
Fight, Scavenge, Survive, and File Your Taxes. A grim yet hilarious space strategy roguelite where you must balance hull integrity against your company's relentless profit margins. Warning: Contains lethal doses of dark humor and corporate exploitation.
Modeled estimate, not a reported figure. How we estimate →
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About
Take a contract → choose how to handle encounters → salvage & recycle → refit your fleet → return, settle the bill, and head out again for bigger risks and bigger rewards.

This isn’t a lone ship run—it’s fleet deployment and tactical decision-making. Let the AI handle routine combat, or take manual control to focus fire and reposition for an edge:
Formation & positioning shape your damage coverage and survival
Target focus changes the pace of fights
Fight when you must—retreat when you should (getting home is part of winning)

Every sortie is a gamble. Routes, battles, and encounters come with different rewards and costs. Winning isn’t enough—you must manage expenses, attrition, and salvage value, because what you bring back is how you grow stronger.
Module builds: swap better modules on the spot—power spikes you can feel immediately
Route gambling: safer paths offer stability; riskier ones can yield rarer modules and bigger payouts
Cut your losses: retreating is a strategy—but deductions are real, and the settlement will tell the story

The galaxy’s glory belongs to “civilization.” The mess is for field agents.
You’ll face absurd incidents, faction politics, and corporate bureaucracy—where dark humor isn’t just dialogue, it’s the system itself:
Sometimes you think you’ve “paused”… and it turns out you just triggered another procedure and another cost
Sometimes you win the battle… then watch your earnings get sliced before they reach your pocket
Here, the enemy isn’t only enemy fire. It’s also the rules.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 透过灰暗的一角,足以窥见整个银河 [/h1] 游戏将未来的科幻与小人物的无力感刻画得惟妙惟肖,营造出一个百年来科技无限进步但人类仍无变革的黑暗宇宙 而通过文案,交互,甚至是餐桌饮食所呈现的氛围感足以让那些3A大作汗颜 我必须给到极致的推荐
我玩过的第一太空神游!游戏策略思路有趣丰富,有深度,有养成快感。 文本剧情简直堪称键政神游(虽然很多人都是不看剧情的,但其实这也一点都不影响游玩体验)! 何其有幸能有这种小作坊游戏! Easily my favorite space grand strategy pick so far! Creative deep strategy and addictive progression make it a total blast. The in-game writing is packed with intricate political intrigue; you can breeze past all the story if you want, and still have a fantastic time playing. So lucky we’ve got this hidden gem from a tiny indie dev team!
挺有意思的策略游戏 优点是故事设定很扎实丰富,背景故事,人物对话都非常对味,黑色幽默爆了。 作为主体的战斗部分比较朴实无华,但是新手教程实在不会简化,教程一路上也太注重故事设定了,给了太多无用信息,一套流程走下来人都看力竭了。
Ai generated assets are all over the place, starting with the ankward UI, visually busy background art and disparate face cards. The dialogue specially is painfully "AI-coded", with non-sensical ramblings that goes back and forth for way too long, making this feel more of a VN with gameplay on the side. Speaking of gameplay, it's a vibe coded auto-battler, which admittedly is decent enough from the little that I've tolerated playing. But I simply can't stand the rest of the AI generated presentation, and again, seeing as the dialogue and story want to take themselves way too seriously, I'm gonna pass on this one.
果然是中國製的遊戲 看看那些對話,你品,你細品
游戏内的文本写的很好,游戏性也可以,这两部分的质量足够拆成两个游戏了, 有点像赛博朋克酒保行动+孤星猎人的结合 加速功能可以稍微提前一点
外太空题材没有监狱战舰剧情扣一分
好玩!船只的能力搭配、排兵布阵,很有意思;剧情目前应该只玩了开头一部分,细读起来也很有意思,不会觉得枯燥,恰到好处。
有心的游戏,感觉从各种文本细节方面能感受到创作者的强烈的表达欲,玩法也很讨喜,综合很不错
有创意,很好玩,出乎我意料的好玩!!! ----------------------------------------- 通关评价:靶子没得选
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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