
Luck be a Landlord is a roguelike deckbuilder about using a slot machine to earn rent money and defeat capitalism. This game does not contain any real-world currency gambling or microtransactions.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
爽摇老虎机 极简的肉鸽,一共二十几个格子,考虑概率联动,计算平均期望,还是有深度的。前期填满格子大于一切,基本都得抓。中期听精华和核心,不断凑成型阵容,直到平均每格4期望就能打房东战,成型前的决策很吃熟练度。 只是我看见煤炭就走不动道了,一二抓煤炭还就那个战未来,基米。 前几个难度边看攻略边打,一路砍瓜切菜,直到n15,卡我八九次,感觉高难度还挺吃运气的。 游戏速度不要调太快,会昏头乱选。 虽然有的成就很有意思,但是全成就还是太难了,已放弃。 这两天作息逐渐阴间,得早睡啊
适合摸鱼玩,如果支持自由调整窗口大小就更好了。
500+ hours to get all of the achievements and reflect on my horrible past-landlords (and hope that they will also be hexed by witches in the grand collapse of capitalism). All in all, a fun game to mindlessly play. Nice graphics and music, and most achievements are easy to get, just require luck and patience
啥b游戏菜农来辣喜欢玩恶心观众,差评
Nothing about this game grabbed me. It's kinda neat that it's sort of a proto-Balatro, but also... just play Balatro.
Heads-up: landlord-tenant relationships are featured very little, almost as a joke.
Nah.
A fun but addictive game. It's the kind of game that once I start playing it again, it makes me more likely to skive off on my household chores and projects. (^_^)'' At 35 hours in, I've apparently reached the max floor level (20), so I'm a little bummed that I've reached "the end," as it were. I like that it uses enough of my brain that I enter the "flow" state where I don't think about other things, which makes it a good, cozy, chill out game. No real narrative/story. Pleasing sound effects. It's fun calculating and playing with probability around short- and long-term goals. I really enjoy this game and would recommend it to others.
作者是天才,舍弃的多余的操作,只靠选牌和矩阵内相互作用把游戏做的的这么好玩。
내가 영웅이 될게
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Polish +8 more
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