃一口... ———————— 剧情方面: 人物:塑造很清晰,比较立体,稍微再补一些前因后果更好。 世界观:神鬼二象性,吃这套的人会觉得真神,不吃这套的会觉得小屁孩搁这无病呻吟啥呢。我感觉起码剧情在世界观内部是逻辑自洽的,这就已经超过及格线了,起码看剧情文字不会让我觉得是浪费时间。 ———————— 游戏性: 心流体验像搜打撤大过像rogue。 搜打撤这块就不说了毕竟是单机没啥能做出花的东西,丰富度赶不上鸭科夫; rogue方面策略性不算太深,但达成策略要的各种组件不是很好配齐,战前(出发前)决策比重远大于旅途中,这其实是放弃了很多rogue元素的乐趣了的。同时,局外成长还挺有限的,后面想打挑战模式还得刷一刷资源,然后因为没法撤离一把赔光真的很想弃游... 但出战前摆弄舰队还是很好玩的! —————————— 总体上说,题材+美术效果+“我感觉下个build一定行”还是让我肝了50小时,这足以值回售价了。
[h1] 透过灰暗的一角,足以窥见整个银河 [/h1] 游戏将未来的科幻与小人物的无力感刻画得惟妙惟肖,营造出一个百年来科技无限进步但人类仍无变革的黑暗宇宙 而通过文案,交互,甚至是餐桌饮食所呈现的氛围感足以让那些3A大作汗颜 我必须给到极致的推荐
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作啊 ”我只想爽一把 你跟我聊哲学“
愤世嫉俗的钢铁雄心4架空mod玩家创作的填塞满了各种各样阴湿肤浅又长篇累牍的自以为是的“讽刺现实”的文案毁了这个游戏,建议制作人有意识地多阅读一些篇幅稍长的文学作品(比如至少多看看刘慈欣小说)提升一下文字素养,摒除长期在逻辑普遍性缺失、泄愤式思维横溢、充斥的情绪化短文字、上下文关联极差的网络评论环境中浸泡产生的不良语言习惯,并且克制自己的恋词癖、更加审慎地在台词中运用社会科学专有名词。我不知道后面的剧情和文本是什么样的,但是前1个小时内的文案实在是让人玩不下去
做完了第一个任务,游戏性给个7分,游戏文案能给9分。
挺有意思的策略游戏 优点是故事设定很扎实丰富,背景故事,人物对话都非常对味,黑色幽默爆了。 作为主体的战斗部分比较朴实无华,但是新手教程实在不会简化,教程一路上也太注重故事设定了,给了太多无用信息,一套流程走下来人都看力竭了。
有创意,很好玩,出乎我意料的好玩!!! ----------------------------------------- 通关评价:靶子没得选
I think I am still pretty early into the game but I am really enjoying my time with it. The bulk of the gameplay is an autobattler where you organize your fleet through a series of battles per run, like FTL or other similar roguelikes. But each run can add to the story, and when you're at home there are a lot of visual novel conversations between the cast members. It's a world with little hope, with cynical and thoughtful characters. However it was translated, I really have been enjoying the conversations and individual lines. It's made me laugh and hrrm with thought. I love the art and aesthetics of the game. I haven't gotten into fully figuring out synergies between ships, weapons, and items, but it is possible to time and micro quite a lot if you're into it. Very chill and enjoyable despite occasional nail biting battles as you wait (hopefully) for a battle changing cooldown to clear. I got this in a Fanatical bundle for a couple bucks, but if you enjoy any of the genre tags on this game I have a feeling 10$ is still a great deal for most people!
外太空题材没有监狱战舰剧情扣一分
非常好的国产游戏,而且美术也很好每个人物的头像都很有味道。玩法更不用说了很有趣难度也不高,局外成长也很多,多玩玩都能打过的,看了老菊的视频就很感兴趣,过了几个月把游戏打通了,二十多个小时全成就体验非常不错,推荐一下。 全成就就是最后那个100万资产的实在是差点有点多,其他成就都做完了还差50万,用官方作弊mod改了一下,毕业了~其他的都都是自己打的。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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